Difference between revisions of "Butsexington von Cornswallow"
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== Combat == | == Combat == | ||
*Masterwork Warhammer | *Masterwork Warhammer | ||
− | ** + | + | ** +6 = +2 BaB +2 Str +1 Masterwork +1 Weapon Focus |
** Damage: 1d8+2 (20/x3) | ** Damage: 1d8+2 (20/x3) | ||
− | *Concentration Check : (+ | + | *Concentration Check : (+10) = 3 Caster Level + 3 Charisma Mod + 4 Combat Casting |
==Feats and Abilities== | ==Feats and Abilities== | ||
Line 91: | Line 91: | ||
==Skills== | ==Skills== | ||
− | + | (12 of 12) | |
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill | * Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill | ||
+ | * Heal : +3 : = 1 rank -1 Wis +3 Class Skill | ||
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr | * Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr | ||
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill | * Knowledge (History) : +4 = 1 Rank + 3 Class Skill | ||
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill | * Knowledge (Religion) : +4 = 1 Rank + 3 class Skill | ||
− | * | + | * Knowledge (Engineering) : +4 = 1 rank + 3 class Skill |
+ | * Perception : +5 = 3 Rank + 3 Class Skill - 1 Wis | ||
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis | * Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis | ||
− | * Spellcraft : + | + | * Spellcraft : +5 = 2 Rank + 3 Class Skill |
==Gear== | ==Gear== | ||
− | |||
− | |||
− | |||
*Breastplate | *Breastplate | ||
*Masterwork Heavy Steel Shield | *Masterwork Heavy Steel Shield | ||
*Masterwork Warhammer | *Masterwork Warhammer | ||
+ | *Cloak of Resistance +1 | ||
+ | *Ioun Torch | ||
+ | *Pearl of Power (already included above) | ||
+ | *Quick Runner's Shirt (1/day: gain a move action on your turn as a swift action) | ||
*Masterwork Backpack | *Masterwork Backpack | ||
**Caltrops: 5 <Chance to reduce enemy movement> | **Caltrops: 5 <Chance to reduce enemy movement> | ||
− | |||
**Potion of Cure Light Wounds | **Potion of Cure Light Wounds | ||
**Potion of Delay Poison | **Potion of Delay Poison |
Latest revision as of 16:45, 29 May 2014
Oracle Favored Class
Oracle 3
Contents
Attributes
Primary
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 10 (--) |
Wisdom | 9 (-1) |
Charisma | 16 (+3) |
Secondary
Hit Points | 38 | 8 (HD) + 8 (HD) + 7x1 (HD) +9 (3 Con/Lvl) +3 (Toughness) +3 (Favored Class) | ||
Armor Class | 20 | 10 +1 Dex +6 Breastplate +3 Heavy Shield (Additional +4 vs. Giant-type) | ||
Base Attack Bonus | +2 | |||
Initiative | +1 | |||
Base Speed | 15 ft. (Oracle's Curse: Lame) | |||
Fort Save | +5 | +1 Oracle, +3 stat, +1 resistance | ||
Reflex | +3 | +1 Oracle, +1 Stat, +1 resistance | ||
Will Save | +3 | +3 Oracle, -1 Stat, +1 resistance |
- Combat Maneuver Bonus : +4 = +2 BaB + 2 Str
- Combat Maneuver Defense : 15 = 10 +2 BaB + 2 Str + 1 Dex
Combat
- Masterwork Warhammer
- +6 = +2 BaB +2 Str +1 Masterwork +1 Weapon Focus
- Damage: 1d8+2 (20/x3)
- Concentration Check : (+10) = 3 Caster Level + 3 Charisma Mod + 4 Combat Casting
Feats and Abilities
Class
- Mystery : Battle
- Curse : Lame
- Revelations :
- (1st) Weapon Mastery (Warhammer)
- (3rd) Battlefield Clarity - (1/day) If fail a save that would gain a negative status modifier, reroll w/+4 insight.
Racial
- Slow and Steady (No Encumber Penalties)
- Darkvision (60 Feet)
- Defensive Training (+4 AC vs. Giant-type)
- Greed (+2 Appraise non-magical metal and gems)
- Hardy (+2 Save vs. Poison, Spell, Spell-Like)
- Hatred (+1 to hit orcs and goblinoinds)
- Stability (+4 CMD vs. Trips and Bull Rush when standing)
- Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
- Weapon Familiarity (Dwarf Weapons treated as Martial)
Feats
- Level 1: Combat Casting (+4 Concentration in Combat)
- Level 3: Expanded Arcana (Bless)
- Flaw Feat: Toughness
- Class Mystery Feat: Weapon Focus - Warhammer
- Class Proficiency (Weapon): Simple
- Class Proficiency (Armor): Light, Medium
Flaw
- Provincial
- Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
- Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.
Languages
- Ubrekti (B)
- Dwarven (I)
B=birth language I=intel point language S=skill point language
Skills
(12 of 12)
- Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
- Heal : +3 : = 1 rank -1 Wis +3 Class Skill
- Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
- Knowledge (History) : +4 = 1 Rank + 3 Class Skill
- Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
- Knowledge (Engineering) : +4 = 1 rank + 3 class Skill
- Perception : +5 = 3 Rank + 3 Class Skill - 1 Wis
- Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
- Spellcraft : +5 = 2 Rank + 3 Class Skill
Gear
- Breastplate
- Masterwork Heavy Steel Shield
- Masterwork Warhammer
- Cloak of Resistance +1
- Ioun Torch
- Pearl of Power (already included above)
- Quick Runner's Shirt (1/day: gain a move action on your turn as a swift action)
- Masterwork Backpack
- Caltrops: 5 <Chance to reduce enemy movement>
- Potion of Cure Light Wounds
- Potion of Delay Poison
- Potion of Detect Evil
- Potion of Lesser Restoration :2
- Bedroll
Spells
Per Day
- Cantrip = Unlimited
- Level 1 = 7
Cantrips / DC 13
- Create Water (2 Gallons per Level)
- Detect Magic
- Detect Poison
- Light (10 Min/Level)
- Read Magic
Level 1 / DC 14
- Cure Light Wounds (Target: 1d8+3)
- Enlarge Person (Target: 20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
- Shield of Faith (Target: +2 Deflection to AC)
- Divine Favor (You: +1 Luck bonus on attack and damage rolls)
- Sanctuary (You: Creatures must make Will Save to attack you)
- Bless (50' Burst: Allies gain +1 Morale bonus on to hit and saves vs. fear)