Difference between revisions of "Teamwork Benefit: Crowded Charge"

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(New page: {{teamworkbenefit | = |summary = Because the team members know when to step out of each other's way, one can charge even when other teammates are blocking his path. |= |training = The ...)
 
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   |summary = Because the team members know when to step out of each other's way, one can charge even when other teammates are blocking his path. |=
 
   |summary = Because the team members know when to step out of each other's way, one can charge even when other teammates are blocking his path. |=
 
   |training = The teammates learn to step aside whenever another begins a charge. |=
 
   |training = The teammates learn to step aside whenever another begins a charge. |=

Latest revision as of 20:29, 21 July 2009

Because the team members know when to step out of each other's way, one can charge even when other teammates are blocking his path.

Training

The teammates learn to step aside whenever another begins a charge.

Task Leader Prerequisites

Jump 8 ranks.

Team Member Prerequisites

Jump 1 rank.

Benefit

Other team members do not block movement for the purpose of determining whether a team member can charge. However, a charging team member must still end her movement in an unoccupied space.

(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)