Difference between revisions of "Butsexington von Cornswallow"
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<b>Oracle Favored Class</b> | <b>Oracle Favored Class</b> | ||
− | <b>Oracle | + | <b>Oracle 3</b> |
==Attributes== | ==Attributes== | ||
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===Secondary=== | ===Secondary=== | ||
{| | {| | ||
− | |Hit Points || || | + | |Hit Points || || 38 || || 8 (HD) + 8 (HD) + 7x1 (HD) +9 (3 Con/Lvl) +3 (Toughness) +3 (Favored Class) |
|- | |- | ||
− | |Armor Class |||| | + | |Armor Class |||| 20 |||| 10 +1 Dex +6 Breastplate +3 Heavy Shield <b>(Additional +4 vs. Giant-type)</b> |
|- | |- | ||
− | |Base Attack Bonus |||| + | + | |Base Attack Bonus |||| +2 |
|- | |- | ||
|Initiative |||| +1 | |Initiative |||| +1 | ||
Line 32: | Line 32: | ||
|Base Speed |||| 15 ft. (Oracle's Curse: Lame) | |Base Speed |||| 15 ft. (Oracle's Curse: Lame) | ||
|- | |- | ||
− | |Fort Save |||| + | + | |Fort Save |||| +5 |||| +1 Oracle, +3 stat, +1 resistance |
|- | |- | ||
− | |Reflex |||| + | + | |Reflex |||| +3 |||| +1 Oracle, +1 Stat, +1 resistance |
|- | |- | ||
− | |Will Save |||| + | + | |Will Save |||| +3 |||| +3 Oracle, -1 Stat, +1 resistance |
|} | |} | ||
− | *Combat Maneuver Bonus : + | + | *Combat Maneuver Bonus : +4 = +2 BaB + 2 Str |
− | *Combat Maneuver Defense : | + | *Combat Maneuver Defense : 15 = 10 +2 BaB + 2 Str + 1 Dex |
== Combat == | == Combat == | ||
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* Mystery : Battle | * Mystery : Battle | ||
* Curse : Lame | * Curse : Lame | ||
− | * Revelations : ( | + | * Revelations : |
+ | **(1st) Weapon Mastery (Warhammer) | ||
+ | **(3rd) Battlefield Clarity - (1/day) If fail a save that would gain a negative status modifier, reroll w/+4 insight. | ||
=== Racial === | === Racial === | ||
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=== Feats === | === Feats === | ||
*Level 1: Combat Casting (+4 Concentration in Combat) | *Level 1: Combat Casting (+4 Concentration in Combat) | ||
− | * | + | *Level 3: Expanded Arcana (Bless) |
− | + | *Flaw Feat: Toughness | |
− | * | + | |
*Class Mystery Feat: Weapon Focus - Warhammer | *Class Mystery Feat: Weapon Focus - Warhammer | ||
*Class Proficiency (Weapon): Simple | *Class Proficiency (Weapon): Simple | ||
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<i>Per Day</i> | <i>Per Day</i> | ||
: Cantrip = Unlimited | : Cantrip = Unlimited | ||
− | : Level 1 = | + | : Level 1 = 7 |
=== Cantrips / DC 13 === | === Cantrips / DC 13 === | ||
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=== Level 1 / DC 14=== | === Level 1 / DC 14=== | ||
− | *Cure Light Wounds (1d8+ | + | *Cure Light Wounds (Target: 1d8+3) |
− | *Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10') | + | *Enlarge Person (Target: 20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10') |
− | *Shield of Faith (+2 Deflection to AC) | + | *Shield of Faith (Target: +2 Deflection to AC) |
+ | *Divine Favor (You: +1 Luck bonus on attack and damage rolls) | ||
+ | *Sanctuary (You: Creatures must make Will Save to attack you) | ||
+ | *Bless (50' Burst: Allies gain +1 Morale bonus on to hit and saves vs. fear) | ||
[[Category: Character Sheets]] | [[Category: Character Sheets]] |
Revision as of 16:39, 29 May 2014
Oracle Favored Class
