Talk:Germain's Character Sheet

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RE: Hit points: With 12 con, MAX-1 for 8 HD is 8? -gm

Isn't it MAX-2 for every level after 2? I can't ever remember your HP rules. Otherwise, ya. --Msallen
First character level is max, all the rest are max -1.
(8+1 = 9),(8-1+1 = 8),(8-1+1 = 8),(8-1+1 = 8),(8-1+1 = 8) = 41 -Slitherrr
I believe you have discovered a latent inequity! Original campaign started at level two, and so got max for first 2 levels, then max -1. MeFites started at level one, and so only got max for level 1. -gm

Did you know in ancient times, big pilgrim cities would often be flush with "travelers guides" of various degrees of quality? You could have picked a few up, at nominal gold cost, to justify enough for a couple points in dadtim and/or alexandria's city. -gm

Yeah, I was considering it. Points are tight trying to qualify for Dragoman at 7 and bring my wheelhouse skills up to max. I already dropped bluff from my wheelhouse to be able to get some extra points in knowledge skills :| I'll see what I can do. --Msallen
My usual playbook fort that situation is to sacrifice my max skill to get the glass I'm looking for, then double down the next level to get back up to max.
I did that last level :| I doubled down on SM to bring it to max since I want it to be my main bag, and then I only put a point in my other max skills. I do think another knowledge: local is a good idea. --Msallen

Skills

Do synergy bonuses stack? I was under the impression that they didn't. -Slitherrr 12:09, 11 November 2009 (EST)

A little research suggests they don't as of 3.5. Booo. -Slitherrr 12:10, 11 November 2009 (EST)

Actually, scratch that. It looks like it went from being a "synergy bonus" to an "unnamed bonus", so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -Slitherrr 12:13, 11 November 2009 (EST)

I am pretty sure they stack based only on the few character optimization posts I've read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn't. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn't abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -Msallen 13:03, 11 November 2009 (EST)

Diplomacy is impossible to unbalance because you can't talk your way out of a knife to the back. -gm
Only true if you completely disregard the "influence NPC reactions" table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin'. Also: [1]. -Msallen 14:03, 12 November 2009 (EST)
I *wish* I had that diplomancer in my group. He'd be dead in two sessions. I do not miss players like this, though I'm somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : "Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase." I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can't do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I'd give the "ok" and then move on to my next trick. After all, that's hardly the only fuckin' I could give. ". . . to influence the attitude of a nonplayer character, or wild empathy checks made to influence the attitude of </b>an animal or magical beast."

Notice that article? It's consistantly singular. That is, even with a hurried diplomacy action every round, you'd still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I'll give you one guess as to who the rest of the opposition will concentrate fire on. -gm

Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it's really hard to judge exactly how powerful it makes him. -Slitherrr

Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don't go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --Msallen 13:16, 14 January 2010 (EST)

You know, Germain really doesn't spend much time lying anymore--now that hes increasingly important, he just doesn't have to front as much. I'm considering focusing on Dipl, SM, and GI, and putting bluff/intimidate on the back burner. At +10, they are pretty strong, and I'm sure I'll be able to buy them up a little more (and benefit from the Dragoman feature). I might just leave him at "capable" liar and buy up some more knowledge skills. --Msallen

Leveling and Respec

Ranger! Crazy talk! -Slitherrr

FAVORED ENEMY: HUMAN! --192.147.58.6 13:11, 14 January 2010 (EST)

Potential changes from Fighter -> Professional respec:

  • HP -2
  • Fort Save -1
  • Remove: Evasion
  • Add: Insightful Defense
  • Skills: 6 pts (can't raise any skills past level 3 max)
    • 1 listen
    • 1 spot
    • 2 search
    • 2 intimidate

No changes occur to:

  • Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and
  • BaB: Prof level 2->3 gets a +1 BaB

Done! In the process I realized I took 8 skills instead of 9 for my newest ranger level! --Msallen

I guess there is a part of me that is looking at the Field Marshall and seriously considering it. --Msallen

Then go capture one. Kib has a reason to be able to access Sentinal and Field Marshall classes. I'm not sure Germain does. -gm

Gear

An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle's splendor, gets a little cooler at mid levels --Msallen

Hm?
Also, what'd you think of that new feat?
Er. Because the clicky will give me an AC bonus starting at level 6. I like the feat in concept, although I'm not sure I'm capable of evaluating how useful it is. It might be too situational, but I don't have a good grip on that sort of thing. --Msallen
Well, I didn't actually create the feat, I lifted it. I imagine the goal is to give an Aid Another to someone ELSE who is also going to AoO? Also, don't forget, your Eagle's Splendor only lasts 3 minutes and shuts off your +1 for 24 hours. ;)
Um. Eagle's Splendor is Charisma, not Intelligence. It'll be a + to Will Saves if you take the feat, but that's it.-Slitherrr
Yeah, sorry, I assume what was meant was Fox's Cunning. LE's Charisma Cloak clickies to Eagle's Splendor. -gm
Ah, I think Jones meant for it to be Fox's Cunning (int bonus) based on how he explained it: get +1 on int skills all the time, or get +2 for a short period. That said, if I was wrong, sweet! I'll take a charisma buff any day! --Msallen
If you're done, why do you still have evasion?

