Difference between revisions of "Talk:Kib Absold's Character Sheet"

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: Hah, not a chance. His int is 8. He only speaks Ubrekti because of his weirdo upbringing and because it would be a nightmare otherwise. Although, in retrospect, it would have made almost no difference. Quite possibly it would have been more awesome, because Gil is even better when he has no idea what's going on. --[[User:Detarame|absalom]] 21:36, 29 April 2010 (EDT)
 
: Hah, not a chance. His int is 8. He only speaks Ubrekti because of his weirdo upbringing and because it would be a nightmare otherwise. Although, in retrospect, it would have made almost no difference. Quite possibly it would have been more awesome, because Gil is even better when he has no idea what's going on. --[[User:Detarame|absalom]] 21:36, 29 April 2010 (EDT)
 
:: Heh, yeah, I figured that out sometime after I wrote my sentence up there. I think it would have been pretty great for him to know only Ubrekti, rather than Gnomish--to the common people, he'd just be scary. "Have some toast!" "AHHHH DON'T HURT ME!"
 
:: Heh, yeah, I figured that out sometime after I wrote my sentence up there. I think it would have been pretty great for him to know only Ubrekti, rather than Gnomish--to the common people, he'd just be scary. "Have some toast!" "AHHHH DON'T HURT ME!"
:: On that note, it'd be pretty great to learn a demon language for precisely that purpose, although I suppose in some circumstances, speaking Goblin or Kobold around the right people might generate quite a reaction. -[[User:Slitherrr|Slitherrr]]
+
:: On that note, it'd be pretty great to learn a Demon language for precisely that purpose, although I suppose in some circumstances, speaking Goblin or Kobold around the right people might generate quite a reaction. -[[User:Slitherrr|Slitherrr]]
 +
::: On that note, is there room for an Underworld concept in Alexandrian theology, or is it never mentioned on purpose? Does Alexandrian even do the righteous justice in the afterlife thing, or do they play it a bit more like the Greeks, where everyone pretty much goes to the same place and is assigned a more-or-less arbitrary activity that's sometimes a punishment and sometimes not?-[[User:Slitherrr|Slitherrr]]
  
 
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Revision as of 22:17, 29 April 2010

Leveling notes (for my reference)

Levels

  • 1: Prof 1(prof bonus feat:negotiator, standard feat: imp unarmed, human feat: combat reflexes, FRW: +2/+3/+1, BAB: +0)
  • 2: Prof 2(canny defense, FRW: +2/+4/+2, BAB: +1)
  • 3: Fighter 1(fighter bonus feat: combat expertise, standard feat: imp trip, FRW: +4/+4/+2, BAB: +2)
  • 4: Prof 3(stat point: +1 INT, prof bonus feat: forceful personality, FRW: +5/+4/+4, BAB: +3)
  • 5: Prof 4 (uncanny dodge, FRW: +5/+5/+5, BAB: +4)
  • 6: Prof 5 (standard feat: endurance OR mounted combat, prof bonus feat: luck of heroes OR hindering opportunist), FRW: +5/+5/+5 or +6/+6/+6, BAB: +4)
  • 7: Prof 6 (leadership training, FRW: +6/+6/+6 or +7/+7/+7, BAB: +5)
  • 8: Prof 7 (prof bonus feat: luck of heroes OR hindering opportunist, stat point: TBD (probably cha), FRW: +7/+7/+7, BAB: +6/+1)
  • 9: Field Marshall 1 (standard feat: endurance OR mounted combat, heroic rally, commanding presence(skill checks), FRW: +9/+7/+9, BAB: +7/+2)
  • 10: Field Marshall 2 (imp leadership, commanding presence (saves and init), FRW: +10/+7/+10, BAB: +8/+3)
  • 11: Prof 8 (tactical competence, FRW: +10/+8/+11, BAB: +9/+4)
  • 12: Prof 9 (stat point: TBD (probably cha), prof bonus feat: lightning reflexes, standard feat: blind-fight OR improved grapple OR imp initiative OR weapon focus (guisarme),FRW: +11/+10/+12, BAB: +9/+4)
  • 13: Field Marshall 3 (keen awareness, commanding presence(ac), FRW: +11/+11/+12 BAB: +10/+5)
  • 14: Prof 10 (prof development (mettle or slippery mind or imp uncanny dodge), FRW: +11/+12/+13, BAB: +11/+6/+1)
  • 15: Field Marshall 4 (standard feat: blind-fight OR improved grapple OR imp initiative OR weapon focus(guisarme), commanding presence(to hit/damage), commanding presence range increase, FRW: +12/+12/+14, BAB: +12/+7/+2)
  • 16: Field Marshall 5 (stat point: TBD, inspiration,FRW: +12/+13/+14, BAB: +13/+8/+3)

