Difference between revisions of "Russ's Character Sheet"

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(Level 7: Chirurgeon)
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Player: Slitherrr<br />
 
Player: Slitherrr<br />
 
Name: [[Russ]]<br />
 
Name: [[Russ]]<br />
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 6<br />
+
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 7<br />
Experience: 23670<br />
+
Experience: 35707<br />
 
Race: [[Lizardfolk]]<br />
 
Race: [[Lizardfolk]]<br />
 
Alignment: CN<br />
 
Alignment: CN<br />
 
Origin: The [[Hundred Lakes]] region of [[Celestia]]<br />
 
Origin: The [[Hundred Lakes]] region of [[Celestia]]<br />
Residence: [[Prycedown]], [[Celestia]] (but is regularly absent from there and has no permanent residence)<br />
+
Residence: The [[Wydmoor Swamp Temple]]<br />
  
 
==Combat Quick Ref==
 
==Combat Quick Ref==
===When Medium===
+
*Attack arrays:
*Not Balsag's Spear (2H stab) '''+7''' (4 bab + 2 str + 1 enhancement) / '''1d8 + 4''' (med spear + 1 enhancement + (2 str * 1.5 2H)) / '''x3'''
+
**Weapon: +1 spear or cold iron morningstar, bite (1d3) (secondary)
*Not Balsag's Spear (thrown) '''+5''' (4 bab + 1 enhancement) ('''+6''' within 30' from Point-Blank Shot) / '''1d8 + 3''' (str + 1 enhancement) ('''+4''' within 30') / '''x3''' / 20' range increment
+
**Normal naturals: Claw (1d4), Claw (1d4), Bite (1d3)
*Bombs (and other splash weapons) '''+5''' (4 bab + 1 throw anything) ('''+6''' within 30' from Point-Blank Shot) / '''3d6 + 4''' ((alchemist level/2)d6 + int) ('''+5''' within 30') ('''7''' damage in splash radius 5', reflex DC 16 (10 + 1/2 alc level + int) for half damage/avoiding secondary effects, '''7''' within 30') / '''x2''' / 20' range increment  
+
**Gargoyle naturals: Claw (1d6), Claw (1d6), Bite (1d4), Gore (1d4)
*Bite (primary natural weapon) '''+6''' (4 bab + 2 str) / '''1d3 + 3''' (+2 str * 1.5 single natural attack) / '''x2'''
+
**Bombs: 4d6 + 4 damage, 20' range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30')
*Bite (secondary, when used with manufactured weapon wielded) '''1''' (4 bab + 2 str - 5 secondary attack) / '''1d3 + 1''' (+2 str * 0.5 secondary natural attack) / '''x2'''
+
*Claws x 2 (primary natural weapons) '''+6''' (4 bab + 2 str) / '''1d4 + 2 (+2 str) / '''x2'''
+
 
*AC: '''18''' (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / '''10''' touch AC / '''18''' Flat-footed
 
*AC: '''18''' (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / '''10''' touch AC / '''18''' Flat-footed
*CMB: '''+6''' (4 bab + 2 str (+1 if using Balsag's Spear))
+
*CMB: '''+7''' (5 bab + 2 str)
*CMD: '''16''' (10 + 4 bab + 2 str)
+
*CMD: '''17''' (10 + 5 bab + 2 str)
  
===When ''Enlarged''===
+
===Mofifiers when ''Mutated''===
*Spear (2H stab) '''+7''' / '''1d10 + 5''' and 5'-10' reach (+1 attack/damage from  str, -1 attack from size, +5' reach size)
+
*Spear (thrown) '''+4''' / '''1d10 + 4''' ('''+4/+5''' within 30') (-1 attack from dex, +1 damage from str)
+
*Bombs (and other splash weapons) '''+4''' (-1 additional dex) ('''+4''' within 30')
+
*Bite (primary natural weapon) '''+6''' / '''1d4 + 4''' (+1 from str)
+
*Bite (secondary, when used with manufactured weapon wielded) '''+1''' (+1 from str, -1 from size) / '''1d4 + 5''' (+1 from str)
+
*Claws x 2 (primary natural weapons) '''+6''' (+1 from str, -1 from size) / '''1d6 + 3 (+1 from str) / '''x2'''
+
*AC: '''17''' / '''9''' touch AC (-1 from dex)
+
*CMB: '''+8''' (+1 from str, +1 from size)
+
*CMD: '''17''' (+1 from str, +1 from size, -1 from dex)
+
 
