Difference between revisions of "Teamwork Benefit: Team Rush"

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   |summary = The team travels faster than normal as a group.  The efforts and assistance of the faster characters allow the slower ones to keep up. |=
 
   |summary = The team travels faster than normal as a group.  The efforts and assistance of the faster characters allow the slower ones to keep up. |=
 
   |training = The team must march for a week as a group, traveling across roads, dells, forests and mountain passes.  By so doing, each team member learns how best to help everyone move together. |=
 
   |training = The team must march for a week as a group, traveling across roads, dells, forests and mountain passes.  By so doing, each team member learns how best to help everyone move together. |=

Latest revision as of 20:31, 21 July 2009

The team travels faster than normal as a group. The efforts and assistance of the faster characters allow the slower ones to keep up.

Training

The team must march for a week as a group, traveling across roads, dells, forests and mountain passes. By so doing, each team member learns how best to help everyone move together.

Task Leader Prerequisites

Survival 8 ranks and Endurance.

Team Member Prerequisites

Survival 1 rank.

Benefit

When the entire team is traveling overland on foot, each team member moves at the task leader's speed. This benefit does not extend to combat and similar short-term movement situations, or to mounted characters.

(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)