Difference between revisions of "Talk:Language"

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|+DCs for Intelligence check for understanding related language
 
|+DCs for Intelligence check for understanding related language
 
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|-
!|||Accents||Closely Related||Related||Distantly Related||Not Related
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!|||Dialects||Closely Related||Related||Distantly Related||Not Related
 
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|-
 
||Simple Message||-||5||10||20||30
 
||Simple Message||-||5||10||20||30
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||Complex Message||5||10||20||30||40
 
||Complex Message||5||10||20||30||40
 
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Examples of relationships:
 
  
*Accents (same language with a slight difference in vocabulary every once in a while--no mechanics difference, although a knowledge(local) check might be used to determine where someone came from by his accent): American English vs. British English
 
*Dialects (same language, more-or-less, but sometimes spoken with different word order, widely varying pronunciation, or different vocab): American English vs. Indian English, or German vs. Swiss German
 
*Closely Related (mechanically very similar, but with very different pronunciation, and sometimes major vocab differences): Dutch vs. German, Russian vs. Polish
 
*Related (diverged quite a while ago, some mechanic similarities and maybe some shared vocab, but distinct in their own right): Spanish vs. Italian, English vs. German
 
*Distantly Related (from the same source, but with major mechanical and vocabulary differences): English vs. French
 
*Not Related (completely different sources): English vs. Chinese
 
  
:Perhaps not related should simply not be possible to roll for?  I mean at that point you are probably down to hand gestures and body language which might be better represented with some sort of attribute roll.  And, of course, making this rule you then have to have a table for all the languages and their relationships (which would certainly add some fun to figure out, but might overcomplicate things).  I wonder if it wouldn't be better to just have a list of dialects or closely related languages for each.  You then either have a chance to roll or not, and if you do it is a static sort of DC. All depends on How fond your DM is of big tables to be looking things up in I guess. -[[User:Feantari|Feantari]]
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This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm
::Possibly, and that's why the DC is super-high--not worth rolling in most circumstances, but some extraordinary (or magical, although I have no idea what since magic exists that completely nullifies the language question) thing could happen that could make it theoretically possible.-[[User:Slitherrr|Slitherrr]]
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::In general, I would picture that most of the major languages are either distantly related, or not related, and those DCs are firmly outside the realm of possibility in most circumstances. This would only come up if a country had a bunch of languages (like Fresia, assuming abs gives the go-ahead on some development there). -[[User:Slitherrr|Slitherrr]]
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On that note, one thing worth examining is whether or not magic that allows people to instantly understand any language should be removed. D&D takes great pains to essentially remove language considerations from the equation, whereas this world has a bit more linguistic flavor. That's completely up to GM, though.-[[User:Slitherrr|Slitherrr]]
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Revision as of 13:13, 17 February 2010

Here are some proposed mechanics for related languages:

Attempting to get a message across when speakers understand related languages depends on the complexity of the message, and the closeness of the linguistic relation. An Intelligence (Sense Motive is a possibility here... If that is used, the DCs should be higher) roll is made against the DC given in the table. Failure by 4 or less indicates that some essential point is lost in conveying the message, but the general idea is gotten across. Failure by 5-10 means that some essential point is MIS-understood, and false information is conveyed. Failure by 11 or more means that no information is conveyed.


DCs for Intelligence check for understanding related language
Dialects Closely Related Related Distantly Related Not Related
Simple Message - 5 10 20 30
Complex Message 5 10 20 30 40


This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm