Difference between revisions of "Teamwork Benefit: Team Rush"
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|summary = The team travels faster than normal as a group. The efforts and assistance of the faster characters allow the slower ones to keep up. |= | |summary = The team travels faster than normal as a group. The efforts and assistance of the faster characters allow the slower ones to keep up. |= | ||
|training = The team must march for a week as a group, traveling across roads, dells, forests and mountain passes. By so doing, each team member learns how best to help everyone move together. |= | |training = The team must march for a week as a group, traveling across roads, dells, forests and mountain passes. By so doing, each team member learns how best to help everyone move together. |= |
Latest revision as of 20:31, 21 July 2009
The team travels faster than normal as a group. The efforts and assistance of the faster characters allow the slower ones to keep up.
Training
The team must march for a week as a group, traveling across roads, dells, forests and mountain passes. By so doing, each team member learns how best to help everyone move together.
Task Leader Prerequisites
Survival 8 ranks and Endurance.
Team Member Prerequisites
Survival 1 rank.
Benefit
When the entire team is traveling overland on foot, each team member moves at the task leader's speed. This benefit does not extend to combat and similar short-term movement situations, or to mounted characters.
(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)