Arabelle Adventurers Quest Notes 2012-06-02

From Sourcebook Wiki
Revision as of 09:37, 3 June 2012 by Rush (Talk | contribs)

Jump to: navigation, search


Characters involved: NoraToken.PNG Nora MerryToken.PNG Merry BookToken.PNG Book MahinaToken.PNG Mahina TempestToken.PNG Tempest UglyToken.PNG Ugly  LockToken.PNG Lock  StockToken.PNG Stock  BarrelToken.PNG Barrel  SquirtToken.PNG Squirt


From Last Game

See Arabelle Adventurers Quest Notes 2012-05-04

The Tower Master had crazy amount of potions, guy gives other information about the tower. The party rests and talks to their new friend to help him acclimate to everything.

See RP: Prehistoric Prisoner


Questing

Before resting, the party discusses the possibility of building bridges and/or ladders to help passage by deconstructing the wooden bedframes. MerryToken.PNG Merry builds a bridge expertly using ropes.

BookToken.PNG Book asks MahinaToken.PNG Mahina if she has to speak in rhyme. She says she doesn’t have to but speaking normally is boring.

NoraToken.PNG Nora heals everyone and the party rests.


NewDay.jpg
New Day Begins
NewDay.jpg


This Hallway Is the Pits

As soon as Cargger wakes, MahinaToken.PNG Mahina starts guiding him along.

Cargger describes that he was a magical apprentice and also describes the switch. MerryToken.PNG Merry flips the switch & sees that about every 20 feet or so there’s a sconce like Cargger describes.

The party comes to the first pit and puts down the bridge.

The party begins slowly traversing the two pits. MahinaToken.PNG Mahina casts Spider Climb on herself and starts climbing on the walls.

UglyToken.PNG Ugly throws a log attached to a rope in order to try to knock floor tiles loose as the party slowly makes their way down the hallway.

The party finally makes their way to an oval room with a metal chest in the middle. After some lively discussion, they decide to leave the chest be and continue across the room.

The party comes to a locked door. Cargger says the door was always open previously. The party searches the door and finds nothing. Cargger warns there may be magic so MerryToken.PNG Merry casts Detect Magic. There is no magic on the door but something on the other side of the door.

Cargger attempts to pick the lock on the door using some odds and ends from MerryToken.PNG Merry’s supplies and succeeds.

Behind the door are three rust monsters!


Battle of the Rust Monsters

MahinaToken.PNG Mahina yells that the monsters are harmless, they only eat metal. While this is fine for her, the rest of the party would like to hold on to their metal items.

NoraToken.PNG Nora summons a spiritual weapon and attacks the rust monsters.

TempestToken.PNG Tempest puts her precious Peteran scimitars away and draws her bow, but misses every shot during the battle. Grr arg.

The party continues to battle! The rust monsters devour UglyToken.PNG Ugly’s golden chestplate and a sword.

UglyToken.PNG Ugly tries to slay the last one but it continues to twitch. It is finally felled by an arrow.

BookToken.PNG Book says that UglyToken.PNG Ugly’s new sword may have the ability to reanimate foes that are slain.


The Ornate Door

It looks like a particularly meticulous guy set it up and the party approaches it cautiously. BookToken.PNG Book describes it to Cargger. Cargger explains that the master wasn’t that great with forcefields and often would have to rebuilt structures about it. He thinks they are in the antechamber.

The party prepares to flip the switch and release the master wizard who resides within the chamber. Cargger implores the party to not let the master anywhere near him and the party agrees for the most part.

QuinalinToken.PNG Quinalin flips the switch. BookToken.PNG Book has a plan.

The forcefield disappears.


Stale Air & A Forgotten Wizard

UglyToken.PNG Ugly enters first, followed by MahinaToken.PNG Mahina and the rest. Both MerryToken.PNG Merry & BookToken.PNG Book recall about the lever being on the outside of the room. MerryToken.PNG Merry asks who would like to stay behind.

MahinaToken.PNG Mahina stays behind to guard the switch.

The party sans MahinaToken.PNG Mahina enters the wizard tower. The whole place radiates magic.

