Difference between revisions of "Talk:Marwynn's Character Sheet (Pathfinder)"

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(Spells)
(Replaced content with " == Level 8 == *New Mystery Spell: Restoration *New Bonus Spell: Cure Serious Wounds *BaB: +1 (to +6/+1) *Saves: +1 Will *+1 to attribute *Spells per Day: +1 3rd, +3 4th (plu...")
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<b>Oracle 7</b>
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== Level 8 ==
==Attributes==
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*New Mystery Spell: Restoration
 
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*New Bonus Spell: Cure Serious Wounds
===Primary===
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*BaB: +1 (to +6/+1)
{|
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*Saves: +1 Will
|Strength || 7  (-2)
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*+1 to attribute
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*Spells per Day: +1 3rd, +3 4th (plus bonus?)
|Dexterity || 12 (+1) 
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*New Spells: 0th=1; 4th=1
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*Skill Points: 7
|Constitution || 12 (+1)
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|-
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|Intelligence || 14 (+2)
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|-
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|Wisdom || 8 (-1)
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|-
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|Charisma || 20 (+5) [+2 Racial; 4th Level Bonus]
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|}
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===Secondary===
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Concentration:  +12 = 7 ORACLE + 5 CHR
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{|
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|Hit Points ||&nbsp;&nbsp;|| 57 ||&nbsp;&nbsp;|| 8 (1st HD) + 7x6 (HD) + 7 (Con)
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|-
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|Armor Class |||| 1? |||| +? Armor, +1 Dex bonus
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|-
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|Base Attack Bonus |||| +5
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|Combat Maneuver Bonus |||| +3 (+5 BaB -2 Str)
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|-
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|Combat Maneuver Defense |||| 16 (10 +5 BaB -2 Str +1 Dex)
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|Initiative |||| +1
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|-
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|Base Speed |||| 30 ft. (20 ft. Armor?)
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|-
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|Fort Save |||| +3 = +2 Base +1 Con||||
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|-
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|Reflex |||| +3 = +2 Base +1 Dex ||||
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|-
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|Will Save |||| +6 = +5 Bard +1 Wis||||
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|}
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==Feats and Abilities==
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===Human Racial===
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*Free Feat @ 1st
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*Skilled (1 extra skill rank per level)
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===Feats===
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*Curse: Silent Spell (no level or time increase)
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*Human: Improved Encumbrance (+4 STR for Carrying Cap)
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*1st: Exotic Weapon (Repeating X-Bow)
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*3rd: Point Blank Shot
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*5th: Extend Spell
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*7th: Reach Spell
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** FWIW, using those Metamagic feats as a spontaneous caster makes Standard Action spell turn into Full Round Action spells.
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===Class Abilities===
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In your mock up, you only had two. You actually have 3 by level 7. You went with "Healing Hands as your 2nd revelation, which frankly seems kind of weak since it's all about the heal skill, esp. compared to - say - AoE bursting 4d6 worth of healing healing 8 times a day (Channel), the ability to have your overheal become temporary HP (Spirit Boost),  or even the ability to cast cure spells without triggering AoO (Safe Curing).
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* Mystery (Life)
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** Curse: Mute
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***-8 penalty to Bluff, Diplomacy, and Intimidate checks
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*** <i>Detect Thoughts</i> at will
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** Revelation #1: Energy Body
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** Revelation #2: ?????
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** Revelation #3: ?????
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===Languages===
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*Ubrekti
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*Fresian
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*??? (Intel)
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*??? (Linguistics)
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==Skills==
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*Diplomacy = -3 = 0 Ranks + 5 CHR - 8 Curse
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*Bluff = -3 = 0 Ranks + 5 CHR - 8 Curse
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*Intimidate = -3 = 0 Ranks + 5 CHR - 8 Curse
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*Handle Animal = +10 = 2 Ranks + 5 CHR + 3 Class Skill
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*Heal = +10 = 6 Ranks + 1 CHR + 3 Class Skill
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*Knowledge (Arcana) = +3 = 1 Ranks + 2 INT
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*Knowledge (Dungeoneering) = +3 = 1 Ranks + 2 INT
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*Knowledge (Engineering) = +3 = 1 Ranks + 2 INT
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*Knowledge (Geography) = +3 = 1 Ranks + 2 INT
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*Knowledge (History) = +10 = 5 Ranks + 2 INT +3 Class Skill
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*Knowledge (Local) = +3 = 1 Ranks + 2 INT
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*Knowledge (Nature) = +6 = 1 Ranks + 2 INT +3 Class Skill
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*Knowledge (Nobility) = +3 = 1 Ranks + 2 INT
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*Knowledge (Religion) = +10 = 5 Ranks + 2 INT  +3 Class Skill
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*Linguistics = +3 = 1 Ranks + 2 INT
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*Perception = +8 = 7 Ranks + 1 WIS
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*Sense Motive = +10 = 6 Ranks + 1 WIS + 3 Class Skill
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*Spellcraft = +10 = 5 Ranks + 2 INT + 3 Class Skill
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*Stealth = +5 = 4 Ranks + 1 DEX
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*Survival = +5 = 1 Ranks + 1 WIS + 3 Class Skill
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==Spells==
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===Spell Slots===
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*0: 10 known (6 base + 3 favored class)
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** Infinite/Day
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*1: 7 known (4 base + 2 favored class)
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** 8/Day
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*2: 5 known (2 base + 2 Favored Class bonus)
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** 7/Day
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*3: 2 Known
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** 5/Day
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===Orisons===
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* Detect Magic
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* Detect Poison
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* Guidance
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* Light
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* Purify Food and Drink
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* Resistance
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* Stabilize
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* ???
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* ???
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* ???
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===Level One===
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* (Bonus) Cure Light Wounds (1d8+5)
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* (Bonus) Detect Undead
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* Bless
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* Comprehend Languages
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* Divine Favor
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* Doom
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* Entropic Shield
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* Sanctuary
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* ???
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===Level Two===
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* (Bonus)Cure Moderate Wounds (2d8+7)
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* (Bonus) Lesser Restoration
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* Remove Paralysis
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* Resist Energy
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* Status
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* ???
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* ???
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===Level Three===
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* (Bonus) Cure Serious Wounds (3d8+7)
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* (Bonus) Neutralize Poison
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* Prayer
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* Water Walk
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==Cool Items==
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To Be Done!
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Revision as of 17:51, 20 July 2014

== Level 8 ==
  • New Mystery Spell: Restoration
  • New Bonus Spell: Cure Serious Wounds
  • BaB: +1 (to +6/+1)
  • Saves: +1 Will
  • +1 to attribute
  • Spells per Day: +1 3rd, +3 4th (plus bonus?)
  • New Spells: 0th=1; 4th=1
  • Skill Points: 7