Difference between revisions of "Talk:RP: Shameless Self-Promotion"

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No one's talking about the owlbear in the room? LOL! --[[User:Msallen|Msallen]]
 
No one's talking about the owlbear in the room? LOL! --[[User:Msallen|Msallen]]
 
: It's much clearer in the original Gnomish. -gm
 
: It's much clearer in the original Gnomish. -gm
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 +
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'''LE's TL;DR Translation'''
 +
(I had to go through like this or else it was just too much to take in.)
 +
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Germain: I'm dissatisfied with our relationship with the Guild and the Wraiths.
 +
 +
Al: Me too! Let's Robin Hood it up.
 +
 +
Kim: Yes!
 +
 +
Quin: Didn't we already try that?
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Egg: What's our goal?
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Germain: We need a goal. Save the refugees? Destroy the Guild? Destroy the Wraiths? Build a Traveller's Temple? Align with Alexia? Fight in Celstia?
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Mose: Our goal is spreading Good. I want to continue fighting the vampires and Thieves Guild.
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Germain: Destroying the Guild will take months.The refugees will die and the Odessans will regroup. I think we should focus on helping the refugees.
 +
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Al: How?
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Germain: We bring them into the city and release the grain the Mayor has been hoarding.
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Al: Are you sure that will work?
 +
 +
Kimika: The refugees need housing and healing.
 +
 +
Germain: They trust us and we can help them. It's the right thing to do and will make us heroes.
 +
 +
Kimika: We could help them build a Traveller's Outpost settlement where they are now.
 +
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Egg: That is too big for us to handle. We need a powerful person to support us, whatever we do.
 +
 +
Quin: Can we smuggle the refugees into the city? Tunnel or fly? Edrell could help us.
 +
 +
Egg: We have to make sure they're free of disease before bringing them into the city. The tunnel sounds like a great idea. Edrell cares about these people. We need to be discreet but figure out a way to transport them all.

Revision as of 23:00, 28 July 2011

Al's Questions

  • How far are the refugees from the city?
    • I've uploaded a map that answers some of these questions.[1] Between you and Quin and Germain and Mose, you have the geography of the region to consider it "home turf" and know some pretty detailed information in regards to distances, terrain, etc. So, I've tried to include it, I can add more.
  • How many soldiers are between them and Wydmoor?
    • Good question, and it depends on how you count it. Thanks to information you've gained from the turncloak, you have some pretty solid numbers. The lines around the city seem to be about 12,000-15,000, with another 1,500 or so outriders protecting the supply lines. There is a garrison at Yalmrinth of about 500 soldier folk, plus a substantial number of healers and hospitalers. A garrison of about 200-300 occupy Iros Forge, protecting an unknown number of workers and engineers trying to get the Red Iron flowing again.
  • Is Wydmoor completely surrounded?
    • See Map. No, one of the reasons Wydmoor has been able to so defensible is because the rear part of the city is only a mile or two from the city walls in some places, meaning that it's very difficult to lay a complete siege.
  • How many refugees are there?
    • Unknown. Reports from the Geese smuggled in indicated some pretty horrific death tolls, and those reports are several weeks out of date and from when the plague bombs were only just beginning. Upwards of 20,000 were displaced after the fires and locked out of the city. Now? 10,000 would be optimistic. It could be as low as one or two thousand, or even zero, for all you know now.
  • If there was no war, how long would it take all of the refugees to walk from where they are to Wydmoor?
    • Not sure of the math. It's about 10 or so miles, as the crow flies, from Onrarch to the Castle Wydmoor, and few miles more between the Castle and the city walls.
  • Is Wydmoor the only option for relocation?
    • Good question. Map can be a good guide as to where you can take people. You can assume so long as they are plague ridden - and maybe even after - that nobody is going to want them without some sort of coercion.
  • How far from the city do the sewer tunnels go?
    • They drain on the swamp and river sides (the lowland direction, plus wetlands and rivers are better to drain into than the front of the city. There are some pipes that are grated with some pretty hard core steel grates, plus enchantments. Most likely, the clerics passwalled through these, but physically destroying the grates or whatever would probably set off all kinds of alarms.
  • They have to have an outlet somewhere, right?
    • See above.



What does germain ponder? --Msallen

 ??? You tell me?? I would say that whose support you would need would depend on the scheme you cook up, yes?
I guess I was just looking for some sense that Germain would have from personal affect and body language and stuff that I don't have about who might be supportive. I'm pretty sure Edrell would be, and I'm pretty sure about the merchants too. Naprid/Ralth sort of deferred to the Mayor and claimed that their hands were tied, but I don't really know from text chat what their "vibe" was. --Msallen
Gotcha Gotcha. FWiW, direct questions - even a ton of them in bullets - will get better and quicker responses than something very open ended. I'd say you're right so far. The Aristocrats are currently presumably in a hole somewhere infighting and scheming. OR they could have all fled, but unlikely. The Merchants would probably like to have some customers back - most of the people still in the city are clients and loyalists of the "old order" (people tied to the fortunes of the aristocrats) and might support you out of general principle. You only know the Pawnbroker, really, and as you might imagine for the cities top mercahnt, she's one of the few people you find it almost impossible to read.
As far as Naprid/Ralth, their one and only desire is the continued independence of the city (or, failing that, the Bog Wraiths themselves since Naprid did once suggest the Wraths abandon Wydmoor as an outpost and move HQ to the Bandit Kingdom).
In general, they can be relied on to do anything that will make *the cities* position stronger. That means they will likely oppose anything that is too upsetting to the current balance of power or anything that brings risk to the city. They will likely support anything that makes life difficult for the Odessans or strengthens the city's position.
The City Guard is half filed with thieves' guild people, and so anything they involve themselves in will almost certainly make its way back to The Boss. Likewise, you know the current Sheriff by reputation and mild acquaintance, and she is above all things a cautious survivor and not likely to take sides in anything too drastic.
However, you *do* at least have the option of paralyzing the Watch into temporary ineffectiveness since it is also riddled with your own loyalists.

Anyone else I'm missing?


No one's talking about the owlbear in the room? LOL! --Msallen

It's much clearer in the original Gnomish. -gm


LE's TL;DR Translation (I had to go through like this or else it was just too much to take in.)

Germain: I'm dissatisfied with our relationship with the Guild and the Wraiths.

Al: Me too! Let's Robin Hood it up.

Kim: Yes!

Quin: Didn't we already try that?

Egg: What's our goal?

Germain: We need a goal. Save the refugees? Destroy the Guild? Destroy the Wraiths? Build a Traveller's Temple? Align with Alexia? Fight in Celstia?

Mose: Our goal is spreading Good. I want to continue fighting the vampires and Thieves Guild.

Germain: Destroying the Guild will take months.The refugees will die and the Odessans will regroup. I think we should focus on helping the refugees.

Al: How?

Germain: We bring them into the city and release the grain the Mayor has been hoarding.

Al: Are you sure that will work?

Kimika: The refugees need housing and healing.

Germain: They trust us and we can help them. It's the right thing to do and will make us heroes.

Kimika: We could help them build a Traveller's Outpost settlement where they are now.

Egg: That is too big for us to handle. We need a powerful person to support us, whatever we do.

Quin: Can we smuggle the refugees into the city? Tunnel or fly? Edrell could help us.

Egg: We have to make sure they're free of disease before bringing them into the city. The tunnel sounds like a great idea. Edrell cares about these people. We need to be discreet but figure out a way to transport them all.