Difference between revisions of "Swim"

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Latest revision as of 14:11, 20 December 2015

Swim
Transmutation
Level: Drd 2 Rgr 2 Alc 3
Components: V, S
Casting time: 1 Action
Range: Touch
Area: Creature touched.
Duration: 10 minutes/level
Saving Throw: Will Neg. (Harmless)
Spell Resistance: Yes
Material Components: none.

Description

This spell gives the recipient a swim speed of 30 feet (although not the ability to breathe water or hold one’s breath beyond normal limits). As long as the creature isn’t carrying more than a light load, it can swim without making Swim checks. It also gains a +8 bonus on any Swim checks to perform special actions or avoid hazards, though it still takes the normal penalty for weight carried (–1 per 5 pounds). The recipient can choose to take 10 on Swim checks, even if rushed or threatened, and can use the run action while swimming if it swims in a straight line. If the creature is carrying more than a light load, it must make Swim checks to move (taking the normal penalty for weight carried), but all other benefits of the spell still apply.

See Also

http://www.d20srd.org/srd/skills/swim.htm