Difference between revisions of "Notes for Game 2009-07-31"
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=== In Our Last Episode === | === In Our Last Episode === | ||
* They detect undead and evil and sense it. It's a mummy! | * They detect undead and evil and sense it. It's a mummy! | ||
− | ** Kimika gets an awesome turn undead roll (20) but it doesn't work. | + | ** {{Kimika}} gets an awesome turn undead roll (20) but it doesn't work. |
− | ** | + | ** {{Quinalin}} and {{Mose}} get hit with fear. {{Mose}} stands around for a lot longer than others. |
− | ** | + | ** {{Quinalin}} gets Mummy Rot smiley face token |
− | ** After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy. | + | ** After {{LE}} summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy. |
** The mummy explodes and a wraith appears. Yay. | ** The mummy explodes and a wraith appears. Yay. | ||
− | GAME ADJOURNED. | + | PREVIOUS GAME ADJOURNED. |
=== This Episode === | === This Episode === | ||
{{timestamp| | {{timestamp| | ||
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}} | }} | ||
* We fight the wraith | * We fight the wraith | ||
− | * Beetles run away, Al hits the wraith a few times with fire sword. | + | * Beetles run away, {{Al}} hits the wraith a few times with [[Pyre of Eidolon|fire sword]]. |
− | * | + | * {{Kimika}} successfully makes the wraith flee with a nice turn undead |
* Mummy left on the ground a crown and sword. | * Mummy left on the ground a crown and sword. | ||
** Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know. | ** Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know. | ||
** Crown/etc could be as old as 2,000 years before Alexandria | ** Crown/etc could be as old as 2,000 years before Alexandria | ||
** Non-magic | ** Non-magic | ||
− | * Wraith comes back very angry and hits Al | + | * Wraith comes back very angry and hits {{Al}} |
− | * Al takes 4 pts of charisma damage and 6 pts of con falls to the ground | + | * {{Al}} hits back with his fire sword. {{Al}} and {{Mose}} destroy the wraith. |
+ | * {{Al}} takes 4 pts of charisma damage and 6 pts of con falls to the ground | ||
* Sudden XP calc (see final GM message) | * Sudden XP calc (see final GM message) | ||
− | * Al and | + | * {{Al}} and {{Quinalin}} are both diseased (from the mummy). Heal spells aren't working on them! [DC 20 Caster Check Required] |
− | * All along the side of the tomb are covered in | + | * All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler. |
− | ** On the south, there's a | + | ** On the south, there's a Conan-esque barbarian picture of a guy killing people |
** On north wall, king kneeling before the guy (grovelling) | ** On north wall, king kneeling before the guy (grovelling) | ||
** On the west, a fresco of a crown and people throwing mounds of dirt on the crown | ** On the west, a fresco of a crown and people throwing mounds of dirt on the crown | ||
− | * Bastard sword is well-crafted with bronze/bone, it's magic | + | * Bastard sword is well-crafted with bronze/bone, it's magic [Currently with {{Quinalin}}] |
− | * Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality | + | ** Barbarian King's Bastard Sword is magical, and has been partially identified as a +2 Vicious Bastard Sword made of bronze (-1 to hit and damage). Identify indicates a second, locked, layer of enchantment that is as-yet unknown. |
+ | * Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality | ||
+ | ** Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner. | ||
* We leave and try to move people back to Halfling town | * We leave and try to move people back to Halfling town | ||
* We notice the storm is dissipating! | * We notice the storm is dissipating! | ||
* Temperature is dropping rapidly, though. | * Temperature is dropping rapidly, though. | ||
− | * People start taking | + | * People start taking damage from cold |
− | * Al goes unconscious! | + | * {{Al}} goes unconscious! |