They see a skeleton. NoraToken.PNG Nora seems to think it was not bludgeoned but cannot see any other cause of death. They describe the robes to Cargger and he confirms that those are the robes of his former master.

MerryToken.PNG Merry explores the room and the magical items within. The rest of the party also explores the magical items. They dirty-up items to see the cleaner work.

They find several scrolls & books about wizards. (Scrolls are on inventory sheet.)

NoraToken.PNG Nora discovers the lamps that are activated by clapping.

They decide to keep Cargger with them and go to the next floor. They are in another circular room. The tower is like the Tardis.

The second floor is a wizard’s laboratory. There are three cages and two of them hold very beautiful women- one is a blonde, one is a brunette. The two women start pleading for them to release them. The third cage is near a staircase leading up the stairs. They are contradicting each other, each one saying the other is evil and lying.

In the end, the let the Blonde go and she thanks the party then leaves. They leave the brunette trapped for eternity and go upstairs. Clearly, gentlemen prefer blondes.

They go to the next floor which contains seven doors. The doors are all in front of force cages. See description: http://screencast.com/t/9aJTJhcngYpK MerryToken.PNG Merry & BookToken.PNG Book work together to decipher the notes found. They describe how he tried to use force cages to teleport.

The party begins to open doors and two earth elementals burst forth!


Elementally Schooled

The elemental charges forward and brutally attacks Cargger. He takes massive damage!

BookToken.PNG Book hits the elemental with “aversion”- an aversion to small-sized creatures.

The elemental goes to bullrush TempestToken.PNG Tempest! She barely is able to fend it off but succeeds.

Another elemental attacks Cargger and knocks him unconscious!

BookToken.PNG Book retreats!

The party continues to try to beat down on them but continue to miss. The earth elemental rushes down the stairs.

The battle continues with UglyToken.PNG Ugly taking a big chunk out of one of the elementals.

TempestToken.PNG Tempest runs down the stairs after the other elemental. She notices that where there was once a beautiful brunette, there is now a demon. TempestToken.PNG Tempest tries to dart past the elementals, who are also running towards the stairs. UglyToken.PNG Ugly follows.

They hear stomping coming from one of the doors in the room with lots of doors and force cages.

MerryToken.PNG Merry sends a message to MahinaToken.PNG Mahina that there are earth elementals coming her way and to raise the forcefield. She replies, “Raise the forcefield after they leave. Got it!” and keeps an eye out for the elementals. MerryToken.PNG Merry is frustrated because that is not what he meant.

TempestToken.PNG Tempest yells a warning to MahinaToken.PNG Mahina that earth elementals are coming. She yells, “I know” and TempestToken.PNG Tempest is confused. MahinaToken.PNG Mahina watches the earth elemental rush out of the tower and into the rock.

NoraToken.PNG Nora heals Cargger to bring him over 0, but not to full health.

UglyToken.PNG Ugly kills the other elemental and gravel pours down the stairs. MahinaToken.PNG Mahina looks confused and asks TempestToken.PNG Tempest if she’s supposed to close the force field now. TempestToken.PNG Tempest says no and MahinaToken.PNG Mahina shrugs. UglyToken.PNG Ugly heads back up the stairs.

MerryToken.PNG Merry opens a door and has a conversation with MahinaToken.PNG Mahina about the mixed-up message. TempestToken.PNG Tempest and MerryToken.PNG Merry bring MahinaToken.PNG Mahina back to join the rest of the party. MahinaToken.PNG Mahina tries to touch all the magical items. They pass the demon who is still shrieking in her cage.

TempestToken.PNG Tempest thinks the forcefield was a cage for the earth elementals and that’s what door B’s purpose was. TempestToken.PNG Tempest tries to reassure Cargger by gently touching him.


The rest of the doors reveal empty force cages.


                                     GAME ADJOURNED

Final GM Message

XP Awards

In Character

Mystery XP
+ 300 
Experience Points
Recipients:
All
The Clapper
+ 50 
Experience Points
Recipients:
Nora


Out-of-Character

Bridge to Cross
+ 5 
Experience Points
Recipients:
Matt
Elementary
+ 10 
Experience Points
Recipients:
Helen