+
===When ''Mutated''===
+
 
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
 
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
 
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
 
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
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====Stats====
 
====Stats====
 
{|
 
{|
|Hit Points||||44|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)
+
|Hit Points||||61|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3)
 
|-
 
|-
|Base Attack Bonus||||+4|||| +4 Chirurgeon
+
|Base Attack Bonus||||+5|||| +5 Chirurgeon
 
|-
 
|-
 
|Initiative||||+0||||
 
|Initiative||||+0||||
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|Will Save||||+6||||+2 Chirurgeon, +1 Wis, +2 Iron Will, +1 cloak of resistance
 
|Will Save||||+6||||+2 Chirurgeon, +1 Wis, +2 Iron Will, +1 cloak of resistance
 
|-
 
|-
|Extracts per day||||5 first-level (4 Chirurgeon, 1 Int bonus), 4 2nd-level (2 Chirurgeon, 1 Int bonus)
+
|Extracts per day||||5 first-level (4 Chirurgeon, 1 Int bonus), 4 2nd-level (2 Chirurgeon, 1 Int bonus), 2 3rd-level (1 Chirurgeon, 1 Int bonus)
 
|-
 
|-
 
|}
 
|}
  
 
====Traits====
 
====Traits====
'''Keeper of the Veil (Disguise)''' - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
+
*'''Keeper of the Veil (Disguise)''' - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
 
+
*'''Iron Lungs''' - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons
'''Iron Lungs''' - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons
+
  
 
==Racial Features==
 
==Racial Features==
Line 80: Line 66:
 
*'''Swim Speed (30')''' - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)
 
*'''Swim Speed (30')''' - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)
  
====Conditional Modifiers====
+
==Features in various forms==
 +
==Bugbear (Alter Self)==
 +
*Size bonus +2 to Str, darkvision 60', scent
 +
 
 +
==Sasquatch (Alter Self)==
 +
*Size bonus +2 to Str, darkvision 60', low-light vision, scent, speed 40'
 +
 
 +
===Gargoyle (Monstrous Physique I)===
 +
*Size bonus +2 to Str, +2 natural AC, darkvision 60', speed 40', fly 30'
 +
 
 +
==Conditional Modifiers==
 
*+2 to save vs. poison (from Chirurgeon 2)
 
*+2 to save vs. poison (from Chirurgeon 2)
 
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
 
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)
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==Formulae==
 
==Formulae==
===1st-level (5/day)===
+
===1st-level===
 
*abjuring step
 
*abjuring step
 
*adhesive spittle
 
*adhesive spittle
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*third eye
 
*third eye
  
===2nd-level (3/day)===
+
===2nd-level===
 
*alchemical allocation
 
*alchemical allocation
 
*adhesive blood
 
*adhesive blood
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*spider climb
 
*spider climb
 
*vomit swarm
 
*vomit swarm
 +
 +
==3rd-level==
 +
*monstrous physique i
  
 
==Skills==
 
==Skills==
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!Skill!!Bonus!! Bonus Derivation
 
!Skill!!Bonus!! Bonus Derivation
 
|-
 
|-
|Craft(alchemy)    ||+ 13 (+19 craft alchemical item)|| 6 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature)
+
|Craft(alchemy)    ||+ 14 (+21 craft alchemical item)|| 7 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature)
 
|-
 
|-
|Spellcraft        ||+ 13|| 6 +3 Class Skill +4 Stat
+
|Spellcraft        ||+ 14|| 7 +3 Class Skill +4 Stat
 
|-
 
|-
 
|Heal              ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)
 
|Heal              ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)
 
|-
 
|-
|Swim              ||+ 11 (+10 in armor)|| 1 +2 Stat (-1 ACP) + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless doing a special action or avoiding a hazard)
+
|Swim              ||+ 11 (+10 in armor)|| 1 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless doing a special action or avoiding a hazard) (-1 ACP)
 +
|-
 +
|Knowledge (nature) ||+ 12|| 5 +3 Class Skill +4 Stat
 
|-
 
|-
|Knowledge (nature) ||+ 11|| 4 +3 Class Skill +4 Stat
+
|Knowledge (arcana) ||+ 11|| 4 +3 Class Skill +4 Stat
 
|-
 
|-
|Knowledge (arcana) ||+ 10|| 3 +3 Class Skill +4 Stat
+
|Perception        ||+ 11|| 7 +3 Class Skill +1 Stat
 
