Difference between revisions of "Sticky Saddle"

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(Created page with "Level: Pal 1 Components: V, S, Focus Casting Time: 1 standard action Range: Personal Area: Self Duration: 1 minute/level This spell "glues" you to your mount. You cann...")
 
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Level: Pal 1
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{{Spell
 
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| class1=Pal
Components: V, S, Focus
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| class1lvl=1
 
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| comp=V, S, Focus
Casting Time: 1 standard action
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| casttime=1 standard action
 
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| range=Personal
Range: Personal
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| tsea=t
 
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| subj=Self
Area:  Self
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| dur=1 minute/level
 
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| text=This spell "glues" you to your mount. You cannot fall or be thrown from your mount. To force you from the saddle requires a DC 20 strength check, and you gain a +10 ride for all checks related to staying in the saddle. You must be seated on your mount to cast this spell, and dismounting dispels the effect, although the spell remains active if knocked unconscious and applies to any checks that result from condition changes. The spell may be dispelled as a free action by the caster.  
Duration: 1 minute/level
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}}
 
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This spell "glues" you to your mount. You cannot fall or be thrown from your mount. To force you from the saddle requires a DC 20 strength check, and you gain a +10 ride for all checks related to staying in the saddle. You must be seated on your mount to cast this spell, and dismounting dispels the effect, although the spell remains active if knocked unconscious and applies to any checks that result from condition changes. The spell may be dispelled as a free action.  
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[[Category:Spells]]
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Latest revision as of 21:55, 15 February 2011

Sticky Saddle
Level: Pal 1
Components: V, S, Focus
Casting time: 1 standard action
Range: Personal
Target: Self
Duration: 1 minute/level

Description

This spell "glues" you to your mount. You cannot fall or be thrown from your mount. To force you from the saddle requires a DC 20 strength check, and you gain a +10 ride for all checks related to staying in the saddle. You must be seated on your mount to cast this spell, and dismounting dispels the effect, although the spell remains active if knocked unconscious and applies to any checks that result from condition changes. The spell may be dispelled as a free action by the caster.