Difference between revisions of "Teamwork Benefit: Massed Charge"

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(New page: {{teamworkbenefit | = |summary = When the team charges, it smashes into the foe as a single great, implacable mass. |= |training = The team learns to charge as one. All line up in tig...)
 
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   |summary = When the team charges, it smashes into the foe as a single great, implacable mass. |=
 
   |summary = When the team charges, it smashes into the foe as a single great, implacable mass. |=
 
   |training = The team learns to charge as one.  All line up in tight formation and time their strides to move in tight synchronicity. |=
 
   |training = The team learns to charge as one.  All line up in tight formation and time their strides to move in tight synchronicity. |=

Latest revision as of 20:30, 21 July 2009

When the team charges, it smashes into the foe as a single great, implacable mass.

Training

The team learns to charge as one. All line up in tight formation and time their strides to move in tight synchronicity.

Task Leader Prerequisites

Balance 5 ranks.

Team Member Prerequisites

Balance 1 rank.

Benefit

The team can make a special charge attack. All team members move on the same initiative count, and each must charge and attack the same target. Each team member gains a bonus on his attack roll after the charge equal to the number of teammates participating.

(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)