Difference between revisions of "Talk:Favored Soul"

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My idea was a sort of slotted-permanency spell mechanic, where you could swap out X spell levels worth of eligible spells on yourself that have a permanent duration, during some ritual that is time consuming but XP free. Where X is, perhaps, your unmodified CHR modifier.  -gm  
 
My idea was a sort of slotted-permanency spell mechanic, where you could swap out X spell levels worth of eligible spells on yourself that have a permanent duration, during some ritual that is time consuming but XP free. Where X is, perhaps, your unmodified CHR modifier.  -gm  
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Alt: <i>Deathless</i> : The sunrise/sunset (depending on alignment) after you are killed, you rise again as if by a <i>raise dead</i> spell, suffering all related losses. You still age normally, and will still die when your maximum age is reached.
  
 
== Divine Casters of the world ==
 
== Divine Casters of the world ==
 
So, Mainland has Clerics, and Petara has Favored Souls as befitting their more decentralized religion. Druids and rangers are the sole divine casters among the Sidhe, and never become favored souls, although both Druids and Favored Souls are rare but not unheard of among the Halflings. -gm
 
So, Mainland has Clerics, and Petara has Favored Souls as befitting their more decentralized religion. Druids and rangers are the sole divine casters among the Sidhe, and never become favored souls, although both Druids and Favored Souls are rare but not unheard of among the Halflings. -gm

Revision as of 20:03, 7 April 2011

Wings Alternatives

I would love to personalize this by creating some sort of alt-ability that isn't fucking wings. -gm

What about a DM-chosen elemental/outsider companion of 12 HD? (I.e. somewhat like the creatures from Planar Ally.) For balance purposes, I think Druid animal companions are like 16-18 hit dice at this level, a Paladin mount would be ~12HD in this range, and a Leadership cohort could be level 16. -Mattie
That's a good idea. Another might be some sort of powerful and interesting aura. Like a permanent magic circle against chaos centered on the player or something. --Msallen
I was going to propose the Aura of Menace that archons get, but it had wording in there about removing the effect if they were hit by an attack. While good, I figured this wouldn't be as universally handy as Wings might be. Still some sort of circle/aura thing is a good idea, too. -Mattie

My idea was a sort of slotted-permanency spell mechanic, where you could swap out X spell levels worth of eligible spells on yourself that have a permanent duration, during some ritual that is time consuming but XP free. Where X is, perhaps, your unmodified CHR modifier. -gm

Alt: Deathless : The sunrise/sunset (depending on alignment) after you are killed, you rise again as if by a raise dead spell, suffering all related losses. You still age normally, and will still die when your maximum age is reached.

Divine Casters of the world

So, Mainland has Clerics, and Petara has Favored Souls as befitting their more decentralized religion. Druids and rangers are the sole divine casters among the Sidhe, and never become favored souls, although both Druids and Favored Souls are rare but not unheard of among the Halflings. -gm