Oracle 3
Contents
Attributes
Primary
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 10 (--) |
Wisdom | 9 (-1) |
Charisma | 16 (+3) |
Secondary
Hit Points | 38 | 8 (HD) + 8 (HD) + 7x1 (HD) +9 (3 Con/Lvl) +3 (Toughness) +3 (Favored Class) | ||
Armor Class | 20 | 10 +1 Dex +6 Breastplate +3 Heavy Shield (Additional +4 vs. Giant-type) | ||
Base Attack Bonus | +2 | |||
Initiative | +1 | |||
Base Speed | 15 ft. (Oracle's Curse: Lame) | |||
Fort Save | +5 | +1 Oracle, +3 stat, +1 resistance | ||
Reflex | +3 | +1 Oracle, +1 Stat, +1 resistance | ||
Will Save | +3 | +3 Oracle, -1 Stat, +1 resistance |
- Combat Maneuver Bonus : +4 = +2 BaB + 2 Str
- Combat Maneuver Defense : 15 = 10 +2 BaB + 2 Str + 1 Dex
Combat
- Masterwork Warhammer
- +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
- Damage: 1d8+2 (20/x3)
- Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait
Feats and Abilities
Class
- Mystery : Battle
- Curse : Lame
- Revelations :
- (1st) Weapon Mastery (Warhammer)
- (3rd) Battlefield Clarity - (1/day) If fail a save that would gain a negative status modifier, reroll w/+4 insight.
Racial
- Slow and Steady (No Encumber Penalties)
- Darkvision (60 Feet)
- Defensive Training (+4 AC vs. Giant-type)
- Greed (+2 Appraise non-magical metal and gems)
- Hardy (+2 Save vs. Poison, Spell, Spell-Like)
- Hatred (+1 to hit orcs and goblinoinds)
- Stability (+4 CMD vs. Trips and Bull Rush when standing)
- Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
- Weapon Familiarity (Dwarf Weapons treated as Martial)
Feats
- Level 1: Combat Casting (+4 Concentration in Combat)
- Level 3: Expanded Arcana (Bless)
- Flaw Feat: Toughness
- Class Mystery Feat: Weapon Focus - Warhammer
- Class Proficiency (Weapon): Simple
- Class Proficiency (Armor): Light, Medium
Flaw
- Provincial
- Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
- Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.
Languages
- Ubrekti (B)
- Dwarven (I)
B=birth language I=intel point language S=skill point language
Skills
8 Skill Points to Spend
- Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
- Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
- Knowledge (History) : +4 = 1 Rank + 3 Class Skill
- Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
- Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
- Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
- Spellcraft : +4 = 2 Rank + 3 Class Skill
Gear
- Gold: 6
Weight : 59 lbs
- Waterskin: 2
- Breastplate
- Masterwork Heavy Steel Shield
- Masterwork Warhammer
- Masterwork Backpack
- Caltrops: 5 <Chance to reduce enemy movement>
- Trail Rations: 10 days (1 lb/day)
- Potion of Cure Light Wounds
- Potion of Delay Poison
- Potion of Detect Evil
- Potion of Lesser Restoration :2
- Bedroll
Spells
Per Day
- Cantrip = Unlimited
- Level 1 = 7
Cantrips / DC 13
- Create Water (2 Gallons per Level)
- Detect Magic
- Detect Poison
- Light (10 Min/Level)
- Read Magic
Level 1 / DC 14
- Cure Light Wounds (Target: 1d8+3)
- Enlarge Person (Target: 20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
- Shield of Faith (Target: +2 Deflection to AC)
- Divine Favor (You: +1 Luck bonus on attack and damage rolls)
- Sanctuary (You: Creatures must make Will Save to attack you)
- Bless (50' Burst: Allies gain +1 Morale bonus on to hit and saves vs. fear)