Difference between revisions of "Camel Archer"

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(New page: '''Description:''' The horse is all but unknown and unused in arid Petara. Instead, cavalry is drawn from the bedouin of central Petara ride, mounted archers who ride a shaggy breed of coo...)
 
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'''Description:''' The horse is all but unknown and unused in arid Petara. Instead, cavalry is drawn from the bedouin of central Petara ride, mounted archers who ride a shaggy breed of cool-weather camel into battle. Able to survive in the arid steppes, mountains, and badlands of inland Petara, the Camel is the perfect mount for the region. Against foes from the Mainland, the Camel Archer is no less fearsome, as camels are well known to have a smell that strikes terror into horses that skilled riders can use to their advantage.  
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'''Description:''' The horse is all but unknown and unused in arid Petara. Instead, cavalry is drawn from the bedouin of central Petara, mounted archers who ride a shaggy breed of cool-weather camel into battle. Able to survive in the arid steppes, mountains, and badlands of inland Petara, the Camel is the perfect mount for the region. Against foes from the Mainland, the Camel Archer is no less fearsome, as camels are well known to have a smell that strikes terror into horses that skilled riders can use to their advantage.  
 
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'''Prerequisites:''' BaB: +5, Ride: 4 Ranks, Animal Handling: 4 Ranks, Survival: 2 Ranks, Mounted Combat, Mounted Archery
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'''Prerequisites:''' BaB: +4, Ride: 4 Ranks, Animal Handling: 4 Ranks, Survival: 2 Ranks, Mounted Combat, Mounted Archery
 
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'''Hit Dice: d8'''
 
'''Hit Dice: d8'''
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|-
 
|-
! &times; Level !! BaB !! Fort  !!  Ref  !!  Will  !! Ability !!
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! &times; Level !! BaB !! Fort  !!  Ref  !!  Will  !! Ability  
 
|-
 
|-
 
! 1
 
! 1
| +1 || +2 || +2 || +0 || <i>Dromedary Fear</i>, <i>Saddleback</i>, <i>Exceptional Mount</i> ||
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| +1 || +2 || +2 || +0 || ''Dromedary Fear'', ''Saddleback'', ''Exceptional Mount''
 
|-
 
|-
 
! 2
 
! 2
| +2 || +3 || +3 || +0 || <i>Bonus Feat</i>, <i>Camel Affinity</i> ||
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| +2 || +3 || +3 || +0 || ''Bonus Feat'', ''Camel Affinity''
 
|-
 
|-
 
! 3
 
! 3
| +3 || +3 || +3 || +1 || <i>Improved Mounted Archery</i>, +2 Initiative while Mounted ||
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| +3 || +3 || +3 || +1 || ''Improved Mounted Archery'', +2 Initiative while Mounted  
 
|-
 
|-
 
! 4
 
! 4
| +4 || +4 || +4 || +1 || <i>Bonus Feat</i>, <i>Expert Forage</i> ||
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| +4 || +4 || +4 || +1 || ''Bonus Feat'', <i>Expert Forage''
 
|-
 
|-
 
! 5
 
! 5
| +5 || +4 || +4 || +2 || <i>Expert Mounted Archery</i> ||
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| +5 || +4 || +4 || +2 || ''Expert Mounted Archery''
 
|}
 
|}
 
<br>
 
<br>
 
<br>
 
<br>
 
<i>Bonus Feats List</i>: Skill Focus: Ride; Improved Skill Focus: Ride; Skill Focus: Animal Handling; Improved Skill Focus: Animal Handling; Animal Affinity; Endurance; Ride By Attack <BR>
 
