Talk:Edi's Character Sheet

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Revision as of 12:26, 26 July 2017 by Slitherrr (Talk | contribs) (prestige options)

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Did my level 4 audit--sorry, Slith, lore isn't quite so good as all that! --Msallen (talk)

Yeah, didn't do the half. But it's probably still a good idea to put the derivation there so it doesn't get lost. -slitherrr (talk)
Sorry, I took a look, but I think I prefer to just have the current values for simplicity reading. I audit at every level. --Msallen (talk)
EVENTUALLY. But I accept your judgment. -slitherrr (talk)

1. You should add those halfling-tek orisons that Erky taught you. -gm

2. Favored rank in skill point? Madness! I figured you'd go for the racial special for halflings: "Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power."


Now you just need to invent a religious order for Edi to belong to. Also, my phone is now busted: somehow no one can hear me talk on it. -gm

Since we're not starting in Udrell, you might want to make him from somewhere else. -gm

prestige options

Are any of these off the table? That evangelist one seems bonkers overpowered even without the class feature I don't understand. The spherewalker seems like a flavored hybrid between the chronicler and the planes walker, and it's got the skills I want.

Without knowing what any of the boons are, the evangelist doesn't honestly look that overpowered, since you give up a level of priest in exchange for some skill-related stuff. That means being a level behind on the various spellcasting milestones, which is surprisingly annoying (the boons could definitely be over-the-top though, I just don't know without looking at the sourcebook it references). Yoa would probably enjoy working with a Planes Walker, although its coolest abilities (like improved counterport, which is super-neat) don't take effect until well after any level we're likely to get to. Pathfinder Chronicler is a bard that gives up spellcasting for some other stuff that seems like it could be pretty neat. -slitherrr (talk)

luck of heroes

Is luck of heroes a possibility for Edi? I see it here and here--the former is a hero points ability (which we don't use), and the latter is both 3.5ed and also only can be taken at first level. Maybe you have a different source? -Slitherrr

Sadly for us all, it's located here: Luck of Heroes The most canonical of sources.
Oh hey, look at that. I'd forgotten that guy. -Slitherrr
Yup, we have Slith to blame for it. Happy to have it off limits, though, we did put it in place when we were in 3.5. It's just the most efficient save booster, so it's first on my list of getting my saves to be ridiculous. --Msallen
I'm honestly of a mind to restrict it for PF. I mean, if Paizo's insanely permissive feat QA let things like Step Up pass and Luck of Heroes not, I'm inclined to think there is a reason for it. Also, selective channel is amazing. -gm
lol, I evidently put that on the wiki almost five years ago. Mind-blowing. Anyway I'd guess that any content that still hasn't been explicitly converted is suspect pending review. Which Jones would probably love, but as a policy it honestly makes sense. -Slitherrr

encumbrance

So I worked out the encumbrance for Edi since he had an 8 strength, and he is one weak little shit. With a very, very light combat gear(dagger, sling, mithril shirt!) and the bare camp necessities (cold food for a few days, water for a day, tent, sleeping bag), he has enough capacity left to carry no more than a one (maaaaybe 2) days worth of food for a real adult. Edi probably prefers to ride on trips of any length, and I bet he occasionally tries to get one of the orcs to carry him because he's soooo tired ;) --Msallen

germain redux

I had to have helpful halfling! --Msallen

Actually, between helpful halfling and priest lore, he is basically going to replicate the Germain skill trick of giving anyone around him +4 on any knowledge check --Msallen

bit of luck

"A bit of luck" is a pretty cool ability. MATHS:

Effective DC Percent chance normally Percent chance with "A bit of luck" Equivalent bonus
1 100% 100.00% +0.00
2 95% 99.75% +0.95
3 90% 99.00% +1.80
4 85% 97.75% +2.55
5 80% 96.00% +3.20
6 75% 93.75% +3.75
7 70% 91.00% +4.20
8 65% 87.75% +4.55
9 60% 84.00% +4.80
10 55% 79.75% +4.95
11 50% 75.00% +5.00
12 45% 69.75% +4.95
13 40% 64.00% +4.80
14 35% 57.75% +4.55
15 30% 51.00% +4.20
16 25% 43.75% +3.75
17 20% 36.00% +3.20
18 15% 27.75% +2.55
19 10% 19.00% +1.80
20 5% 9.75% +0.95

It appears that it mostly shines at making a 50/50 chance into nearer a sure thing--the effect is on a bell curve. Still, for anything but a sure thing, it's at least a +1 bonus, and usually much more.-Slitherrr

I also liked this wording: For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. Once you've applied this buff, the recipient gets to roll 2d20 take the best for all rolls he makes for the next round. Not so interesting low level, but once AOE effects, more spells/saves, and multiple attacks become a thing, it scales. --Msallen
Haha yeah geez. I don't know many AoEs that allow multiple d20 rolls from the attacker, but having it for multiple attacks would be a fantastic damage boost. The ray spells also qualify. -Slitherrr
I was thinking more about saving against an AoE. Seems like as level grows, the likelyhood that a round of combat is going to involve making multiple attacks and saves goes up quite a bit. --Msallen
True, I was definitely focused on actions under the recipient's control (since you can maximize your gain if you maximize the number of d20s you have to roll), but increased chance of having to save against an attack is also justified. -Slitherrr
Good against spells and effects that trigger multiple saves, like Phantasmal Killer. -gm
I said "bell curve" here, but that's false--it's actually parabolic. Not sure why I feel like I have to correct that, but I guess that's just how I roll. -Slitherrr

Level six luck domain ability YASS -slitherrr (talk)

All 3 are cool, luck is fantastic, it's not lost on me that this is one of the highest rated domains in the optimization pages. I'm fixing to get some really solid domain spells in luck too. --Msallen (talk)