Teamwork Benefit: Superior Flank

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The team is good at harrying foes by surrounding them. If two team members get into flanking positions, both can time their attacks to take maximum advantage of the enemy's divided attention. Enemies are so distracted that every team member benefits.

Training

Countless mock combats are staged with various sizes of unbalanced combats (three-on-one, four-on-one, etc).

Task Leader Prerequisites

Sneak attack +4d6.

Team Member Prerequisites

Base attack bonus +3.

Benefit

Whenever two members of the team flank the same enemy, all members of the team can make melee attacks against that enemy as if they also flanked him. Creatures that can't be flanked are unaffected. Furthermore, if at least two members of the team are flanking a foe who has the improved uncanny dodge ability, add together the rogue levels of all team members engaged in melee with that foe to determine whether he can be flanked. If the sum of the teammates' rogue levels is four or more greater than the foe has Hit Dice, all members of the team can flank that foe.

(All content on this page reproduced with apologies to Wizards of the Coast from DMG II)