  • 17: Prof 11 OR Sentinel 1 OR Rogue 1
  • 18: Prof 12 OR Sentinel 2 OR Rogue 2 (standard feat: blind-fight OR improved grapple OR imp initiative)
  • 19: Prof 13 OR Sentinel 3 OR Rogue 3
  • 20: Prof 14 OR Sentinel 4 OR Rogue 4 (stat point: TBD)

Skills

Keep Diplomacy, Intimidate, Spot, Listen, Sense Motive capped.

Add to the next as points permit (highest priority first):

  • Bluff (the more in this the better)
  • Use Rope (up to something--securing a grapple is DC 10 +2/10', so that's a reasonable target)
  • Swim (enough to keep afloat in water--without armor, that's a +5 for calm and +10 for rough)
  • Climb (good to have, +6 or so without armor is enough to not fall from most relatively easy climbs)
  • Survival (not as important if Anise sticks around)
  • Speak Language (as appropriate, but the more the merrier. Currently, Fresian, Hakni and Gnomish [and Sidhe] are the languages the party has that Kib doesn't, and more monster languages would also be great.)
  • Ride (+9 gives automatic fight with warhorse success (+11 if horse damaged). +14 for most of the other stuff. +19 for fast mount, but that's modified by armor check).
  • Knowledge(whatever--local is good to have, arcana is definitely useful, nobility gives diplo synergy, arch and engineering gives search synergy, history gives tons of useful tidbits, dungeoneering gives aberration knowledge, the list goes on)
  • Search (some points in this to make good use of the belt of Dwarvenkind)
  • Handle Animal (don't need this too high, but it's good with horses)

MFC Language Table

At-a-glance coverage. I'm actually can't remember if Gilerl knows Dwarvish or not--he doesn't talk much, so it's rarely an issue.

Hah, not a chance. His int is 8. He only speaks Ubrekti because of his weirdo upbringing and because it would be a nightmare otherwise. Although, in retrospect, it would have made almost no difference. Quite possibly it would have been more awesome, because Gil is even better when he has no idea what's going on. --absalom 21:36, 29 April 2010 (EDT)
Heh, yeah, I figured that out sometime after I wrote my sentence up there. I think it would have been pretty great for him to know only Ubrekti, rather than Gnomish--to the common people, he'd just be scary. "Have some toast!" "AHHHH DON'T HURT ME!"
On that note, it'd be pretty great to learn a Demon language for precisely that purpose, although I suppose in some circumstances, speaking Goblin or Kobold around the right people might generate quite a reaction. -Slitherrr
On that note, is there room for an Underworld concept in Alexandrian theology, or is it never mentioned on purpose? Does Alexandrian even do the righteous justice in the afterlife thing, or do they play it a bit more like the Greeks, where everyone pretty much goes to the same place and is assigned a more-or-less arbitrary activity that's sometimes a punishment and sometimes not?-Slitherrr
MFC Languages by Member
Odessan Celesti Ubrekti Gnomish Fresian Dwarvish Flanneri Goblin Kobold Sidhe Sylvan
Kib x x x x x x x
Thed x x x x x
Thoven x x x x
Gilerl x x
Anise x x x x
Neven x x x x