User:Slitherrr

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Revision as of 17:01, 24 May 2010 by Slitherrr (Talk | contribs) (Scratch Pad)

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slitherrr@mefightclub.com

Player of Kib Absold with Team MeFight.

Scratch Pad

http://rptools.net/
http://www.rpgobjects.com/index.php?c=orpg
http://www.rpgmapshare.com/
http://gallery.rptools.net/main.php

59 stubs. Abs, I leave it up to you. Do I pop 60 and bounce a level ahead of the group, or would you rather not deal with that headache? -Slitherrr 21:46, 23 May 2010 (EDT)

I believe you need more achievements approved before you have the trio of Teacher's Pet achievement requirements. (Overachievement) So, go ahead at take the 60.
Also, when Pete found out he was ~150 xp from popping, he became very interested in some achievement grinding. I suggested you might know how to best, ah, game the system. --absalom 16:20, 24 May 2010 (EDT)
That's right, I'd forgotten about the achievement approval one. Nice how that works out, since you can control exactly when you get around to approving those things. And it's hardly gaming the system if you're the one who put the incentive in to generate wiki content in the first place. -Slitherrr
Also, Pete never got around to putting in the big thing he said he was going to put in (got sidetracked by a DF-related project). That bastard. -Slitherrr
Also also, it'd be harder to game if the reward weren't "+1 level", because that's really variable. For example, a guy gets much less benefit if he's 100xp from level than if he's 5000xp from level. Maybe it should be a strict number amount. Or, if you're feeling really generous, gain (current level x 1000, which is the amount required to get to the next level for any given level) XP, which would be basically as generous as the original, but less likely to give you headaches with people trying to time their achievements. -Slitherrr

Stuff to Work On

VVVVVV

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