Thurmin Vustor's Character Sheet

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Character Stats
150px
Level 2
Race Human
Class Inquisitor [[1]] 2
Armor Breastplate
Weapon(s) Morning Star </BR>Longbow
Hometown Somewhere

There is a spreadsheet of this character : [[2]]

Attributes

Primary

Strength 10 (--)
Dexterity 11 (--)
Constitution 11 (--)
Intelligence 13 (+2)
Wisdom 19 (+4)
Charisma 16 (-3)


DungeonMasterToken2.pngGame Master: The minmaxer in me howls at the use of so many odd numbered attributes!


Secondary

Hit Points 15 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD)
Armor Class 16 = 10 + 6 Armor
Base Attack Bonus +1
Initiative +4
Base Speed 30'
Fort Save +3 +3 Inquisitor
Reflex +0 +0 Inquisitor
Will Save +7 +3 Inquisitor, +4 stat

Feats and Abilities

Purchased Feats

  • Human: Alertness
  • 1st: Antagonize

Class Feats & Abilities

  • Judgement
  • Domain (Inevitable) : Command 7/day
  • Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
  • Orisons
  • Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
  • Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
  • Detect Alignment
  • Track
  • Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity.
  • Proficiency (Armor): light armor, medium armor, and shields (except tower shields)

Race Abilities

  • +1 skill point per level

Languages

  • Ubrekti
  • B Lang 1
  • B Lang 2
  • P Lang 1

Skills

DungeonMasterToken2.pngGame Master : It seems you have shortchanged yourself on skills? You get (6 + INT MOD + 1 Human=) 9 per level, so at level two you should have 18 skill ranks. Additionally, since Inquisitor is your favored class, you can either get +1 HP or +1 Skill Rank ever level, which you do not seem to have applied yet. So, anywhere between 4-6 left to spend? Since you get a hefty bonus to ID monster abilities with knowledge rolls, you might want to invest in Arcana, Dungeoneering, and Nature, which are all used to ID monsters.

  • Bluff (+8) : 2 ranks + 3 attribute + 3 class skill bonus
  • Diplomacy (+7) : 1 ranks + 3 attribute + 3 class skill bonus
  • Intimidate (+10) : 2 ranks + 3 attribute + 3 class skill bonus + 1 Stern Gaze
  • Linguistics (+2) : 1 ranks + 1 attribute
  • Perception (+11) : 2 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
  • Sense Motive (+12) : 2 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
  • Stealth (+4/+1) : 1 ranks + 3 Class Skill (-3 Armor Penalty)
  • Survival (+8) : 1 ranks + 4 attribute + 3 class skill bonus
  • Knowledge (+2) : 2 ranks + 2 attribute + 3 class skill bonus

Magic

  • Spells Per Day = (1st) 2+1B

Orisons (DC 14)

  • Light
  • Stabilize
  • Read Magic
  • Daze
  • Detect Magic (?)

Level 1 (DC 15)

  • Cure Light Wounds
  • Comprehend Languages
  • Lend Judgement

Cool Items

Expendables

  • None