− | * | + | * {{Quinalin}} goes unconscious! |
− | * We trek 16 hours in the cold, LE | + | * {{Mose}} saves the day (and probably {{Quinalin}}'s life) by calming {{Quinalin}}'s warhorse. |
+ | * We trek 16 hours in the cold, {{LE}} stays conscious but is unable to move. {{Germain}} goes unconscious. | ||
* We get to the edge of the landing, dog rider comes up to us and rides off. | * We get to the edge of the landing, dog rider comes up to us and rides off. | ||
− | * He returns 5 minutes later. (Name: Maggr) | + | * He returns 5 minutes later. (Name: {{Maggr}}) |
− | * | + | * {{Bethanalay}} heals {{Al}} and {{Quinalin}} somewhat but does not have stuff memorized. |
* The party sleeps | * The party sleeps | ||
+ | {{newday}} | ||
+ | * They go and see {{Bethanalay}} | ||
+ | * She cures {{Al}} and {{Quinalin}} of mummy rot. | ||
+ | * {{Kimika}} makes potions | ||
+ | * {{Mose}} confronts {{Al}} about something odd. | ||
+ | * They kill time in town for a few days | ||
+ | ** {{Mose}}, Kimmi, {{Germain}}, (and {{Quinalin}}?) tend to the refugees | ||
+ | ** {{Germain}} gossips with the masses and tells everyone how great the guards and bog wraiths are | ||
+ | ** {{Al}} officially ties the knot with his new fox friend (i.e. it's now his Animal Companion). | ||
+ | {{newday}} | ||
+ | {{newday}} | ||
+ | * They argue about the Bog Wraiths, {{Kimika}} casts Calm Emotions and calms {{Germain}} a bit. {{Mose}} and {{Germain}} both feel like they won the argument. (NEED CHATLOG LINK HERE) | ||
+ | * {{Kimika}} is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.) | ||
+ | {{newday}} | ||
+ | * They return to the ziggurat | ||
+ | ** Rooms 2,2,2,2 filled with dust | ||
+ | ** Rooms 5,6,2 filled with dust, lots of human bones | ||
+ | ** Room 8 is filled with clay vases | ||
+ | ** Room 12 and Room 11 have bronze doors | ||
+ | ** Some obsidian that is non-native is around | ||
+ | * {{Mose}} breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins. | ||
+ | * {{Mose}} gets cursed and {{Al}} gets cursed. | ||
+ | * {{Mose}}'s curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice) | ||
+ | * {{Al}}'s curse? | ||
+ | * A ring on a finger was found. {{Mose}} picks it up. Nonmagical. | ||
+ | * Party makes camp, {{Mose}} is feeling like crap because he got all cursed for no good reason. | ||
+ | GAME ADJOURNED. | ||
== Maps == | == Maps == | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:Back at ziggurat.jpg|Back at the Ziggurat |
− | Image: | + | Image:This is the landing halfling.jpg|Halfling Landing |
− | Image: | + | Image:Bethnalays chapel.jpg|{{Bethanalay}}'s Chapel |
− | Image: | + | Image:Overhead map halfling landing.jpg|Overhead map. |
Image:Full_ziggurat_map.jpg|Pretty much the entire Ziggurat ruins. | Image:Full_ziggurat_map.jpg|Pretty much the entire Ziggurat ruins. | ||
</gallery> | </gallery> | ||
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== Final GM message == | == Final GM message == | ||
* Mid-game XP awards, 607+60 | * Mid-game XP awards, 607+60 | ||
− | * Al and Mose got RP awards | + | * {{Al}} and {{Mose}} got RP awards |
− | * Al got an achievement | + | * {{Al}} got an achievement |
− | + | * 250xp for surviving together | |
+ | * {{Mose}} 100xp for disarming horse without killing it | ||
+ | * {{Germain}} and {{Mose}} get an achievement +25xp | ||
+ | * {{LE}} gets summon mastery XP for smiteevil animals +75xp | ||
+ | * {{Kimika}} +50xp for feeding the refugees | ||
+ | * {{Al}} at death's door got 20xp for surviving mummy rot. | ||
+ | * Dungeon explorer bonus for {{Al}}, {{Germain}}, {{Mose}}: +100xp | ||
+ | * Role Playing Award : TIE - {{Mose}} and {{Germain}}. | ||
[[Category: Quest Notes]] | [[Category: Quest Notes]] | ||
[[Category: Haversack]] | [[Category: Haversack]] | ||
+ | [[Category:Silverwalkers]] |
Latest revision as of 08:48, 24 April 2012
Questing
In Our Last Episode
- They detect undead and evil and sense it. It's a mummy!