Leadership

I still don't get why you'd grab leadership at lvl 5. Cohort always maxes out at Level-2. I always thought the +2 Improved Leadership was kind of a booby prize. -gm

Yeah, I don't know if I will take it in the end. It depends on a lot of things:
  • Have I had an in-game justification to get a second knowledge (local) skill up to 6. If I can, I'll be picking up Dragoman at level 7. I'll probably take it to level 2--the +3 bonus to all charisma skills is hot for me, and I'd really like to get +2 and take-10 with Sense Motive. That'll mean I won't get leadership until level 9 if I don't take it as a feat.
  • Do I have an in-game justification to take leadership at 6? I might not even feel like the Germ has the contacts or resources to take leadership, and I'd like to have an NPC in mind for cohort potential. In all honesty, I'm probably also more interested in the followers than the cohorts, since I'm not even sure I'll take a combat-based cohort. For followers, the +2 bonus does have a noticeable effect.
  • What do you have in mind for the leadership feat? Its a weird feat with very little structure that is highly dependent on the GM, campaign, and player. So I'll just be talking to you a lot about it as I get closer to 6. If it it has a strong RP component that'll cause NPC organizations to put me in charge of lots of people, then I'll take it earlier. If I have to have my own base of operations, funding, and political capital to make full use of it, then I'll take it later. If it means I'm more likely to start building more permanent relationships with a higher level of loyalty with the NPCs I interact with, I'll take it earlier. Etc. etc.
Hence the question mark. Its still pretty unresolved whether and how I'm going to use the feat. --Msallen
Well, you've got, what, 2 more levels before it's an issue? I'll backburner it for now - 2010/1401 is going to be a VERY chaotic year for Wydmoor, so where Germ goes and how he develops is up in the air: all possibilities are on the table. That's all I can say about that right now. If you wanted a knowledge local, you could, perhaps, pick a city or region where one of the OTHER characters has some Knowledge Local skill points and learn from them. I mean, I'm a big fan of assuming the players are doing stuff like conversating and such during all the Walking Time characters do, so I've never bought fully into the "well, I didn't do anything in game to justify the expense." With months of skipped over downtime, there's plenty of time to practice skills and wotnot on the road. (Though, for something like your ranger level, the RP component becomes a lot more important.) -gm
Aight. I guess I was under the impression that you had to spend some time in an area to build up knowledge (local), but chatting, libraries, and reading newspapers is enough? I'll probably aim to build up my knowledge of ubrekt city, since I already have some points in it and its probably easy to get news/info about since its such an important city. Or I'll see what the other party members have. Still doesn't really resolve this issue since it'll just cause my to postpone prof 6 for 3 levels for sure. --Msallen

Languages

Looks like I am short a language, since ubrekti and regional language are both granted to starting characters. What makes sense from a game perspective. Germ has been around Fresia/Flannery and Ubrekti City most of his life, so it seems like I could easily make a case for any of them? --Msallen

I thought you already had Flannary and Fresia? The regional language for Ubrekt is actually Hakni. -gm
Wouldn't I start with Ubrekti and Fresia? I was under the impression from the contentious language talk page that you start with common + regional + int bonus? --Msallen
Well, either Ubrekti and Fresia, or Ubrekti and Flanneri. What I think that Matt is referring to, though, is that if you spent a lot of time in Ubrekti City, it'd make sense if you knew Hakni, since that's the actual regional language, there. -Slitherrr
Also, for being the more worldly and less beefy incarnation of Kib, you sure haven't spent many points in Speak Language. -Slitherrr
The only other language we've had to deal with was Lizardmanlander! When will I ever use that again? Probably pick up Odessan soon since you people are invading my new town. --Msallen
Yeah, I have no idea why Odessan is so widely spoken in the MFC group, since most of them are Gildenhomers. WEIRD. -Slitherrr
Is it really that widely spoken? I see Thed being the only one having it that doesn't have a super obvious reason to... -Feantari
You're right, for some reason I was remembering Thoven as having it. -Slitherrr