Difference between revisions of "Talk:Grrrllwofrowffgrr"

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:: <i>Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)</i>
 
:: <i>Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)</i>
 
:: So it gets only gets abilities based on Druid Level - 6. So this moots a lot of the advancement talk, as a 2nd level druid companion doesn't get any of that stuff.
 
:: So it gets only gets abilities based on Druid Level - 6. So this moots a lot of the advancement talk, as a 2nd level druid companion doesn't get any of that stuff.
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Trav/Al: Yeah, I'm not really worried about the special abilities from the "Alternative Animal Companion" table.  He's got Link, Share Spells, and Evasion.  But under the "Bonus HD" section of "Animal Companion Basics," it says:
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''Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). '''An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.'''''
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I guess my question is: What's "normal for advancing a monster's Hit Dice?"

Revision as of 18:44, 17 January 2011

Alright, you people who know the rules better than I do, I have a couple of questions. The brown bear has a base attack of +4 and Str of 27 (+8), but it's standard claw attack roll is only +11. Why not +12 (base attack+strength bonus)? I'm working on figuring out Girl's bonuses, etc. He's got 8 HD (2 more than a normal brown bear because of animal companion bonuses), and the animal companion page says it has the same base attack as a druid of a level equal to the animal's HD. So, that's +6/+1. Girl's strength is 28 (+9), so it seems like his attack roll should be +15/+10. Is this right??

Second question involves saving throws for (wait for it) ... brown bears. The animal companion page says "An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD)." It doesn't specify character class, so I assumed druid. An 8th level druid's reflex save is +2. Add the bear's dex bonus (+2. Girl has a 14 dex instead of 13 cuz he's awesome) to get +4. This is all well and good, but the standard non-animal-companion reflex save for a brown bear is +6. Fortitude comes out better (+6 for 8th level druid, +4 for bear's con), but it seems wrong that his reflex save would be lower than a standard bear's. Am I doing something wrong in figuring this? If not, Matt, I need a DM ruling. Reflex save +4 or +6?

And one more thing (not a rules question). Girl has the special quality scent. This will be helpful any time he's on watch. :)

-- from email


And some extra, not from email:

  • Standard brown bears have 51 hp (6d8+24). Ignoring the con bonus, that comes out to 27 for the 6d8, which is 4.5 per hid die. Since Girl is an 8 HD brown bear, I figured his hp as 8 * 4.5 + 32 = 60. Is this a reasonable way to figure HP?
  • Skill points: One per level for a bear? Int is 2, which is a -4 modifier, but there's a minimum of 1 skill point per level, right? I would apply them based on the bear's HD, which is currently 8 (two above a standard bear), so I should (I think) have two skill points to dole out.
  • Feats: Gain them as a druid does, but base them on HD? So, one at 3rd, one at 6th, one at 9th, etc?
There are a bunch of complicated rules, but I don't think you'll be gaining extra feats and stuff.
Also, be aware that he gets almost NO special abilities.
Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)
So it gets only gets abilities based on Druid Level - 6. So this moots a lot of the advancement talk, as a 2nd level druid companion doesn't get any of that stuff.

Trav/Al: Yeah, I'm not really worried about the special abilities from the "Alternative Animal Companion" table. He's got Link, Share Spells, and Evasion. But under the "Bonus HD" section of "Animal Companion Basics," it says:

Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.

I guess my question is: What's "normal for advancing a monster's Hit Dice?"