Difference between revisions of "Talk:Mattsters of the Mattiverse Session 14"

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::: ++ to that, yeah we were on-point. I still didn't remember to use Step Up, so my self-training has been deficient there, but I did love how we all got a chance to show off our strengths. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
 
::: ++ to that, yeah we were on-point. I still didn't remember to use Step Up, so my self-training has been deficient there, but I did love how we all got a chance to show off our strengths. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
 
We should set up a alchemy trade near the temple or lizardfolk. Get some interns and herbalists cooking potions and offensive items for us and to sell them to the geeze to pay for better supplies. Plus based on the loot we got we probably just destroyed our biggest competitors in the swamp.--[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 19:34, 1 March 2016 (EST)
 
We should set up a alchemy trade near the temple or lizardfolk. Get some interns and herbalists cooking potions and offensive items for us and to sell them to the geeze to pay for better supplies. Plus based on the loot we got we probably just destroyed our biggest competitors in the swamp.--[[User:Bartley|Bartley]] ([[User talk:Bartley|talk]]) 19:34, 1 March 2016 (EST)
 +
:lolz, we could probably do something with the [http://www.d20pfsrd.com/gamemastering/other-rules/downtime downtime rules], as long as it was all done out-of-session so it wouldn't make the rest of the game a slog. I don't know how effective either of us would be at bossing around interns, though, so we'd probably have to cut in Apt or Edi, too. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])

Revision as of 01:08, 2 March 2016

This was a really good game.--Bartley (talk) 22:40, 28 February 2016 (EST)

Agree! Although for me it was so good because of the homecoming, I wondered if it was as good for you and Wilson? --Msallen (talk)
I've read enough of the notes that I probably made up for a significant chunk of not having been there for it in person, and there's probably a separate enjoyment to be gotten from seeing the things I'd read about come to life in front of me. In any case, this was an enjoyable game. And that was the most efficient dungeon clear I've seen in this universe. -slitherrr (talk)
Yeah, Slitherrr and I have read enough on here to get a bit, and reviewing afterwards made me realize some more of the references I didn't catch during the game. I was mostly referring to the session in general and especially the fights. All 4 pcs had clutch offense or defense moments to get us through.--Bartley (talk) 14:03, 29 February 2016 (EST)
++ to that, yeah we were on-point. I still didn't remember to use Step Up, so my self-training has been deficient there, but I did love how we all got a chance to show off our strengths. -slitherrr (talk)

We should set up a alchemy trade near the temple or lizardfolk. Get some interns and herbalists cooking potions and offensive items for us and to sell them to the geeze to pay for better supplies. Plus based on the loot we got we probably just destroyed our biggest competitors in the swamp.--Bartley (talk) 19:34, 1 March 2016 (EST)

lolz, we could probably do something with the downtime rules, as long as it was all done out-of-session so it wouldn't make the rest of the game a slog. I don't know how effective either of us would be at bossing around interns, though, so we'd probably have to cut in Apt or Edi, too. -slitherrr (talk)