Difference between revisions of "Talk:Rhino's Rush"

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(discussing uses)
Line 15: Line 15:
 
* Rd2:
 
* Rd2:
 
** Get full attack up close
 
** Get full attack up close
 +
 +
:: Ayup, it's as you describe. -gm
  
 
Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions?
 
Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions?

Revision as of 16:09, 18 March 2011

OhgodGilneedsthisYESTERDAY -Slitherrr

Target: Self. -gm

Quality

So in everyday scenarios am I right that this isn't so great? For major smites/single-shot setups/etc it could be good, though? In everyday cases, wouldn't it be:

  • Rd1:
    • Cast Rhino's Rush
    • Move into position for a charge next round
  • Rd2:
    • Hope the angle didn't change or nothing got in the way
    • Charge, if you hit, get double-damage.

It doesn't seem wildly better than without the spell:

  • Rd1:
    • Charge now, hit for single damage
  • Rd2:
    • Get full attack up close
Ayup, it's as you describe. -gm

Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? -Mattie

Lances

I assume this is 3x damage charging with lances? -Mattie