Difference between revisions of "Talk:Rhino's Rush"
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OhgodGilneedsthisYESTERDAY -[[User:Slitherrr|Slitherrr]] | OhgodGilneedsthisYESTERDAY -[[User:Slitherrr|Slitherrr]] | ||
− | : Target: Self. | + | : Target: Self. -gm |
+ | |||
+ | == Quality == | ||
+ | So in everyday scenarios am I right that this isn't so great? For major smites/single-shot setups/etc it could be good, though? In everyday cases, wouldn't it be: | ||
+ | * Rd1: | ||
+ | ** Cast ''Rhino's Rush'' | ||
+ | ** Move into position for a charge next round | ||
+ | * Rd2: | ||
+ | ** Hope the angle didn't change or nothing got in the way | ||
+ | ** Charge, if you hit, get double-damage. | ||
+ | It doesn't seem wildly better than without the spell: | ||
+ | * Rd1: | ||
+ | ** Charge now, hit for single damage | ||
+ | * Rd2: | ||
+ | ** Get full attack up close | ||
+ | |||
+ | Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? | ||
+ | -[[User:Mattie|Mattie]] | ||
+ | |||
+ | == Lances == | ||
+ | I assume this is 3x damage charging with lances? -[[User:Mattie|Mattie]] |
Revision as of 16:07, 18 March 2011
OhgodGilneedsthisYESTERDAY -Slitherrr
- Target: Self. -gm
Quality
So in everyday scenarios am I right that this isn't so great? For major smites/single-shot setups/etc it could be good, though? In everyday cases, wouldn't it be:
- Rd1:
- Cast Rhino's Rush
- Move into position for a charge next round
- Rd2:
- Hope the angle didn't change or nothing got in the way
- Charge, if you hit, get double-damage.
It doesn't seem wildly better than without the spell:
- Rd1:
- Charge now, hit for single damage
- Rd2:
- Get full attack up close
Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? -Mattie
Lances
I assume this is 3x damage charging with lances? -Mattie