Difference between revisions of "Arabelle Adventurers Quest Notes 2011-05-13"

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(Final GM message)
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=== Achievements ===
+
=== Awards ===
  
 
'''(NOTE: The XP totals above include the XP received from the achievements below.)'''
 
'''(NOTE: The XP totals above include the XP received from the achievements below.)'''
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{{xpinfo|125|Epilogue Complete|recipients=Daniel, Trav, Brandy, Jones, Sarah and Helen}}
 
{{xpinfo|125|Epilogue Complete|recipients=Daniel, Trav, Brandy, Jones, Sarah and Helen}}
 
{{xpinfo|50|Wicked-fast slaying of the Mummy Lord|recipients=Daniel, Trav, Brandy, Jones, Sarah and Helen}}  
 
{{xpinfo|50|Wicked-fast slaying of the Mummy Lord|recipients=Daniel, Trav, Brandy, Jones, Sarah and Helen}}  
{{xpinfo|25|Prince (No) Charming|recipient=Trav}}
+
{{xpinfo|25|Prince (No) Charming|recipients=Trav}}
{{xpinfo|25|Ears-Over-Omens|recipient=Jones}}
+
{{xpinfo|25|Ears-Over-Omens|recipients=Jones}}
{{xpinfo|25|Spellcraft Mastery|recipient=Sarah}}
+
{{xpinfo|25|Spellcraft Mastery|recipients=Sarah}}
{{xpinfo|25|Last One Standing|recipient=Brandy}}
+
{{xpinfo|25|Last One Standing|recipients=Brandy}}
{{xpinfo|15|Comedian-of-the-game|recipient=Daniel}}
+
{{xpinfo|15|Comedian-of-the-game|recipients=Daniel}}
{{xpinfo|15|Fate-Frustrating Spell Dodger|recipient=Helen}}
+
{{xpinfo|15|Fate-Frustrating Spell Dodger|recipients=Helen}}
 
{{xpinfo|15|Cure (and comedy) for Mummy Rot|recipients=Daniel, Brandy, Jones}}
 
{{xpinfo|15|Cure (and comedy) for Mummy Rot|recipients=Daniel, Brandy, Jones}}
  
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{{xpinfo|40|East coast punishment|recipients=Daniel, Sarah}}
 
{{xpinfo|40|East coast punishment|recipients=Daniel, Sarah}}
 
{{xpinfo|40|Sticking-it-out|recipients=Daniel, Trav, Brandy, Helen}}
 
{{xpinfo|40|Sticking-it-out|recipients=Daniel, Trav, Brandy, Helen}}
{{xpinfo|50|Quest notes|recipient=Helen}}
+
{{xpinfo|50|Quest notes|recipients=Helen}}
{{xpinfo|50|Pregame Assistance|recipient=Jones}}
+
{{xpinfo|50|Pregame Assistance|recipients=Jones}}
  
  

Revision as of 16:54, 14 May 2011

Questing

Prologue Episode

Characters involved: Allonia Zapadri (Helen), Sulevi Llyr (Daniel), Waldthear Polmando (Sarah), Gelthien Bracir (Matt), Darly Hunt (Brandy), Ryx Hunt (Trav)

Scene Opens

Scene opens with a brilliant flash of light... Sulevi saves the party from mummies. Full text:

The scene opens with a brilliant flash of white and an unexpected warmth washes over you. The sound of Sulevi's prayer fills the room. Time feels as if it is stopped, but the words continue.

An eternity in an instant, a moment that begins it all. Slowly, the light shifts intensity-- from everywhere at once into a single point in space.

As your eyes adjust to the surroundings, you realize that the brilliant point of light is the center of Alexandria's Star. Sulevi holds her holy symbol before her, eyes closed serenely.

Gelthien lay on the ground, now covered in ash-- that ash being the only remains of the mummies that just a moment ago were pummeling him mercilessly.

