Difference between revisions of "Thurmin Vustor's Character Sheet"

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(Class Feats & Abilities)
Line 24: Line 24:
  
 
===Secondary===
 
===Secondary===
{|
+
 
|Hit Points || 15 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD)  
+
|Hit Points || 22 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD)
 
|-
 
|-
 
|Armor Class |||| 16 |||| = 10 + 6 Armor
 
|Armor Class |||| 16 |||| = 10 + 6 Armor
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|Fort Save |||| +3 |||| +3 Inquisitor
 
|Fort Save |||| +3 |||| +3 Inquisitor
 
|-
 
|-
|Reflex |||| +0 |||| +0 Inquisitor
+
|Reflex |||| +1 |||| +1 Inquisitor
 
|-
 
|-
 
|Will Save |||| +7 |||| +3 Inquisitor, +4 stat
 
|Will Save |||| +7 |||| +3 Inquisitor, +4 stat
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*Human: Alertness
 
*Human: Alertness
 
*1st: Antagonize  
 
*1st: Antagonize  
 +
*3rd:  Persuasive
  
 
===Class Feats & Abilities===
 
===Class Feats & Abilities===
Line 59: Line 60:
 
*Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
 
*Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
 
*Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
 
*Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
 +
*Solo Tactics:  All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
 +
*Bonus Teamwork Feat:  Character gains a bonus feat, must be a teamwork feat.  As a standard action, can choose a new teamwork feat.
  
 
===Race Abilities===
 
===Race Abilities===
Line 70: Line 73:
  
 
==Skills==
 
==Skills==
*Bluff (+7) : '''2 ranks''' + 2 attribute + 3 class skill bonus
+
*Bluff (+8) : '''3 ranks''' + 2 attribute + 3 class skill bonus
 
*Diplomacy (+6) : '''1 ranks''' + 2 attribute + 3 class skill bonus
 
*Diplomacy (+6) : '''1 ranks''' + 2 attribute + 3 class skill bonus
*Intimidate (+8) : '''2 ranks''' + 2 attribute + 3 class skill bonus + 1 Stern Gaze
+
*Handle Animal (+3):'''1 ranks''' + 2 attribute
 +
*Heal (+8):  '''1 ranks''' +4 attribute + 3 class skill bonus
 +
*Intimidate (+9) : '''3 ranks''' + 2 attribute + 3 class skill bonus + 1 Stern Gaze
 
*Linguistics (+2) : '''1 ranks''' + 1 attribute  
 
*Linguistics (+2) : '''1 ranks''' + 1 attribute  
*Perception (+11) : '''2 ranks''' + 4 attribute + 3 class skill bonus + 2 Alertness
+
*Perception (+12) : '''3 ranks''' + 4 attribute + 3 class skill bonus + 2 Alertness
*Sense Motive (+12) : '''2 ranks''' + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
+
*Sense Motive (+13) : '''3 ranks''' + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
*Stealth (+5/+1) : '''2 ranks''' + 3 Class Skill (-4 Armor Penalty)
+
*Stealth (+6/+2) : '''3 ranks''' + 3 Class Skill (-4 Armor Penalty)
*Survival (+8) : '''1 ranks''' + 4 attribute + 3 class skill bonus
+
*Survival (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus
 
*Knowledge Religion (+7) : '''2 ranks''' + 1 attribute + 3 class skill bonus
 
*Knowledge Religion (+7) : '''2 ranks''' + 1 attribute + 3 class skill bonus
 
*Knowledge Arcana (+6):  '''1 ranks''' + 1 attribute + 3 class skill bonus
 
*Knowledge Arcana (+6):  '''1 ranks''' + 1 attribute + 3 class skill bonus
Line 92: Line 97:
 
*Daze
 
*Daze
 
*Detect Magic
 
*Detect Magic
 +
  
 
===Level 1 (DC 15)===
 
===Level 1 (DC 15)===
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*Comprehend Languages
 
*Comprehend Languages
 
*Lend Judgement
 
*Lend Judgement
 +
*Hide From Undead
  
 
==Cool Items==
 
==Cool Items==

Revision as of 15:38, 23 February 2013

Character Stats
150px
Level 2
Race Human
Class Inquisitor [1] 2
Armor Breastplate
Weapon(s) Morning Star
Longbow
Hometown Somewhere

There is a spreadsheet of this character : [2]

Attributes

Primary

Strength 10 (--)
Dexterity 11 (--)
Constitution 11 (--)
Intelligence 13 (+1)
Wisdom 18 (+4)
Charisma 14 (+2)



Secondary

|Hit Points || 22 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD) |- |Armor Class |||| 16 |||| = 10 + 6 Armor |- |Base Attack Bonus |||| +1 |- |Initiative |||| +4 |- |Base Speed |||| 30' (20' in Medium/Heavy Armor) |- |Fort Save |||| +3 |||| +3 Inquisitor |- |Reflex |||| +1 |||| +1 Inquisitor |- |Will Save |||| +7 |||| +3 Inquisitor, +4 stat |}

Feats and Abilities

Purchased Feats

  • Human: Alertness
  • 1st: Antagonize
  • 3rd: Persuasive

Class Feats & Abilities

  • Judgement
  • Domain (Inevitable) : Command 7/day
  • Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
  • Orisons
  • Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
  • Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
  • Detect Alignment
  • Track
  • Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
  • Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
  • Solo Tactics: All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
  • Bonus Teamwork Feat: Character gains a bonus feat, must be a teamwork feat. As a standard action, can choose a new teamwork feat.

Race Abilities

  • +1 skill point per level

Languages

  • Ubrekti
  • Flanneri
  • Malusian


Skills

  • Bluff (+8) : 3 ranks + 2 attribute + 3 class skill bonus
  • Diplomacy (+6) : 1 ranks + 2 attribute + 3 class skill bonus
  • Handle Animal (+3):1 ranks + 2 attribute
  • Heal (+8): 1 ranks +4 attribute + 3 class skill bonus
  • Intimidate (+9) : 3 ranks + 2 attribute + 3 class skill bonus + 1 Stern Gaze
  • Linguistics (+2) : 1 ranks + 1 attribute
  • Perception (+12) : 3 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
  • Sense Motive (+13) : 3 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
  • Stealth (+6/+2) : 3 ranks + 3 Class Skill (-4 Armor Penalty)
  • Survival (+9) : 2 ranks + 4 attribute + 3 class skill bonus
  • Knowledge Religion (+7) : 2 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Arcana (+6): 1 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Dungeoneering (+6): 1 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Nature (+6): 1 ranks + 1 attribute + 3 class skill bonus

Magic

  • Spells Per Day = (1st) 2+1B

Orisons (DC 14)

  • Light
  • Stabilize
  • Read Magic
  • Daze
  • Detect Magic


Level 1 (DC 15)

  • Cure Light Wounds
  • Comprehend Languages
  • Lend Judgement
  • Hide From Undead

Cool Items

Expendables

  • None