Difference between revisions of "Butsexington von Cornswallow"

From Sourcebook Wiki
Jump to: navigation, search
(Created page with "<b>Oracle Favored Class</b> <b>Oracle 2</b> ==Attributes== ===Primary=== {| |Strength || 14 (+2) |- |Dexterity || 12 (+1) |- |Constitution || 16 (+3) |- |Intelligence || 10...")
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
<b>Oracle Favored Class</b>
 
<b>Oracle Favored Class</b>
  
<b>Oracle 2</b>
+
<b>Oracle 3</b>
  
 
==Attributes==
 
==Attributes==
Line 22: Line 22:
 
===Secondary===
 
===Secondary===
 
{|
 
{|
|Hit Points ||&nbsp;&nbsp;|| 22 ||&nbsp;&nbsp;|| 8 + 2 + 1 + 8 + 2 + 1
+
|Hit Points ||&nbsp;&nbsp;|| 38 ||&nbsp;&nbsp;|| 8 (HD) + 8 (HD) + 7x1 (HD) +9 (3 Con/Lvl) +3 (Toughness) +3 (Favored Class)
 
|-
 
|-
|Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield <b>(Additional +4 vs. Giant-type)</b>
+
|Armor Class |||| 20 |||| 10 +1 Dex +6 Breastplate +3 Heavy Shield <b>(Additional +4 vs. Giant-type)</b>
 
|-
 
|-
|Base Attack Bonus |||| +1
+
|Base Attack Bonus |||| +2
 
|-
 
|-
 
|Initiative |||| +1
 
|Initiative |||| +1
Line 32: Line 32:
 
|Base Speed |||| 15 ft. (Oracle's Curse: Lame)
 
|Base Speed |||| 15 ft. (Oracle's Curse: Lame)
 
|-
 
|-
|Fort Save |||| +3 |||| +0 Oracle, +3 stat
+
|Fort Save |||| +5 |||| +1 Oracle, +3 stat, +1 resistance
 
|-
 
|-
|Reflex |||| +1 |||| +0 Oracle, +1 Stat
+
|Reflex |||| +3 |||| +1 Oracle, +1 Stat, +1 resistance
 
|-
 
|-
|Will Save |||| +2 |||| +3 Oracle, -1 Stat
+
|Will Save |||| +3 |||| +3 Oracle, -1 Stat, +1 resistance
 
|}
 
|}
  
*Combat Maneuver Bonus : +3 = +1 BaB + 2 Str  
+
*Combat Maneuver Bonus : +4 = +2 BaB + 2 Str  
*Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex
+
*Combat Maneuver Defense : 15 = 10 +2 BaB + 2 Str + 1 Dex
  
 
== Combat ==
 
== Combat ==
 
*Masterwork Warhammer
 
*Masterwork Warhammer
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
+
** +6 = +2 BaB +2 Str +1 Masterwork +1 Weapon Focus
 
** Damage: 1d8+2 (20/x3)
 
** Damage: 1d8+2 (20/x3)
  
*Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait
+
*Concentration Check : (+10) = 3 Caster Level + 3 Charisma Mod + 4 Combat Casting
  
 
==Feats and Abilities==
 
==Feats and Abilities==
Line 54: Line 54:
 
* Mystery : Battle
 
* Mystery : Battle
 
* Curse : Lame  
 
* Curse : Lame  
* Revelations : (2nd) Weapon Mastery
+
* Revelations :  
 +
**(1st) Weapon Mastery (Warhammer)
 +
**(3rd) Battlefield Clarity - (1/day) If fail a save that would gain a negative status modifier, reroll w/+4 insight.
  
 
=== Racial ===
 
=== Racial ===
Line 69: Line 71:
 
=== Feats ===
 
=== Feats ===
 
*Level 1: Combat Casting (+4 Concentration in Combat)
 
*Level 1: Combat Casting (+4 Concentration in Combat)
*Flaw Feat: More Traits
+
*Level 3: Expanded Arcana (Bless)
**Courageous (+2 Save vs. Fear)
+
*Flaw Feat: Toughness
**Focused Mind (+2 Concentration Checks)
+
 
*Class Mystery Feat: Weapon Focus - Warhammer
 
*Class Mystery Feat: Weapon Focus - Warhammer
 
*Class Proficiency (Weapon): Simple
 
*Class Proficiency (Weapon): Simple
Line 90: Line 91:
  
 
==Skills==
 
==Skills==
8 Skill Points to Spend
+
(12 of 12)
 
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
 
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
 +
* Heal : +3 : = 1 rank -1 Wis +3 Class Skill
 
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
 
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
 
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill
 
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill
 
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
 
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
* Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
+
* Knowledge (Engineering) : +4 = 1 rank + 3 class Skill
 +
* Perception : +5 = 3 Rank + 3 Class Skill - 1 Wis
 
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
 
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
* Spellcraft : +4 = 2 Rank + 3 Class Skill
+
* Spellcraft : +5 = 2 Rank + 3 Class Skill
  
 
==Gear==
 
==Gear==
:Gold: 6
 
<b>Weight</b> : 59 lbs
 
*Waterskin: 2
 
 
*Breastplate
 
*Breastplate
 
*Masterwork Heavy Steel Shield
 
*Masterwork Heavy Steel Shield
 
*Masterwork Warhammer
 
*Masterwork Warhammer
 +
*Cloak of Resistance +1
 +
*Ioun Torch
 +
*Pearl of Power (already included above)
 +
*Quick Runner's Shirt (1/day: gain a move action on your turn as a swift action)
 
