Difference between revisions of "Teamwork Benefit: Wall Of Steel"

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(New page: {{teamworkbenefit | = |summary = By closing ranks and locking shields together, the team can form an impenetrable barrier to shield a more vulnerable team member from enemies. |= |trai...)
 
 
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   |summary = By closing ranks and locking shields together, the team can form an impenetrable barrier to shield a more vulnerable team member from enemies. |=
 
   |summary = By closing ranks and locking shields together, the team can form an impenetrable barrier to shield a more vulnerable team member from enemies. |=
 
   |training = The group stands in a tight formation and locks shields while a hired mercenary or assistant pelts everyone with blunt arrows.  Each bruising shot reminds one to improve his form and teamwork. |=
 
   |training = The group stands in a tight formation and locks shields while a hired mercenary or assistant pelts everyone with blunt arrows.  Each bruising shot reminds one to improve his form and teamwork. |=

Latest revision as of 20:31, 21 July 2009

By closing ranks and locking shields together, the team can form an impenetrable barrier to shield a more vulnerable team member from enemies.

Training

The group stands in a tight formation and locks shields while a hired mercenary or assistant pelts everyone with blunt arrows. Each bruising shot reminds one to improve his form and teamwork.

Task Leader Prerequisites

Tower Shield Proficiency and base attack bonus +8.

Team Member Prerequisites

Shield Proficiency and base attack bonus +2.

Benefit

As a swift (free, but only once per turn) action, any member of the team and lose his shield bonus to AC and grant it to a single adjacent team member instead. This bonus stacks with the recipient's existing shield bonus, if any.

(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)