Talk:Gelthien Bracir

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FWiW, for a point of game flavor, Gnomes DO follow one trope of traditional fantasy - they generally have gnomish names that are long and complex and awkward, so they usually adopt a name in common (Ubrekti). Since they think everyone else is kind of dim, they usually overcompensate and go for very simple, monosyllable words. It's not any sort of hard and fast rule, of course, but I assume that when I see gnomes with boring names that it's sort of like a Chinese adopting some white-bread english name because they're tired of dealing with people trying to wrestle with their "real" name. ;)

Yeah, this is more of his stage name, as he entertains throughout the region. A longer Gnomish name is cool, It would be something like Gari------- Noov-------. I'll keep the long name thing in mind for the other peeps, too. Thanks for the refresher. -Mattie


One thing I'm terrible with is relative ages. How old is 54 in human? Like 30? absalom 16:54, 3 May 2011 (EDT)

40 is adulthood for gnomes, but I've always had trouble with that, too. I always assumed that even if a high number is adulthood for them, they've still had 40 years of life experience and so their general maturity level would then be a linear relationship with that of humans from an experience perspective, though they have more life to live going forward. I want this guy to be writing books showing the same maturity level of a 40-year-old human. I figured seeing 54 years of the world would get me close enough for that. I wouldn't really care if he was 120 since gnomes live 350 years, but I didn't think that would be required. How do you handle their age mappings?
How do I "handle their age mappings?" It's called "all human antagonists and not thinking about it too hard. Mostly not thinking about it. absalom 17:29, 3 May 2011 (EDT)
The problem with 3.5 is that it implicitly encourages you to apply things like age modifiers, templates, HD/level adjustments, etc to NPCs, who are probably going to be ignored or murdered after less than 1 minute of PC attention. In practice, you are probably going to spend more time creating the NPC than the players will ever spend interacting with it. Maybe other people can avoid this and just make up arbitrary shit, but I can't--the rules are there, so I use them. In any case, "not thinking about it" is the most productive and healthy solution. --Msallen
Note for the pregens, they're all older but I won't be recalculating their stats based on age. Their specifics aren't so important.-Mattie
Idle curiosity. -gm