|-
 
|-
|Perception        ||+ 10|| 6 +3 Class Skill +1 Stat
+
|Survival          ||+ 11|| 7 +3 Class Skill +1 Stat
 
|-
 
|-
|Survival          ||+ 10|| 6 +3 Class Skill +1 Stat
+
|Use Magical Device ||+ 9|| 7 +3 Class Skill -1 Stat
 
|-
 
|-
 
|Craft(glass)      ||+  8|| 1 +3 Class Skill +4 Stat
 
|Craft(glass)      ||+  8|| 1 +3 Class Skill +4 Stat
 
|-
 
|-
 
|Appraise          ||+  8|| 1 +3 Class Skill +4 Stat
 
|Appraise          ||+  8|| 1 +3 Class Skill +4 Stat
|-
 
|Use Magical Device ||+  8|| 6 +3 Class Skill -1 Stat
 
 
|-
 
|-
 
|Linguistics        ||+  5|| 1 +4 Stat
 
|Linguistics        ||+  5|| 1 +4 Stat
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|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat
 
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat
 
|-
 
|-
|Climb              ||+  5 (+4 in armor) || 2 (-1 ACP) + 2 Stat
+
|Climb              ||+  5 (+4 in armor) || 2 + 2 Stat (-1 ACP)  
 +
|-
 +
|Fly                ||+ 4 (+3 in armor) || 2 + 3 Class Skill - 1 Stat (-1 ACP)
 
|-
 
|-
 
|Disguise          ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)
 
|Disguise          ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)
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*+1 Leather Lamellar Armor (taken from Sharwyn's body, later enchanted in Dell)
 
*+1 Leather Lamellar Armor (taken from Sharwyn's body, later enchanted in Dell)
 
*cloak of resistance +1 (bought in Dell)
 
*cloak of resistance +1 (bought in Dell)
 +
*ring of protection +1 (from the bog bros)
  
 
==Feats and Special Abilities==
 
==Feats and Special Abilities==
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*'''Iron Will''' (+2 to Will Saves)
 
*'''Iron Will''' (+2 to Will Saves)
 
*'''Step Up''' (can take his 5' step on an opponent's turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5' step)
 
*'''Step Up''' (can take his 5' step on an opponent's turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5' step)
 +
*'''Power Attack''' (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)
  
 
===Chirurgeon Bonus Feats===
 
===Chirurgeon Bonus Feats===
Line 264: Line 267:
 
Abilities: another spontaneous healing use (up to three), poison use<br />
 
Abilities: another spontaneous healing use (up to three), poison use<br />
 
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another<br />
 
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another<br />
2nd-level formula: lesser restoration or delay poison<br />
+
2nd-level formula: lesser restoration<br />
 
Extracts per day: 1 2nd-level<br />
 
Extracts per day: 1 2nd-level<br />
 
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim<br />
 
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim<br />
  
==Coming Up==
 
 
===Level 7: Chirurgeon===
 
===Level 7: Chirurgeon===
<span style="color:#aaa;">
 
 
Base F/R/W: 0/0/0 ==> '''+5/+5/+2'''<br />
 
Base F/R/W: 0/0/0 ==> '''+5/+5/+2'''<br />
 
BAB: +1 ==> '''+5''' <br />
 
BAB: +1 ==> '''+5''' <br />
Favored Class: 1 hp <br />
+
Favored Class: 1 skill point<br />
 
Feat: (power attack)<br />
 
Feat: (power attack)<br />
3nd-level formula: monstrous physique I<br />
+
3rd-level formula: monstrous physique I<br />
 
Extracts per day: 2 3rd-level<br />
 
Extracts per day: 2 3rd-level<br />
 
Class Abilities: Bomb damage 4d6, another spontaneous healing use<br />
 
Class Abilities: Bomb damage 4d6, another spontaneous healing use<br />
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), climb/fly/swim<br />
+
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2<br />
</span>
+
 
 +
==Coming Up==
  
 
===Level 8: Chirurgeon===
 
===Level 8: Chirurgeon===
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Abilities: Another spontaneous healing use, poison resistance +4<br />
 
Abilities: Another spontaneous healing use, poison resistance +4<br />
 
Discovery: preserve organs<br />
 
Discovery: preserve organs<br />
3nd-level formula: channel vigor or beast shape I or cure serious or monstrous shape I or thorn body<br />
+
3rd-level formula: channel vigor or beast shape I or cure serious or thorn body<br />
 
