|
|
Line 1: |
Line 1: |
− | <b>Oracle 7</b>
| + | == Level 8 == |
− | ==Attributes== | + | *New Mystery Spell: Restoration |
− | | + | *New Bonus Spell: Cure Serious Wounds |
− | ===Primary===
| + | *BaB: +1 (to +6/+1) |
− | {|
| + | *Saves: +1 Will |
− | |Strength || 7 (-2)
| + | *+1 to attribute |
− | |-
| + | *Spells per Day: +1 3rd, +3 4th (plus bonus?) |
− | |Dexterity || 12 (+1)
| + | *New Spells: 0th=1; 4th=1 |
− | |-
| + | *Skill Points: 7 |
− | |Constitution || 12 (+1)
| + | |
− | |-
| + | |
− | |Intelligence || 14 (+2)
| + | |
− | |-
| + | |
− | |Wisdom || 8 (-1)
| + | |
− | |-
| + | |
− | |Charisma || 20 (+5) [+2 Racial; 4th Level Bonus]
| + | |
− | |}
| + | |
− | | + | |
− | ===Secondary===
| + | |
− | Concentration: +12 = 7 ORACLE + 5 CHR
| + | |
− | | + | |
− | {|
| + | |
− | |Hit Points || || 57 || || 8 (1st HD) + 7x6 (HD) + 7 (Con)
| + | |
− | |-
| + | |
− | |Armor Class |||| 1? |||| +? Armor, +1 Dex bonus
| + | |
− | |-
| + | |
− | |Base Attack Bonus |||| +5
| + | |
− | |-
| + | |
− | |Combat Maneuver Bonus |||| +3 (+5 BaB -2 Str)
| + | |
− | |-
| + | |
− | |Combat Maneuver Defense |||| 16 (10 +5 BaB -2 Str +1 Dex)
| + | |
− | |-
| + | |
− | |Initiative |||| +1
| + | |
− | |-
| + | |
− | |Base Speed |||| 30 ft. (20 ft. Armor?)
| + | |
− | |-
| + | |
− | |Fort Save |||| +3 = +2 Base +1 Con||||
| + | |
− | |-
| + | |
− | |Reflex |||| +3 = +2 Base +1 Dex ||||
| + | |
− | |-
| + | |
− | |Will Save |||| +6 = +5 Bard +1 Wis||||
| + | |
− | |}
| + | |
− | | + | |
− | ==Feats and Abilities==
| + | |
− | ===Human Racial===
| + | |
− | *Free Feat @ 1st | + | |
− | *Skilled (1 extra skill rank per level)
| + | |
− | | + | |
− | ===Feats===
| + | |
− | *Curse: Silent Spell (no level or time increase)
| + | |
− | *Human: Improved Encumbrance (+4 STR for Carrying Cap)
| + | |
− | *1st: Exotic Weapon (Repeating X-Bow) | + | |
− | *3rd: Point Blank Shot
| + | |
− | *5th: Extend Spell
| + | |
− | *7th: Reach Spell
| + | |
− | ** FWIW, using those Metamagic feats as a spontaneous caster makes Standard Action spell turn into Full Round Action spells. | + | |
− | | + | |
− | ===Class Abilities===
| + | |
− | In your mock up, you only had two. You actually have 3 by level 7. You went with "Healing Hands as your 2nd revelation, which frankly seems kind of weak since it's all about the heal skill, esp. compared to - say - AoE bursting 4d6 worth of healing healing 8 times a day (Channel), the ability to have your overheal become temporary HP (Spirit Boost), or even the ability to cast cure spells without triggering AoO (Safe Curing).
| + | |
− | | + | |
− | * Mystery (Life)
| + | |
− | ** Curse: Mute
| + | |
− | ***-8 penalty to Bluff, Diplomacy, and Intimidate checks
| + | |
− | *** <i>Detect Thoughts</i> at will
| + | |
− | ** Revelation #1: Energy Body
| + | |
− | ** Revelation #2: ?????
| + | |
− | ** Revelation #3: ?????
