Talk:Achievements

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Cleared stuff up here, check out the history if interested

--Slitherrr 20:52, 23 April 2010 (EDT)



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Stubs are awesome, and a lot easier to make than I considered. Increased threshhold for StubHub achievement to 60, and made the stub family of achievements incremental, bringing them in line with their bigger Wiki cousins. Added lesser achievements to the Teacher's Pet achievement, netting a +150 xp gain to the whole ordeal, as well as making the first collector achievement (X, I believe) easier to hit. Secondly, instituted rule that prevents leveling more than one level per session, or gaining levels on successive sessions. This is to prevent individual PCs from ridiculously outstripping their companions, which can really monkey with the encounters.

I will update before the next mefi game.

--gm


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Mattie wants more xp for achievements. I think achievements were tacked on to be silly and generally more for pride than power. But, I was thinking that a nice midpoint might be something like the TF2 landmarks, so instead of boosting the xp for achievments, maybe TF2 style, there are some larger - maybe 250-500xp acheievements - awarded for getting a set number of achievements. 6/12/18? 10/20/30? 12/24/36? 10/24/40? Throw me a bone, people.

--gm


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Woo achievement madness! (not to mention all the other updates that I finally got the time to sit down and read)

--Slitherrr


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Mattie: How would a nested discussion work with your template?

--Unsigned, check history
Speechbub.png Comment

Or did miss where you had an example?

--Unsigned, check history
Speechbub.png Comment

Cos, you know, I'm pretty fucking oblivious sometimes.

--Unsigned, check history
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I have a param called
|ident=X
where originally X was pixels, but I'm about to update it so X can be 1,2,3,4,5,... for the nested level you want.
--Mattie 15:44, 24 April 2010 (EDT)
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I also updated Template:Talk with more examples. I might extend the wiki eventually with your permission to improve these a little bit with conditionals that make the levels even more interesting (perhaps alternating colors on depth, etc).

--Mattie 16:09, 24 April 2010 (EDT)
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Pretty nice-looking, although it's a lot of salt to get the added prettiness.

--Slitherrr 20:56, 24 April 2010 (EDT)
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It could be slightly less, yeah, but it's really, really hard to follow these talk pages for people outside of the conversation. I'm just a stickler for trying to make sense of what is being discussed and in what order. It may not be something to use, but I thought I would put it out there for any interested parties. :)

I can add a template parser extension and likely convince this to work more automatically. If I do that for our wiki at work, I'll share it here, too. :)

Edit: Let me add that I was actually intending these talk "blips" to be used temporarily inside page content to ask questions and then be deleted when the questions are remedied. A not-perfect example would be at the end of this topic: Bethnalay#On_The_Away_Team.27s_Return_From_the_Tomb

--Mattie 17:57, 29 April 2010 (EDT)


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Makes sense. They're nice-looking, too. I whole-heartedly support this effort.

--Slitherrr
Yeah, I agree, especially if somehow they're made as easy to use as the cute name boxes. (Which i think, wiki wise, work best if they're used as the very first mention of the persons name in the very first sentence of the blurb, and never again.) Also allows metagame/outofgame commentary separate from the talk page. --absalom 20:10, 29 April 2010 (EDT)

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