Extracts per day: 1 2nd-level, 1 3rd-level<br />
 
Extracts per day: 1 2nd-level, 1 3rd-level<br />
 
Stat point: int (to 19) or str (to 15)<br />
 
Stat point: int (to 19) or str (to 15)<br />

Revision as of 02:50, 25 September 2016

Player: Slitherrr
Name: Russ
Classes/Levels: Chirurgeon 7
Experience: 35707
Race: Lizardfolk
Alignment: CN
Origin: The Hundred Lakes region of Celestia
Residence: The Wydmoor Swamp Temple

Combat Quick Ref

  • Attack arrays:
    • Weapon: +1 spear or cold iron morningstar, bite (1d3) (secondary)
    • Normal naturals: Claw (1d4), Claw (1d4), Bite (1d3)
    • Gargoyle naturals: Claw (1d6), Claw (1d6), Bite (1d4), Gore (1d4)
    • Bombs: 4d6 + 4 damage, 20' range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30')
  • AC: 18 (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC) / 10 touch AC / 18 Flat-footed
  • CMB: +7 (5 bab + 2 str)
  • CMD: 17 (10 + 5 bab + 2 str)

Mofifiers when Mutated

  • Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming
  • Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills
  • Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills

Attributes

Primary

STR: 14
DEX: 10
CON: 16
INT: 18 (4th-level stat)
WIS: 12
CHA: 8

Secondary

Stats

Hit Points 61 (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3)
Base Attack Bonus +5 +5 Chirurgeon
Initiative +0
Base Speed 30 ft.
Fort Save +9 +5 Chirurgeon, +3 Con, +1 cloak of resistance
Reflex Save +6 +5 Chirurgeon, +1 cloak of resistance
Will Save +6 +2 Chirurgeon, +1 Wis, +2 Iron Will, +1 cloak of resistance
Extracts per day 5 first-level (4 Chirurgeon, 1 Int bonus), 4 2nd-level (2 Chirurgeon, 1 Int bonus), 2 3rd-level (1 Chirurgeon, 1 Int bonus)

Traits

  • Keeper of the Veil (Disguise) - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you
  • Iron Lungs - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons

Racial Features

  • Xenophobic - Start only with local language
  • Natural Attacks - Get bite at two size categories smaller, two claws regular size, all primary natural attacks
  • Scaly Hide - +2 Natural AC
  • Hold Breath - Can hold breath for number of rounds equal to 4x per Con point
  • Swim Speed (30') - (+8 to swim checks, don't have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)

Features in various forms

Bugbear (Alter Self)

  • Size bonus +2 to Str, darkvision 60', scent

Sasquatch (Alter Self)

  • Size bonus +2 to Str, darkvision 60', low-light vision, scent, speed 40'

Gargoyle (Monstrous Physique I)

  • Size bonus +2 to Str, +2 natural AC, darkvision 60', speed 40', fly 30'

Conditional Modifiers

  • +2 to save vs. poison (from Chirurgeon 2)
  • +4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)

Languages

Ubrekti(bonus from int), Ssel'it(origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)

Formulae

1st-level

  • abjuring step
  • adhesive spittle
  • ant haul
  • bomber's eye
  • comprehend languages
  • crafter's fortune
  • cure light wounds
  • disguise self
  • enlarge person
  • heightened awareness
  • identify
  • jump
  • long arm
  • monkey fish
  • phantom blood
  • polypurpose panacea
  • reduce person
  • shield
  • shock shield
  • stone fist
  • targeted bomb admixture
  • third eye

2nd-level

  • alchemical allocation
  • adhesive blood
  • ablative barrier
  • barkskin
  • bear's endurance
  • blur
  • bull's strength
  • cat's grace
  • cure moderate wounds
  • darkvision
  • elemental touch
  • false life
  • fox's cunning
  • invisibility
  • lesser restoration
  • perceive cues
  • protection from arrows
  • resist energy
  • see invisibility
  • spider climb
  • vomit swarm

3rd-level

  • monstrous physique i

Skills

Skill Bonus Bonus Derivation
Craft(alchemy) + 14 (+21 craft alchemical item) 7 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature)
Spellcraft + 14 7 +3 Class Skill +4 Stat
Heal + 13 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)
Swim + 11 (+10 in armor) 1 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn't even need to check unless doing a special action or avoiding a hazard) (-1 ACP)
Knowledge (nature) + 12 5 +3 Class Skill +4 Stat
Knowledge (arcana) + 11 4 +3 Class Skill +4 Stat
Perception + 11 7 +3 Class Skill +1 Stat
Survival + 11 7 +3 Class Skill +1 Stat
Use Magical Device + 9 7 +3 Class Skill -1 Stat
Craft(glass) + 8 1 +3 Class Skill +4 Stat
Appraise + 8 1 +3 Class Skill +4 Stat
Linguistics + 5 1 +4 Stat
Profession (sailor) + 5 1 +3 Class Skill +1 Stat
Climb + 5 (+4 in armor) 2 + 2 Stat (-1 ACP)
Fly + 4 (+3 in armor) 2 + 3 Class Skill - 1 Stat (-1 ACP)
Disguise + 4 (+14) 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)

