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  • ...usly guarded by those who have mastered them. The rules for acquiring such spells are slightly different, as noted below. ==Getting Rare Spells==
    4 KB (765 words) - 13:11, 13 June 2013
  • ...his spell feels *at least* as good as most of the 2nd level sor/wiz damage spells, and that's clearly not so great from a class balance point of view. ...vor. As for damage, it's solid, indeed. I wouldn't put it on par with Sorc/Wiz (searing ray averaging 1d6/level, right?), but it is strong for Cleric whic
    8 KB (1,428 words) - 12:34, 8 April 2011
  • ...6 spells from Magic domain + 20 arcane top-picks (instead of 18 pre-chosen spells from 2 domains). :::*** Minor diff for L9 spells: No 9th level arcane spells means you have one less 9th level spell choice than a cleric with two caref
    3 KB (534 words) - 12:18, 5 April 2011
  • ...to feature creep. Whatever the final copy, I don't see any reasons why Sor/Wiz don't get access to it, as well. They do for both Jump and Spider Climb. (R ...and bonus, etc. Seems like it would be reasonable for their to be parallel spells for each of those as you suggested. Yet in SpC I don't see a Swim counterpa
    5 KB (850 words) - 17:49, 31 May 2012
  • ...abric of divine magic to the point that they are able to mimic some arcane spells using divine energy, although only to a minor extent. * Gain spells from Cleric spell list, with identical spells per day.
    3 KB (447 words) - 21:35, 4 April 2011
  • [[Category:Spells]] | class1=Sor/Wiz
    4 KB (483 words) - 11:16, 19 March 2011
  • [[Category:Spells]][[Category:Sor/Wiz Spells]]
    18 members (0 subcategories, 0 files) - 23:09, 15 February 2011
  • [[Category:Spells]][[Category:Sor/Wiz Spells]]
    10 members (0 subcategories, 0 files) - 23:55, 15 February 2011
  • [[Category:Spells][[Category:Sor/Wiz Spells]]
    6 members (0 subcategories, 0 files) - 00:02, 16 February 2011
  • [[Category:Spells]][[Category:Sor/Wiz Spells]]
    11 members (0 subcategories, 0 files) - 00:37, 16 February 2011
  • [[Category:Spells]][[Category:Sor/Wiz Spells]]
    3 members (0 subcategories, 0 files) - 00:52, 16 February 2011
  • [[Category:Spells]][[Category:Sor/Wiz Spells]]
    3 members (0 subcategories, 0 files) - 01:14, 16 February 2011
  • [[Category:Spells]][[Category:Sor/Wiz Spells]]
    3 members (0 subcategories, 0 files) - 01:43, 16 February 2011
  • [[Category:Spells]][[Category:Sor/Wiz Spells]]
    7 members (0 subcategories, 0 files) - 02:05, 16 February 2011
  • | class2=Sor/Wiz ...s spell knows the location of the nearest vegetable food source within the spells range. The spell stays active as long as the caster maintains concentration
    506 bytes (77 words) - 00:33, 16 February 2011
  • | class4=Sor/Wiz ...th an onset period of 5d6 minutes. The cloud may be moved by wind or other spells, but cannot move on its own. It disperses automatically when the spell expi
    1 KB (173 words) - 01:14, 16 February 2011
  • Sor/Wiz 8 [[Category:Spells]] [[Category:Mirrored SRD Content]]
    2 KB (376 words) - 18:18, 10 February 2011
  • | class1=Sor/Wiz ...and resists dispel magic, but is vulnerable to disintegrate or disjunction spells, and can be destroyed by a sphere of annihilation or a rod of cancellation.
    1 KB (185 words) - 15:00, 18 March 2011
  • | class1=Sor/Wiz ...levels, such as a barbarian's rage or sneak attack. You can speak and cast spells in this form. Your natural armor bonus becomes +5, regardless of your natur
    2 KB (244 words) - 13:29, 12 June 2012
  • | class2=Sor/Wiz ...vels, such as a barbarian's rage or sneak attack. You cannot speak or cast spells in this form, unless you have the Natural Spell feat. Your natural armor bo
    2 KB (256 words) - 13:21, 12 June 2012

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