Difference between revisions of "Vesa"

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{{statsbox|Vesa.jpg|1|[[Human]]|Totally Not A Preserver Wizard|None|Obsidian Dagger|}}
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{{statsbox|Vesa.jpg|2|[[Human]]|Preserver Wizard|None|Obsidian Dagger|Tyr}}
  
 
==Attributes==
 
==Attributes==
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==Secondary Attributes==
 
==Secondary Attributes==
 
{|
 
{|
|Hit Points || 8 = (8 Starting)
+
|Hit Points || 15 (8 starting +5 lvl +2 Con)
 
|-
 
|-
|Hit Dice || 1d6+2
+
|Hit Dice || 2d6+2
 
|-
 
|-
 
|Armor Class || 12 (10 + 2 Dex)
 
|Armor Class || 12 (10 + 2 Dex)
|-
 
|Base Attack Bonus || +4
 
 
|-
 
|-
 
|Initiative || +2
 
|Initiative || +2
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|Proficiency Bonus || +2
 
|Proficiency Bonus || +2
 
|-
 
|-
|Inspiration || None
+
|Inspiration || <i>Not tracked here</i>
 
|}
 
|}
  
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|Strength || -1
 
|Strength || -1
 
|-
 
|-
|Dexterity || +2/+4 (+2 when Kes'Trekel is near?)
+
|Dexterity || +2/+4 (+2 when Kes'Trekel is on person)
 
|-
 
|-
 
|Constitution || +2
 
|Constitution || +2
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|Intimidation (Cha) || +1
 
|Intimidation (Cha) || +1
 
|-
 
|-
|'''Investigation''' (Int) || +5
+
|Investigation (Int) || +3
 
|-
 
|-
 
|Medicine (Wis) || +0
 
|Medicine (Wis) || +0
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|Religion (Int) || +3
 
|Religion (Int) || +3
 
|-
 
|-
|Sleight of Hand (Dex) || +2
+
|'''Sleight of Hand''' (Dex) || +4
 
|-
 
|-
 
|'''Stealth''' (Dex) || +4
 
|'''Stealth''' (Dex) || +4
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|Survival (Wis) || +0
 
|Survival (Wis) || +0
 
|}
 
|}
 +
 +
==Wild Talent==
 +
'''Object Projection''' - Your force of will teleports an object a short distance away.
 +
[1/day]: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.
 +
 
==Spells==
 
==Spells==
 
'''Spellcaster Level''': 1<br>
 
'''Spellcaster Level''': 1<br>
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===Spells/Day===
 
===Spells/Day===
*1st Level: 2
+
Can prepare total of 5 spells per day (+3 Int +2 Level) - can be any combination of different levels of spells.
 +
Can cast a number of spells per day as noted in the list below:
 +
*1st Level: 3
  
 
===Cantrips===
 
===Cantrips===
 
*Acid Splash
 
*Acid Splash
*Ray of Frost
+
*[[Cleansing Flame]]
 
*Light
 
*Light
 
*Prestidigitation
 
*Prestidigitation
  
 
===Level 1===
 
===Level 1===
 +
*[[Backlash]]
 
*Burning Hands
 
*Burning Hands
*Grease
+
*Charm Person
*Magic Missile
+
 
*Detect Magic
 
*Detect Magic
 +
*Disguise Self
 +
*Hideous Laughter
 
*Identify
 
*Identify
*Thunderwave
+
*Grease
 +
*Magic Missile
  
 
==Weapons==
 
==Weapons==
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==Background==
 
==Background==
 +
<i>Traits - Flaws are tentative</i>
 
{|
 
{|
 
|Background: || Veiled Alliance (Criminal)
 
|Background: || Veiled Alliance (Criminal)
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|Flaws: ||  
 
|Flaws: ||  
 
|}
 
|}
 +
 +
==Level 3 Updates==
 +
*Prepared spells per day: 6 (+3 Int +3 Level)
 +
*Cast spells per day: 1st Level: 4, 2nd Level: 2
 +
*New spells: (2 2nd level) - Invisibility, Hold Person
 +
*HP: 22 (8 starting +10 lvl +4 Con)

Latest revision as of 10:52, 15 December 2016

Character Stats
Vesa.jpg
Level 2
Race Human
Class Preserver Wizard
Armor None
Weapon(s) Obsidian Dagger
Hometown Tyr

Attributes

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 12 (+1)

Secondary Attributes

Hit Points 15 (8 starting +5 lvl +2 Con)
Hit Dice 2d6+2
Armor Class 12 (10 + 2 Dex)
Initiative +2
Base Speed 30 Feet
Proficiency Bonus +2
Inspiration Not tracked here

Saving Throws

Bolded items indicate proficiency

Strength -1
Dexterity +2/+4 (+2 when Kes'Trekel is on person)
Constitution +2
Intelligence +5
Wisdom +2
Charisma +1

Languages

  • Common (r/w)
  • Dwarven (r/w)
  • Veiled Signs

Features and Traits

  • (1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
  • (1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)

Familiar

Kes'Trekel (+2 to Dex saves)

Skills

Bolded skills indicate proficiency

Acrobatics (Dex) +2
Animal Handling (Wis) +0
Arcana (Int) +5
Athletics (Str) -1
Deception (Cha) +3
History (Int) +3
Insight (Wis) +0
Intimidation (Cha) +1
Investigation (Int) +3
Medicine (Wis) +0
Nature (Int) +3
Perception (Wis) +2
Performance (Cha) +1
Persuasion (Cha) +1
Religion (Int) +3
Sleight of Hand (Dex) +4
Stealth (Dex) +4
Survival (Wis) +0

Wild Talent

Object Projection - Your force of will teleports an object a short distance away. [1/day]: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.

Spells

Spellcaster Level: 1
DC = 13 (8 + 2 Proficiency + 3 Int)
Preparation Slots: 4

Spells/Day

Can prepare total of 5 spells per day (+3 Int +2 Level) - can be any combination of different levels of spells. Can cast a number of spells per day as noted in the list below:

  • 1st Level: 3

Cantrips

Level 1

  • Backlash
  • Burning Hands
  • Charm Person
  • Detect Magic
  • Disguise Self
  • Hideous Laughter
  • Identify
  • Grease
  • Magic Missile

Weapons

Obsidian Dagger
Atk: +4
Dmg: 1d4 + 2 (P)

Equipment

  • Spellbook
  • Thieves' Tools

Background

Traits - Flaws are tentative

Background: Veiled Alliance (Criminal)
Alignment: Neutral Good
Personality Traits:
Ideals:
Bonds:
Flaws:

Level 3 Updates

  • Prepared spells per day: 6 (+3 Int +3 Level)
  • Cast spells per day: 1st Level: 4, 2nd Level: 2
  • New spells: (2 2nd level) - Invisibility, Hold Person
  • HP: 22 (8 starting +10 lvl +4 Con)