Equipment of Note

  • Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast disguise self at will to get +10 to disguise checks
  • Amulet of Natural Armor. +1 enhancement bonus to natural AC
  • +1 Leather Lamellar Armor (taken from Sharwyn's body, later enchanted in Dell)
  • cloak of resistance +1 (bought in Dell)
  • ring of protection +1 (from the bog bros)

Feats and Special Abilities

Standard Feats

  • Point-blank shot (+1 to ranged attacks and damage within 30')
  • Iron Will (+2 to Will Saves)
  • Step Up (can take his 5' step on an opponent's turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5' step)
  • Power Attack (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)

Chirurgeon Bonus Feats

  • Brew Potion (can create potions with Craft(Alchemy))
  • Throw Anything (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)
  • Skill Focus (Heal) (from Anaesthetic) +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.

Class abilities

  • Armor Prof. (Light)
  • Simple Weapon Proficiency
  • Alchemy
  • Swift Alchemy : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.
  • Bombs
  • Mutagen
  • Discoveries
    • 2nd (Spontaneous Healing) : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp
    • 4th (Frost Bomb): When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)
    • 6th (Healing Touch): Available spontaneous heal points double. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.
  • Poison resistance +2
  • Curative Infusion : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)
  • Anaesthetic: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.
  • Poison Use: Can apply poisons without a chance of self-poison.

Level Progression

Level 1: Chirurgeon

Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen
Favored Class Bonus: +1 Skill Rank
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person
Extracts per day: 1 1st-level +1 (Intelligence)

Level 2: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +3/+3/+0
BAB: +1 ==> +1
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: crafter's fortune
Extracts per day: 1 1st-level

Level 3: Chirurgeon

Base F/R/W: +0/+0/+1 ==> +3/+3/+1
BAB: +1 ==> +2
Class Abilities: Bomb 2d6, swift alchemy
Favored Class Bonus: +1 Skill Rank
Formulae: 1 1st-level: Adhesive spittle
Extracts per day: 1 1st-level
Standard Feat: Iron Will

Level 4: Chirurgeon

Base F/R/W: +1/+1/+0 ==> +4/+4/+1
BAB: +1 ==> +3
Class Abilities: Discovery heal bomb
Favored Class Bonus: +1 Skill Rank
Ability point: Int
Language: Gnoll (int), Goblin
Formulae: 1 1st-level:Jump, 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 2 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics

Level 5: Chirurgeon

Base F/R/W: +0/+0/+0 ==> +4/+4/+1
BAB: +0 ==> +3
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)
Standard Feat: Step Up
Favored Class Bonus: +1 HP
Formulae: 1 2nd-level or less: Cure Moderate Wounds
Extracts per day: 1 2nd-level
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb

Level 6: Chirurgeon

Base F/R/W: +1/+1/+1 ==> +5/+5/+2
BAB: +1 ==> +4
Favored Class: 1 hp
Abilities: another spontaneous healing use (up to three), poison use
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another
2nd-level formula: lesser restoration
Extracts per day: 1 2nd-level
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim

Level 7: Chirurgeon

Base F/R/W: 0/0/0 ==> +5/+5/+2
BAB: +1 ==> +5
Favored Class: 1 skill point
Feat: (power attack)
3rd-level formula: monstrous physique I
Extracts per day: 2 3rd-level
Class Abilities: Bomb damage 4d6, another spontaneous healing use
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2

Coming Up

Level 8: Chirurgeon

Favored Class: 1 hp
Base F/R/W: +1/+1/0 ==> +6/+6/+2
BAB: +1 ==> +6
Abilities: Another spontaneous healing use, poison resistance +4
Discovery: preserve organs
3rd-level formula: channel vigor or beast shape I or cure serious or thorn body
Extracts per day: 1 2nd-level, 1 3rd-level
Stat point: int (to 19) or str (to 15)
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), climb/fly/swim