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[1] : A pretty awesome .pdf that .... some guys? .... put together. It's a LOT of crazy rule shit only good for the simulationist, but the chapters on economy and other races are phenomenal. Came out from the MeFi post about Lore's comic. (Which needs to start updating again.) -gm

By which I mean major sections of this are going to become canon over the Christmas holidays. Starting with languages.
Holy fuck, the bit about the Aboleth in the "Empirinomicon" section is AWESOME. -Slitherrr
After reading it, and then reading our own language section, our treatment is pretty close to the one in the TOME OF NECROMANCY, etc. etc. that you linked. We gloss over the Servitor languages, but we've also sufficiently hand-waved that into a question of cultural ignorance rather than canonical laziness. The only major changes I saw fit to add were to add regional qualifiers to some of Kib's languages (there are probably also other characters who need audits, notably Germain), and some more explanatory text on the Languages and List of Languages pages. -Slitherrr
Well, not a full on rules change, but more of a codification of flavor, but not going all the way into the million dialects flavor. The more I think about it, though, the less attractive it comes. I think we're in a pretty good place, happy medium wise. The Aboleth, yes, has become one of my favorite creatures literally overnight. Anyway, with the languages, I guess I liked the Pidgin and Creole discussions enough to want to incorporate them. In face, a lot of the langauges (the ones that end in -i, coincidentally, including Ubrekti itself) are Creoles that developed from regional dialects and Old Ubrekti. The ones with -n endings (Petaran, Odessan, Petaran) are from ethic groups powerful enough to have retained their own language (like, say, Greek.) I like what you've added, having just read it, and think we're on the same page.In fact, you've done a better job that I was even imagining - i actually wrote that bit about Pigin and Creole BEFORE I read your edit. (I'm reading them all and doing one big edit to not accidentally erase half of the talk page, like I have a .... history of.) Halfling, of course, just learned Ubrekti in the same way that, say, the Etruscans eventually just abandoned their native tongue for Latin. -gm
One Eratta: As to the Lizard Men... If anyone cared enough to actually pay any attention to them, I think they'd find that Ssel'it has amazingly little variance to none at all. I wrote a little sentence as a hint that I had to strike for being too spoilerly, but suffice it to say there is a reason for the uniformity and it makes sense. Hint: Lizardman Racial Class is Druid. Hmmmmmmm.
Also down with renaming. I've actually gotten into the spoke habit of referring to the language and the people of the dwarves as Gilden. Because, I mean, Gilden Home. It's not rocket science. Gnomish, OTOH, I hadn't really thought about in those terms. Hmmmm. -gm
Reading a few more changes it, I see we are once again on the same page. Time for me to Secret Page this bitch. (Another trick I learned from this book!) -gm
Read Econimocon from the beginning - I backed into the last half last night. It's worth noting, if only for backpatting purposes, that I preempted some of these concerns. Monetary policy was one of my thoughts putting this campaign together - banks and states (with large bank accounts) have been major actors from the beginning. I'm not done yet, but I think there's a place in his discussion for the idea of patronage. Essentially spreading out money as a sort of personalized social service program has been effective from Roman Patricians to modern Hamas. But, yeah, it is kind of sad how tiny dragon hordes have to be by the mechanics. Since there are really no Wyrm-tiered dragons in this game, and usually believe in a 1 or 2 dragons per campaign ever rule, I usually go with the You Are Fucking Rich option. My thoughts at the time, since we never got to the Alexandria endgame, was that by the time the party got around to taking out the last dragons, they'd be to the point that these coins were basically social currency and probably funded a pretty substantial portion of the campaign in her absence. Of course, I also just don't think some dragons horde. Black Dragons, for example, or really anyone who doesn't live in a cave. -gm
Econimicon was the first I read after Lexicomicon, and yes, it's extremely enlightening. The fact that we're sitting on a mere 100 gp in COPPER and finding it hard to carry definitely contributes a lot of insight. -Slitherrr

Also - it's a shame Daniel hates retconning so much. Those artisan rules would be right up his alley. -gm

I have to say, I really like the stuff in the Economicon. I'm going to even put in some possible changes in a section on Kib's character sheet in case you end up integrating all/most of it. -Slitherrr

I really LOVE all the -micon section. Whoever the hell these two are, have put a lot of really awesome though into HOW a truly fantastical, hero-based setting would operate and the long term ramification of some of the weirdo stuff tossed into D&D. (Like the Aboleth ability, or the Sahuagin) There is one part, somewhere, where the point is made that the analogue for D&D isn't the "middle ages" at all. Small patches of civilization surrounded by frightening wilderness? Small bands of heroes toppling empires? That's not Chaucer, that's fucking HOMER. D&D is an iron age mindset in medieval clothing. I read that part and was like "Holy shit, that's what *I've* always thought. These guys get it*. And then I looked up and it was bedtime and I'd read like half the document. If you haven't gotten to the part about aristocrats and heroes, I laughed out loud through it. Amazing work. -gm
Quite. -Slitherrr
The tone of loving mockery makes it very readable. It's like Aristotle and Lao-Tzu got together and answered every D&D argument that ever arose over mountain dew, pizza, hootch, and/or weed. There you go! Now that we’re all on the same page(page XX)-gm


The NPC class section is, in a word, genius. -Slitherrr

The host for this document is a computer science department at Bard, which is sort of a pretentious, expensive college focusing in the fine arts. Maybe the authors must represent some sort of bizarre intersection of engineering obsessiveness and artist creativity. And at least one of them knows the LaTeX typesetting language. Weird --146.127.253.14


Should we consider asking Pokey if he wants to convert Gil into the version of Barbarian in the Tome? It's quite an improvement on the class, trading passive DR and avoidance abilities for massive bonuses that only apply while raging, giving a lot more reason to actually use the ability. -Slitherrr

Pete might be similarly interested in the Elementalist class, although that might be more of a retcon than you're willing to go for. -Slitherrr
In fact, Kib's character style might even be better suited to the Tome's Fighter than our dear Professional class. Argh! So much dataaaa. -Slitherrr