Difference between revisions of "Mahina's Character Sheet"

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{{statsbox|mahina4.jpg|4|Human|Druid|None|Masterwork Quarterstaff +2, Sling|East Arabelle/Silenti}}
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Druid 4<br>
  
MAHINA TAMERLANE    CR 2<br/>
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Female Human Druid 2<br/>
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==Attributes==
CN Medium Humanoid<br/>
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{|
'''Init '''-1; Listen +8, Spot +9<br/>
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|Strength || 10  (0)
'''Languages '''Common, <strike>Druidic</strike> Sylvan, Gnome<br/>
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|-
---------------------<br/>
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|Dexterity || 8 (-1)
'''AC 12''', touch 9, flat-footed 12<br/>
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|-
:(-1 Dex, +3 armor)<br/>
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|Constitution || 16 (+3)
'''hp '''21 (2d8+6)<br/>
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|-
'''Fort '''+6, '''Ref '''-1, '''Will '''+7<br/>
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|Intelligence || 12 (+2)
---------------------<br/>
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|-
'''Speed '''20ft.<br/>
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|Wisdom || 18 (+4)
'''Melee weapon '''Masterwork Quarterstaff +2 (1d6) and<br/>
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|-
:Unarmed Strike -3 (1d3)<br/>
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|Charisma || 8  (-1)
'''Ranged weapon '''Masterwork Sling +1 (1d4)<br/>
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|}
'''Space '''5 ft.; '''Reach '''5 ft.<br/>
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'''Base Atk '''+1; '''Grp '''+1<br/>
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<br/>
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'''Combat Gear '''Unarmed Strike, Masterwork Quarterstaff, Hide, Masterwork Sling, Bullets, Sling<br/>
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==Secondary Attributes==
'''Druid Spells Prepared '''(CL 2, +1 melee touch, +0 ranged touch):<br/>
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{|
1 (DC 15, 3/day) - Cure Light Wounds, Produce Flame, Speak with Animals<br/>
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|Hit Points || 21
0 (DC 14, 4/day) - Cure Minor Wounds, Light, Purify Food and Drink, Read Magic<br/>
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|-
---------------------<br/>
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|Armor Class || 12 (Touch 9, Flat-footed 12; -1 Dex, +3 Armor)  
'''Abilities''' Str 10 Dex 8 Con 16 Int 12 Wis 18 Cha 8<br/>
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|-
'''SQ '''Link (Ex), Nature Sense (Ex), Share Spells (Ex), Track, Wild Empathy (Ex), Woodland Stride (Ex)<br/>
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|Base Attack Bonus || 0
'''Feats '''Animal Affinity, Armor Proficiency (Light), Armor Proficiency (Medium), Druid Weapon Proficiencies, Shield Proficiency, Track, +Madness Domain<br/>
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|-
'''Flaws ''' ''Trauma Episodes'': The first time an enemy deals damage to you each day causes you to become dazed for one round as you mentally adjust to the trauma. <br/>
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|Base Speed || 20 Feet
'''Skills '''Balance -7, Climb -6, Concentration +8, Craft: Alchemy +6, Escape Artist -7, Handle Animal +6, Hide -7, Jump -12, Listen +8, Move Silently -7, Ride +3, Spellcraft +2, Spot +9, Survival +11, Swim -12<br/>
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|-
'''Possessions '''combat gear plus Acid (flask), Antitoxin Capsule, Artisan's Outfit (Free), Flask, Lantern, hooded, Leap Capsule, Money, Nature's Draught, Oil (1-pint flask), Potion of Protection From Evil<br/>
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|Fort Save || +6  
---------------------<br/>
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|-
'''Link (Ex)''' You have a link with your Animal Companion.<br/>
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|Reflex || -1  
'''Nature Sense (Ex)''' +2 to Knowledge (Nature) and Survival checks.<br/>
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|-
'''Share Spells (Ex)''' Spells cast on you can also affect your Companion, if it's within 5 feet.<br/>
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|Will Save || +7  
'''Track''' You can track opponents.<br/>
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|}
'''Wild Empathy (Ex)''' Improve the atttitude of an animal, as if using Diplomacy.<br/>
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'''Woodland Stride (Ex)''' Move through undergrowth at normal speed.
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 +
 