*Masterwork Backpack
 
*Masterwork Backpack
 
**Caltrops: 5 <Chance to reduce enemy movement>
 
**Caltrops: 5 <Chance to reduce enemy movement>
**Trail Rations: 10 days (1 lb/day)
 
 
**Potion of Cure Light Wounds
 
**Potion of Cure Light Wounds
 
**Potion of Delay Poison
 
**Potion of Delay Poison
Line 118: Line 121:
 
<i>Per Day</i>  
 
<i>Per Day</i>  
 
: Cantrip = Unlimited  
 
: Cantrip = Unlimited  
: Level 1 = 5
+
: Level 1 = 7
  
 
=== Cantrips / DC 13 ===
 
=== Cantrips / DC 13 ===
Line 128: Line 131:
  
 
=== Level 1 / DC 14===
 
=== Level 1 / DC 14===
*Cure Light Wounds (1d8+Level = Max +5)
+
*Cure Light Wounds (Target: 1d8+3)
*Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
+
*Enlarge Person (Target: 20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
*Shield of Faith (+2 Deflection to AC)
+
*Shield of Faith (Target: +2 Deflection to AC)
 +
*Divine Favor (You: +1 Luck bonus on attack and damage rolls)
 +
*Sanctuary (You: Creatures must make Will Save to attack you)
 +
*Bless (50' Burst: Allies gain +1 Morale bonus on to hit and saves vs. fear)
  
 
[[Category: Character Sheets]]
 
[[Category: Character Sheets]]

Latest revision as of 16:45, 29 May 2014

Oracle Favored Class

Oracle 3

Attributes

Primary

Strength 14 (+2)
Dexterity 12 (+1)
Constitution 16 (+3)
Intelligence 10 (--)
Wisdom 9 (-1)
Charisma 16 (+3)

Secondary

Hit Points    38    8 (HD) + 8 (HD) + 7x1 (HD) +9 (3 Con/Lvl) +3 (Toughness) +3 (Favored Class)
Armor Class 20 10 +1 Dex +6 Breastplate +3 Heavy Shield (Additional +4 vs. Giant-type)
Base Attack Bonus +2
Initiative +1
Base Speed 15 ft. (Oracle's Curse: Lame)
Fort Save +5 +1 Oracle, +3 stat, +1 resistance
Reflex +3 +1 Oracle, +1 Stat, +1 resistance
Will Save +3 +3 Oracle, -1 Stat, +1 resistance
  • Combat Maneuver Bonus : +4 = +2 BaB + 2 Str
  • Combat Maneuver Defense : 15 = 10 +2 BaB + 2 Str + 1 Dex

Combat

  • Masterwork Warhammer
    • +6 = +2 BaB +2 Str +1 Masterwork +1 Weapon Focus
    • Damage: 1d8+2 (20/x3)
  • Concentration Check : (+10) = 3 Caster Level + 3 Charisma Mod + 4 Combat Casting

Feats and Abilities

Class

  • Mystery : Battle
  • Curse : Lame
  • Revelations :
    • (1st) Weapon Mastery (Warhammer)
    • (3rd) Battlefield Clarity - (1/day) If fail a save that would gain a negative status modifier, reroll w/+4 insight.

Racial

  • Slow and Steady (No Encumber Penalties)
  • Darkvision (60 Feet)
  • Defensive Training (+4 AC vs. Giant-type)
  • Greed (+2 Appraise non-magical metal and gems)
  • Hardy (+2 Save vs. Poison, Spell, Spell-Like)
  • Hatred (+1 to hit orcs and goblinoinds)
  • Stability (+4 CMD vs. Trips and Bull Rush when standing)
  • Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
  • Weapon Familiarity (Dwarf Weapons treated as Martial)

Feats

  • Level 1: Combat Casting (+4 Concentration in Combat)
  • Level 3: Expanded Arcana (Bless)
  • Flaw Feat: Toughness
  • Class Mystery Feat: Weapon Focus - Warhammer
  • Class Proficiency (Weapon): Simple
  • Class Proficiency (Armor): Light, Medium

Flaw

  • Provincial
    • Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
    • Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.

Languages

  • Ubrekti (B)
  • Dwarven (I)

B=birth language I=intel point language S=skill point language

Skills

(12 of 12)

  • Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
  • Heal : +3 : = 1 rank -1 Wis +3 Class Skill
  • Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
  • Knowledge (History) : +4 = 1 Rank + 3 Class Skill
  • Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
  • Knowledge (Engineering) : +4 = 1 rank + 3 class Skill
  • Perception : +5 = 3 Rank + 3 Class Skill - 1 Wis
  • Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
  • Spellcraft : +5 = 2 Rank + 3 Class Skill

Gear

  • Breastplate
  • Masterwork Heavy Steel Shield
  • Masterwork Warhammer
  • Cloak of Resistance +1
  • Ioun Torch
  • Pearl of Power (already included above)
  • Quick Runner's Shirt (1/day: gain a move action on your turn as a swift action)
  • Masterwork Backpack
    • Caltrops: 5 <Chance to reduce enemy movement>
    • Potion of Cure Light Wounds
    • Potion of Delay Poison
    • Potion of Detect Evil
    • Potion of Lesser Restoration :2
    • Bedroll

Spells

Per Day

Cantrip = Unlimited
Level 1 = 7

Cantrips / DC 13

  • Create Water (2 Gallons per Level)
  • Detect Magic
  • Detect Poison
  • Light (10 Min/Level)
  • Read Magic

Level 1 / DC 14

  • Cure Light Wounds (Target: 1d8+3)
  • Enlarge Person (Target: 20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
  • Shield of Faith (Target: +2 Deflection to AC)
  • Divine Favor (You: +1 Luck bonus on attack and damage rolls)
  • Sanctuary (You: Creatures must make Will Save to attack you)
  • Bless (50' Burst: Allies gain +1 Morale bonus on to hit and saves vs. fear)