As you stand in awe, the white light from Alexandria's Star rises up to the silver circlet on Sulevi's head, causing it to glow slightly. Sulevi is oblivious to this as she opens her eyes and surveys the scene.

Sulevi herself is a small but pretty gnomish cleric, wearing white robes that are unfortunately stained due to the light wounds she has gained in battle today.

Walking down the stairs behind her, you see the imposing figure of Ryx Hunt. The powerful barbarian leader who has been cleaving undead right and left.

Standing beside him in the darkness, you see the mysterious and graceful, Darly Hunt. As a Shadowdancer, her artful combat style is one of the most beautiful ways to die.

Nearby you see an old mage Waldthear Polmando looking rather weak. His eyes are as sharp as ever, though, and it's clear he's analyzing everything carefully.

Off to the side, quite unhappy to be here, you see Allonia Zapadri. She's definitely a rogue and holds her flaming shortsword before her, an orange counterweight to the cold blue sheath it came from.

And finally, as mentioned earlier , we have Gelthien Bracir, the famed gnomish comedian and adventurer. He lies there on the ground, freshly covered in ash. He looks at Sulevi with his mouth frozen wide open, he's stunned but thankful to be alive.

You find yourself and your party standing in a room made almost entirely of human skulls and femurs. This motif is rather familiar to you by now-- it's as if hundreds of graveyards worth of bones were painstakingly sorted by size and bound magically into building materials.

You've just come down the stairs and pretty much no one has any desire to go back that way until your quest is complete.


Everyone is in a skull-encrusted room that was previously inhabited also by mummies. Sulevi informs the party that was her final turn undead and Gelthien heals himself. Sulevi heals the rest of the party as much as she is able.

Sulevi attempts to discern their next action and has a vision of deers roaming free on a pasture. Thinking danger is past, she boldly pushes ahead.

Deeper into the Bone Keep

Mummies

The party moves into another room, quickly dispatches of a cowering skeleton but then two mummies bust through the door. Some of the party cowers in fear upon seeing the mummies, but Gelthien quickly casts Remove Fear to get the fighters into action. Waldthear, unfortunately, is paralyzed with fear. The fighters pound on and the brave fighter Darly receives the chilling mummy's touch with mummy rot.

Mummy Lord

After dispatching the foes and healing a bit, the party pushes on only to run into two more skeletons and a Mummy Lord!

It is a brutal battle, but the party narrowly manages to crush their foes. They continue on through the skull-encrusted rooms, listening for any signs of further undead foes. After another couple of rooms, they easily dispatch some more skeletons.

Magically Locked Door

Upon entering another room, they see a locked door. Allonia walks up to it and says, "Behold my key of the skies. There, I've done it. Can I leave now?" She then presses her sheath against a spot in the door and it opens.

A rush of magic washes over them unexpectedly and they move forward towards an ominous staircase. Waldthear confirms that the effect was a mind-effecting spell, but no one feels bizarre.

Mysterious Conversation

Upon descending the staircase, they see a trap door and listen to an incriminating conversation: a man and a woman discussing an assassination of some members of a group called the Twin Tomes.

  • Male (stoic): Flywen. Things are not as I expected.
  • Flywen (coy): Whatever do you mean?
  • Male: I don't recall any part of our agreement that would lead me to expect the death of two of your partners.
  • Flywen: Don't worry-- You know I will honor my side of the deal even without their help.
  • Male: Does your husband support your decision to kill two prominent members of the Twin Tomes? That will be hard to explain.

Gelthien whispers in response, "The Tomes! I knew they still existed, but no one believed me. I hoped I was wrong..."

The party tentatively opens the trap door and peers downward into it. They see a web harp with a moving image of a dwarven man on its strings and a woman talking towards it.

