Difference between revisions of "Talk:Sentinel"
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(New page: Seems like a straightforward fighting type. Maybe 2+INT skillpoints/level rather than 3(for the evens/odds thing) with fighter class skills? The fewer skill points coupled with the fewer...) |
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Seems like a straightforward fighting type. Maybe 2+INT skillpoints/level rather than 3(for the evens/odds thing) with fighter class skills? The fewer skill points coupled with the fewer hitpoints make a bit of sense, since he gains the equivalent of a feat every two levels (like a fighter), but also gains mini-feat effects with the +1 AoO's in the levels between those that have a bit broader scope than the Ranger abilities, which would keep him from having Ranger-y skillpoints and skills. | Seems like a straightforward fighting type. Maybe 2+INT skillpoints/level rather than 3(for the evens/odds thing) with fighter class skills? The fewer skill points coupled with the fewer hitpoints make a bit of sense, since he gains the equivalent of a feat every two levels (like a fighter), but also gains mini-feat effects with the +1 AoO's in the levels between those that have a bit broader scope than the Ranger abilities, which would keep him from having Ranger-y skillpoints and skills. | ||
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+ | Also, should Whirlwind Attack only apply to pole arms? I'm also assuming that the AoO's already do, but it's not noted on the table. |
Revision as of 12:31, 27 July 2009
Seems like a straightforward fighting type. Maybe 2+INT skillpoints/level rather than 3(for the evens/odds thing) with fighter class skills? The fewer skill points coupled with the fewer hitpoints make a bit of sense, since he gains the equivalent of a feat every two levels (like a fighter), but also gains mini-feat effects with the +1 AoO's in the levels between those that have a bit broader scope than the Ranger abilities, which would keep him from having Ranger-y skillpoints and skills.
Also, should Whirlwind Attack only apply to pole arms? I'm also assuming that the AoO's already do, but it's not noted on the table.