Talk:Mattsters of the Mattiverse Session 14

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This was a really good game.--Bartley (talk) 22:40, 28 February 2016 (EST)

Agree! Although for me it was so good because of the homecoming, I wondered if it was as good for you and Wilson? --Msallen (talk)
I've read enough of the notes that I probably made up for a significant chunk of not having been there for it in person, and there's probably a separate enjoyment to be gotten from seeing the things I'd read about come to life in front of me. In any case, this was an enjoyable game. And that was the most efficient dungeon clear I've seen in this universe. -slitherrr (talk)
Yeah, Slitherrr and I have read enough on here to get a bit, and reviewing afterwards made me realize some more of the references I didn't catch during the game. I was mostly referring to the session in general and especially the fights. All 4 pcs had clutch offense or defense moments to get us through.--Bartley (talk) 14:03, 29 February 2016 (EST)
++ to that, yeah we were on-point. I still didn't remember to use Step Up, so my self-training has been deficient there, but I did love how we all got a chance to show off our strengths. -slitherrr (talk)

We should set up a alchemy trade near the temple or lizardfolk. Get some interns and herbalists cooking potions and offensive items for us and to sell them to the geeze to pay for better supplies. Plus based on the loot we got we probably just destroyed our biggest competitors in the swamp.--Bartley (talk) 19:34, 1 March 2016 (EST)

lolz, we could probably do something with the downtime rules, as long as it was all done out-of-session so it wouldn't make the rest of the game a slog. I don't know how effective either of us would be at bossing around interns, though, so we'd probably have to cut in Apt or Edi, too. -slitherrr (talk)
(although this would be a hard place to set up a market, we're too far away from anything, can't really make huge bulk without sentient capital, and oh yeah, there isn't much in the way of sentient capital because it keeps getting murdered in a war of attrition with orcs) -slitherrr (talk)
I do love the image of Russ and Gokar getting into the entrepreneurial spirit, though. We should totally hack it in if we can make it work--even if it all ends up breaking even, it'll be hilarious and probably a fine place to put story hooks -slitherrr (talk)
They already bootleg moonshine. We can start it out simple by having them bootleg moonshine mixed with alchemist's kindness. Cheap awful moonshine that never leaves you hungover. Once we get some hedge wizards,herbalists, etc trained up we get them to start providing the geese with potions (at a fair markup of course) and offensive stuff like acid flasks and some of the goofy stuff i've been posting gokar's talk page.--Bartley (talk) 01:50, 2 March 2016 (EST)
You hate people, hate civilization, and refuse to defer to even legitimate authority. Just how in the hell you square this core character identity with deciding to set up an actual retail business and start interacting with the human economy that isn't a bunch of metagaming nonsense is a tale I'd love to see spun. Now, while I'm a skeptical audience, I'm never one to say no and I'm not going to tell you not to do it. It's funny and it's clever, but you're going to have to seriously revise or reevaluate the way you play your characters because the first time you murder or threaten a revenuer because you don't want to pay taxes, I'm just going to send in a force of law to murder you all because you gotta play by the rule of the game you choose. -gm
Who said anything about actual retail business? I meant a small alchemy-based bootlegging operation to directly fund alchemical projects and experiments and to make us splash weapons so we don't have to use all our gold and downtime making them ourselves. That we'd be providing the Geese with useful training and potions would mostly be a cover and a way to get access to their existing smuggling operation and network.--Bartley (talk) 23:41, 2 March 2016 (EST)
What I'm picturing is Gokar basically being the entrepreneurial thug-type person who starts being known (with Russ) as the person you go to for rad potions, and decides to make a buck on it--his low Charisma comes from a short temper and the fact that he looks terrifying more than a real unwillingness to deal with people (Russ is the one who is anti-people, but he's also not going to be running a business). What I picture is Gokar getting into the spirit of the things, Russ doing whatever doesn't interrupt his experiments or put him in too much contact with others, and Apt stepping in and taking over the business side when the business actually starts hopping a bit because he smells money and Gokar needs a face. -slitherrr (talk)
gokar: NO MIX THE WOLFSBANE AFTER TITRATION AUGH ::smashes a bunch of vials
alchemist intern: ::bites lip and wets pants a little::
In terms of actually getting Russ to participate, it helps that this is barely "civilization". In fact, this is a place that regularly deals with lizardfolk--part of his dislike of civilization comes from thinking it's an inferior way of life, but the vast majority of his hatred for civilized things comes from the fact that they commonly come with him being in constant mortal danger (they did destroy his family group, but he hates that more because he knows it comes with being forced out of the life he found comfortable and away from (through death) the strong allies that were his family group, and less from some kind of silly warmblood "revenge" concept) -slitherrr (talk)
On the other hand, it's something very much in the wheelhouse of Edi or Apt, so there are certainly ways to make it happen, but I still question where this decision is rooted. absalom (talk) 20:15, 2 March 2016 (EST)
Of course, you do know on some level that the Geese's long term stated objective is to reestablish themselves in the city, so as a long term settling down strategy it's as solid as they come. Especially when Edi or Apt inevitably pick up Leadership. -gm


Fair enough. Maybe you can keep the swamp temple when they move out. -gm