  • Flywen: My husband supports the decision-- this is better for him, afterall. Yet, my question for you is, why have you sent your elites here today?
  • Male (still stoic): I've sent no one there.
  • Flywen: They're waiting above me right now, ready to strike at any moment. Why did you send them?
  • Male (slightly amused): I can assure you, I've not sent them. Perhaps it's the Twin Tomes come to balance the scales?

The woman then asks the man why he sent his elites, waiting to strike, right above her... clearly she somehow knows the party is here! Nearly everyone in the party has a positive feeling upon hearing Flywen's beautiful but stern voice.

Boss Battle (Flywen)

The woman, (Flywen), beckons them to come down and they do so, though Ryx is reluctant, but goes along with everyone. They walk into a large area with bone platforms held magically in the air above a reasonably large pit of bubbling magma.

Flywen questions as to why they have come- do they seek the artifact or to kill her? It turns out everyone in the party but Ryx was earlier charmed to like her by the magical trap they had sprung earlier.

As the party searches for an answer, and Flywen tries to understand their motives and level of influence of the charm spell, the party members begin to inch forward.

This unnerves Flywen and she casts a spell which Waldthear identifies as a summoning spell. A colossal centipede appears and destroys the staircase- their only means of escape! Flywen then flies over to a levitating platform that houses a large bone altar, presumably the artifact Flywen mentioned.

The attack on the vicious, humongous centipede has begun! Waldthear attempts a Greater Dispel Magic on the centipede, but it does not succeed. Ryx, Darly, and Allonia pound on it, but only the enchanted Ryx is able to penetrate much through its defenses.

Flywen slams Waldthear and Allonia with a flame strike. Allonia tumbles and dodges but Waldthear is burned badly.

Gelthien tries to Fascinate Flywen to give them breathing room to crush the colossal centipede, but he is unsuccessful.

Darly points to Flywen and says "How do we get over there? We need to put an end to her magic or we'll all die!"

Gelthien begins to perform his famous comedy routine in attempt to distract the enemy. One of the jokes reminds Sulevi of something-- suddenly she looks past the centipede towards Flywen and announces with conviction: "My dream! This is it- I see it all so clearly. I'm meant to do this. My flight, her screams, the end... There's no way back now, I know this."

Sulevi driven by her vision, casts Antimagic Field. She now has an area 10' around her is completely immune to the magical centipede and the spells crashing around her. She begins walking towards the edge of the platform closest to Flywen.

The attack continues and Flywen once again targets Allonia and Waldthear- this time with a blade barrier. As soon as a blade slices into the already injured Waldthear, he falls and disappears! (See The Vision below.)


Ryx has a flash of inspiration and calls out to his sister, "Darly! Let's get this girl across!" Darly remembers when they were kids and how she and Ryx would help their younger brother Spry into trees by throwing him into the air.


Flywen then emits a deadly firestorm, blanketing the area with flame and hitting the unprotected Gelthien. The comedic legend bursts into flames; his charred body crumples to the floor lifeless. Allonia dodged the firestorm explosions. When her tumbling is finished, she screams in agony as she watches the death of her dear friend. Allonia joins her friend in death soon after as the centipede crunches into the halfling's body, severing her in half.

Their final plan now coming to its conclusion, Ryx and Darly ready themselves in the platform's lower corner with Sulevi. The many battles of the day have left them weak, but their combined might is enough to launch Sulevi over the void within range of the altar's platform. Flywen screams as she realizes what is happening. The anti-magic aura causes the levitating platform to fall into the lava. Flywen is unable to save herself and is burned to death with Sulevi as they drop straight into the unbearably hot molten rock.

As soon as the altar hits the lava, the entire skeleton structure of Bone Keep begins to shake-- the platform Ryx, Darly, and the centipede share begins to fall apart and fall into the magma.