- Kimika gets an awesome turn undead roll (20) but it doesn't work.
- Quinalin and Mose get hit with fear. Mose stands around for a lot longer than others.
- Quinalin gets Mummy Rot smiley face token
- After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
- The mummy explodes and a wraith appears. Yay.
PREVIOUS GAME ADJOURNED.
This Episode
Date: 21st of Whitefall, 1400
Climate: Early November-like. Rain has changed into colder slush/sleet.
- We fight the wraith
- Beetles run away, Al hits the wraith a few times with fire sword.
- Kimika successfully makes the wraith flee with a nice turn undead
- Mummy left on the ground a crown and sword.
- Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know.
- Crown/etc could be as old as 2,000 years before Alexandria
- Non-magic
- Wraith comes back very angry and hits Al
- Al hits back with his fire sword. Al and Mose destroy the wraith.
- Al takes 4 pts of charisma damage and 6 pts of con falls to the ground
- Sudden XP calc (see final GM message)
- Al and Quinalin are both diseased (from the mummy). Heal spells aren't working on them! [DC 20 Caster Check Required]
- All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler.
- On the south, there's a Conan-esque barbarian picture of a guy killing people
- On north wall, king kneeling before the guy (grovelling)
- On the west, a fresco of a crown and people throwing mounds of dirt on the crown
- Bastard sword is well-crafted with bronze/bone, it's magic [Currently with Quinalin]
- Barbarian King's Bastard Sword is magical, and has been partially identified as a +2 Vicious Bastard Sword made of bronze (-1 to hit and damage). Identify indicates a second, locked, layer of enchantment that is as-yet unknown.
- Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality
- Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner.
- We leave and try to move people back to Halfling town
- We notice the storm is dissipating!
- Temperature is dropping rapidly, though.
- People start taking damage from cold
- Al goes unconscious!
- Quinalin goes unconscious!
- Mose saves the day (and probably Quinalin's life) by calming Quinalin's warhorse.
- We trek 16 hours in the cold, LE stays conscious but is unable to move. Germain goes unconscious.
- We get to the edge of the landing, dog rider comes up to us and rides off.
- He returns 5 minutes later. (Name: Maggr)
- Bethanalay heals Al and Quinalin somewhat but does not have stuff memorized.
- The party sleeps
- They go and see Bethanalay
- She cures Al and Quinalin of mummy rot.
- Kimika makes potions
- Mose confronts Al about something odd.
- They kill time in town for a few days
- They argue about the Bog Wraiths, Kimika casts Calm Emotions and calms Germain a bit. Mose and Germain both feel like they won the argument. (NEED CHATLOG LINK HERE)
- Kimika is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.)
- They return to the ziggurat
- Rooms 2,2,2,2 filled with dust
- Rooms 5,6,2 filled with dust, lots of human bones
- Room 8 is filled with clay vases
- Room 12 and Room 11 have bronze doors
- Some obsidian that is non-native is around
- Mose breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins.
- Mose gets cursed and Al gets cursed.
- Mose's curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice)
- Al's curse?
- A ring on a finger was found. Mose picks it up. Nonmagical.
- Party makes camp, Mose is feeling like crap because he got all cursed for no good reason.
GAME ADJOURNED.
Maps
Bethanalay's Chapel
Final GM message
- Mid-game XP awards, 607+60
- Al and Mose got RP awards
- Al got an achievement
- 250xp for surviving together
- Mose 100xp for disarming horse without killing it
- Germain and Mose get an achievement +25xp
- LE gets summon mastery XP for smiteevil animals +75xp
- Kimika +50xp for feeding the refugees
- Al at death's door got 20xp for surviving mummy rot.
- Dungeon explorer bonus for Al, Germain, Mose: +100xp
- Role Playing Award : TIE - Mose and Germain.