 +
==Languages==
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*[[Fresian (Language)|Dulisian]]
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*Sylvan
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*[[Gnomish]]
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==Feats, Flaws and Abilities==
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===Abilities===
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*Feats: [[Feat: Inspired Madness |Inspired Madness]]
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*Flaws: [[Feat: Inspired Madness |Waking Madness]]
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 +
 
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===Class===
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*Armor Proficiencies: Light, Medium, Shield
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*Weapon Proficiency: Druid Weapon
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*Druidic Abilities: Link, Nature Sense, Share Spells, Wild Empathy, Woodland Stride
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*Level 0 Spells (DC 14, 4/day)
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*Level 1 Spells (DC 15, 3/day)
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 +
 
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===Purchased===
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*Animal Affinity
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*Track
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 +
 
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==Skill Ranks==
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*Listen +8
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*Spot +9
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*Concentration +8
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*Craft: Alchemy +6
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*Handle Animal +6
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*Listen +8
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*Ride +3
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*Spellcraft +2
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*Spot +9
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*Survival +11
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 +
 
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==Items==
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===Potions===
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*Protection From Evil
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*2x Shield
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===Alchemy Items===
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*Acid (flask)
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*Leap Capsule
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*Nature's Draught, Oil (1-pint flask)
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===Clothing & Accessories===
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*Combat Gear Plus
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*Artisan's Outfit
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*Flask
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*Lantern, hooded
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*Money
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*Leather glove of barkskin (worn, friendship)
 +
 
 +
 
 +
 
 +
Go back to [[Mahina]]'s character page.
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 +
 
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[[Category:PC Character Sheets]]

Latest revision as of 12:47, 28 April 2013

Timeline Note:This information is for a historical game and may not apply to games using the modern world timeline. Discuss with your GameMaster before using this information for games later than 1000 FI.
Character Stats
Mahina4.jpg
Level 4
Race Human
Class Druid
Armor None
Weapon(s) Masterwork Quarterstaff +2, Sling
Hometown East Arabelle/Silenti

Druid 4


Attributes

Strength 10 (0)
Dexterity 8 (-1)
Constitution 16 (+3)
Intelligence 12 (+2)
Wisdom 18 (+4)
Charisma 8 (-1)


Secondary Attributes

Hit Points 21
Armor Class 12 (Touch 9, Flat-footed 12; -1 Dex, +3 Armor)
Base Attack Bonus 0
Base Speed 20 Feet
Fort Save +6
Reflex -1
Will Save +7


Languages


Feats, Flaws and Abilities

Abilities


Class

  • Armor Proficiencies: Light, Medium, Shield
  • Weapon Proficiency: Druid Weapon
  • Druidic Abilities: Link, Nature Sense, Share Spells, Wild Empathy, Woodland Stride
  • Level 0 Spells (DC 14, 4/day)
  • Level 1 Spells (DC 15, 3/day)


Purchased

  • Animal Affinity
  • Track


Skill Ranks

  • Listen +8
  • Spot +9
  • Concentration +8
  • Craft: Alchemy +6
  • Handle Animal +6
  • Listen +8
  • Ride +3
  • Spellcraft +2
  • Spot +9
  • Survival +11


Items

Potions

  • Protection From Evil
  • 2x Shield

Alchemy Items

  • Acid (flask)
  • Leap Capsule
  • Nature's Draught, Oil (1-pint flask)

Clothing & Accessories

  • Combat Gear Plus
  • Artisan's Outfit
  • Flask
  • Lantern, hooded
  • Money
  • Leather glove of barkskin (worn, friendship)


Go back to Mahina's character page.