Difference between revisions of "Thurmin Vustor's Character Sheet"

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(Class Feats & Abilities)
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*Detect Alignment  
 
*Detect Alignment  
 
*Track
 
*Track
*Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity.
+
*Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
 
*Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
 
*Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
  

Revision as of 13:06, 23 February 2013

Character Stats
150px
Level 2
Race Human
Class Inquisitor [1] 2
Armor Breastplate
Weapon(s) Morning Star
Longbow
Hometown Somewhere

There is a spreadsheet of this character : [2]

Attributes

Primary

Strength 10 (--)
Dexterity 11 (--)
Constitution 11 (--)
Intelligence 13 (+1)
Wisdom 18 (+4)
Charisma 14 (+2)



Secondary

Hit Points 15 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD)
Armor Class 16 = 10 + 6 Armor
Base Attack Bonus +1
Initiative +4
Base Speed 30' (20' in Medium/Heavy Armor)
Fort Save +3 +3 Inquisitor
Reflex +0 +0 Inquisitor
Will Save +7 +3 Inquisitor, +4 stat

Feats and Abilities

Purchased Feats

  • Human: Alertness
  • 1st: Antagonize

Class Feats & Abilities

  • Judgement
  • Domain (Inevitable) : Command 7/day
  • Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
  • Orisons
  • Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
  • Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
  • Detect Alignment
  • Track
  • Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
  • Proficiency (Armor): light armor, medium armor, and shields (except tower shields)

Race Abilities

  • +1 skill point per level

Languages

  • Ubrekti
  • Flanneri
  • Malusian


Skills

  • Bluff (+7) : 2 ranks + 2 attribute + 3 class skill bonus
  • Diplomacy (+6) : 1 ranks + 2 attribute + 3 class skill bonus
  • Intimidate (+8) : 2 ranks + 2 attribute + 3 class skill bonus + 1 Stern Gaze
  • Linguistics (+2) : 1 ranks + 1 attribute
  • Perception (+11) : 2 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
  • Sense Motive (+12) : 2 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
  • Stealth (+5/+1) : 2 ranks + 3 Class Skill (-4 Armor Penalty)
  • Survival (+8) : 1 ranks + 4 attribute + 3 class skill bonus
  • Knowledge Religion (+7) : 2 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Arcana (+6): 1 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Dungeoneering (+6): 1 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Nature (+6): 1 ranks + 1 attribute + 3 class skill bonus

Magic

  • Spells Per Day = (1st) 2+1B

Orisons (DC 14)

  • Light
  • Stabilize
  • Read Magic
  • Daze
  • Detect Magic

Level 1 (DC 15)

  • Cure Light Wounds
  • Comprehend Languages
  • Lend Judgement

Cool Items

Expendables

  • None