The centipede attacks Ryx and he falls down, incapacitated by poison, but urges Darly to escape however she can. Darly comes up with a desperate plan as the only course of action. She makes a difficult attempt to save herself by trying to jump into a shadow and use her abilities to teleport into the levels above her, but the brutal centipede continues to smack her down until she can take no more and succumbs to the cold caress of death. Her shattered body falls lifeless next to Ryx and in his last moment of life, Ryx deeply regrets bringing his talented sister and mourns their pyrrhic victory over evil. The platform and all the structure of the building above them crumbles with many parts of it falling into the lava. Whatever secrets the place held are now burning or buried underground, presumably destroyed.

A New Tale Begins: Nora's Vision

NoraToken.PNG Nora is walking through Arabelle when she sees the bloody and burned Waldthear (whom she recognizes) appear out of nowhere through the windows of an inn room and collapse. Her vision circlet glows and she is suddenly struck by a divine vision of all of the prologue! From her sudden vision, she knows precisely what has befallen the man and she hurries into the inn, running past the confused tavern patrons and up the stairs.


Waldthear appears in his room, having just contingency teleported from the deadly experience at the skull-encrusted dungeon. He remains breathing through sheer force of will alone. There is a lady in the room lying in the bed. She is unconscious and looks quite ill. With intermittent breath he says to her, "Landa, my beloved, I hope you can hear me. The Bone Keep still exists and they will find it again... (rasping) I will not be here when you awake. I'm sorry."


NoraToken.PNG Nora darts up to the room and hears the man's last words as she enters. She panics about the situation but tries to do whatever she can to help. Her healing skills and spells fail on the dead man and she yells for help out of frustration and panic. A person in the next room comes by to see what NoraToken.PNG Nora's yelling is about and that is how NoraToken.PNG Nora and BookToken.PNG Book meet.

They stand alone in the room, feeling powerless, as they consider what to do next.

GAME ADJOURNED

Final GM message

Sorry everyone died!

For your tolerance of technical issues and your patience with a story where it was hard to keep 6 players engaged: Everyone can pick out two free 1st level potions for their baby characters (just potions, no monetary equivalents, etc)


XP

These are XP totals for the entire prologue, to be applied to the following characters:


+ 2 free potions
+ 265 
Experience Points
Recipients:
+ 2 free potions
+ 295 
Experience Points
Recipients:
+ 2 free potions
+ 290 
Experience Points
Recipients:
+ 2 free potions
+ 240 
Experience Points
Recipients:
+ 2 free potions
+ 250 
Experience Points
Recipients:


Awards

(NOTE: The XP totals above include the XP received from the achievements below.)


  • In-game awards:
Epilogue Complete
+ 125 
Experience Points
Recipients:
Daniel, Trav, Brandy, Jones, Sarah and Helen
Wicked-fast slaying of the Mummy Lord
+ 50 
Experience Points
Recipients:
Daniel, Trav, Brandy, Jones, Sarah and Helen
Prince (No) Charming
+ 25 
Experience Points
Recipients:
Trav
Ears-Over-Omens
+ 25 
Experience Points
Recipients:
Jones
Spellcraft Mastery
+ 25 
Experience Points
Recipients:
Sarah
Last One Standing
+ 25 
Experience Points
Recipients:
Brandy
Comedian-of-the-game
+ 15 
Experience Points
Recipients:
Daniel
Fate-Frustrating Spell Dodger
+ 15 
Experience Points
Recipients:
Helen
Cure (and comedy) for Mummy Rot
+ 15 
Experience Points
Recipients:
Daniel, Brandy, Jones


  • OOC awards:
East coast punishment
+ 40 
Experience Points
Recipients:
Daniel, Sarah
Sticking-it-out
+ 40 
Experience Points
Recipients:
Daniel, Trav, Brandy, Helen
Quest notes
+ 50 
Experience Points
Recipients:
Helen
Pregame Assistance
+ 50 
Experience Points
Recipients:
Jones


  • Achievements Not Acquired:
       Survive-Against-All-Odds Award: 0 out of 2 possible
       Secret-Room-Discovery Award: 0 out of 1 possible

Maps and Pictures