| + | |
− | | + | |
− | ===Languages===
| + | |
− | *Ubrekti
| + | |
− | *Fresian
| + | |
− | *??? (Intel)
| + | |
− | *??? (Linguistics)
| + | |
− | | + | |
− | ==Skills==
| + | |
− | *Diplomacy = -3 = 0 Ranks + 5 CHR - 8 Curse
| + | |
− | *Bluff = -3 = 0 Ranks + 5 CHR - 8 Curse
| + | |
− | *Intimidate = -3 = 0 Ranks + 5 CHR - 8 Curse
| + | |
− | *Handle Animal = +10 = 2 Ranks + 5 CHR + 3 Class Skill
| + | |
− | *Heal = +10 = 6 Ranks + 1 CHR + 3 Class Skill
| + | |
− | *Knowledge (Arcana) = +3 = 1 Ranks + 2 INT
| + | |
− | *Knowledge (Dungeoneering) = +3 = 1 Ranks + 2 INT | + | |
− | *Knowledge (Engineering) = +3 = 1 Ranks + 2 INT | + | |
− | *Knowledge (Geography) = +3 = 1 Ranks + 2 INT | + | |
− | *Knowledge (History) = +10 = 5 Ranks + 2 INT +3 Class Skill
| + | |
− | *Knowledge (Local) = +3 = 1 Ranks + 2 INT
| + | |
− | *Knowledge (Nature) = +6 = 1 Ranks + 2 INT +3 Class Skill | + | |
− | *Knowledge (Nobility) = +3 = 1 Ranks + 2 INT
| + | |
− | *Knowledge (Religion) = +10 = 5 Ranks + 2 INT +3 Class Skill | + | |
− | *Linguistics = +3 = 1 Ranks + 2 INT
| + | |
− | *Perception = +8 = 7 Ranks + 1 WIS
| + | |
− | *Sense Motive = +10 = 6 Ranks + 1 WIS + 3 Class Skill
| + | |
− | *Spellcraft = +10 = 5 Ranks + 2 INT + 3 Class Skill
| + | |
− | *Stealth = +5 = 4 Ranks + 1 DEX
| + | |
− | *Survival = +5 = 1 Ranks + 1 WIS + 3 Class Skill
| + | |
− | | + | |
− | | + | |
− | ==Spells==
| + | |
− | ===Spell Slots===
| + | |
− | *0: 10 known (6 base + 3 favored class)
| + | |
− | ** Infinite/Day
| + | |
− | *1: 7 known (4 base + 2 favored class)
| + | |
− | ** 8/Day
| + | |
− | *2: 5 known (2 base + 2 Favored Class bonus)
| + | |
− | ** 7/Day
| + | |
− | *3: 2 Known
| + | |
− | ** 5/Day
| + | |
− | | + | |
− | ===Orisons===
| + | |
− | * Detect Magic
| + | |
− | * Detect Poison
| + | |
− | * Guidance
| + | |
− | * Light
| + | |
− | * Purify Food and Drink
| + | |
− | * Resistance
| + | |
− | * Stabilize
| + | |
− | * ???
| + | |
− | * ???
| + | |
− | * ???
| + | |
− | | + | |
− | ===Level One===
| + | |
− | * (Bonus) Cure Light Wounds (1d8+5)
| + | |
− | * (Bonus) Detect Undead
| + | |
− | | + | |
− | * Bless
| + | |
− | * Comprehend Languages
| + | |
− | * Divine Favor
| + | |
− | * Doom
| + | |
− | * Entropic Shield
| + | |
− | * Sanctuary
| + | |
− | * ???
| + | |
− | | + | |
− | ===Level Two===
| + | |
− | * (Bonus)Cure Moderate Wounds (2d8+7)
| + | |
− | * (Bonus) Lesser Restoration
| + | |
− | | + | |
− | * Remove Paralysis
| + | |
− | * Resist Energy
| + | |
− | * Status
| + | |
− | * ???
| + | |
− | * ???
| + | |
− | | + | |
− | ===Level Three===
| + | |
− | * (Bonus) Cure Serious Wounds (3d8+7)
| + | |
− | * (Bonus) Neutralize Poison
| + | |
− | | + | |
− | * Prayer
| + | |
− | * Water Walk
| + | |
− | | + | |
− | ==Cool Items==
| + | |
− | To Be Done!
| + | |