<i>Bonus Feats List</i>: Skill Focus: Ride; Improved Skill Focus: Ride; Skill Focus: Animal Handling; Improved Skill Focus: Animal Handling; Animal Affinity; Endurance; Ride By Attack <BR>
<i>Dromedary Fear</i>: (Ex) When a horse first comes within 30 feet of a Camel in combat, it must make a saving throw vs. fear with a DC equal to 10 + Camel Archer Level + Ranks in Animal Handling. Horses that fail their save are <i>afraid</i> and flee in fear for 1d4+1 rounds. Once the fear is over, the horse will refuse to approach the Camel unless the rider makes an Animal Handling check with a DC equal to 15 + Camel Archer Level + Ranks in Animal Handling. <BR>
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<i>Dromedary Fear</i>: (Ex) When a horse first comes within 30 feet of a Camel in combat, it must make a saving throw vs. fear with a DC equal to 10 + Camel Archer Level + Ranks in Animal Handling. Horses that fail their save are <i>afraid</i> and flee in fear for 1d4+1 rounds. Once the fear is over, the horse will refuse to approach the Camel unless the rider makes an Animal Handling check with a DC equal to 15 + Camel Archer Level + Ranks in Animal Handling.  
<i>Saddleback</i>: May take 10 on ride checks even when not normally able to do so with your mount. <br>
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<i>Saddleback</i>: May take 10 on ride checks even when not normally able to do so with your mount.  
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 +
 
 
<i>Camel Affinity</i>: You may take a 10 on Animal Handling checks with your mount even when normally not able to do so.  
 
<i>Camel Affinity</i>: You may take a 10 on Animal Handling checks with your mount even when normally not able to do so.  
<i>Improved Mounted Archery</i>: The archer is equally at home firing mounted or dismounted. Penalties firing while mounted are reduced to 0 if you are making a double move and -2 while running.
 
<i>Expert Forage</i>: You may take a 10 on survival checks even when you are not normally able to.
 
<i>Expert Mounted Archery</i>: You are more at home mounted than on foot, and your martial abilities demonstrate this. You gain a +2 to hit and damage when firing a short or longbow while mounted.
 
  
''Exceptional Mount'' Exceptional mounts are specially selected and trained variants of regular mounts possessed by certain prestige classes. They increase in power as the character gains in their prestige class level.
 
  
× Level Fort Ref Will Ability
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<i>Improved Mounted Archery</i>: The archer is equally at home firing mounted or dismounted. Penalties firing while mounted are reduced to 0 if you are making a double move and -2 while running.
  
1 +1 +0 +0 Hit Point Bonus 20%, Natural armor class increased +1
 
  
2 +1 +1 +0 +2 Int; +5 Base Speed
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<i>Expert Forage</i>: You may take a 10 on survival checks even when you are not normally able to.
  
3 +1 +1 +1 Hit Point Bonus 40%, Natural armor class increased +2
 
  
4 +2 +1 +1 +2 Int; +5 Base Speed
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<i>Expert Mounted Archery</i>: You are more at home mounted than on foot, and your martial abilities demonstrate this. You gain a +2 to hit and damage when firing a short or longbow while mounted.
  
5 +2 +2 +1 Hit Point Bonus 60%, Natural Armor class increased +3
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{| class="wikitable" style="text-align:center"
 +
|-
 +
! &times; Level !! Bonus HD !! Natural Armor Adj. !! Str/Dex/Int Bonus  !!  Bonus Tricks  !! Special
 +
|-
 +
! 1
 +
|| +1 || +0 || +0 || +1 || +5 Base Speed
 +
|-
 +
! 2
 +
|| +1 || +2 || +1 || +2 ||
 +
|-
 +
! 3
 +
|| +2 || +2 || +1 || +3 || +5 Base Speed
 +
|-
 +
! 4
 +
|| +2 || +4 || +2 || +4 || 
 +
|-
 +
! 5
 +
|| +3 || +4 || +2 || +5 || ''Mettle''
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|}
  
Hit Point Bonus: Mount gains a bonus to its hit points equaled to the listed percentage of its owners maximum hit points for as long as its owner is alive. (Rounded Down)
 
  
 
[[Category:Prestige Classes]]
 
[[Category:Prestige Classes]]

Latest revision as of 18:55, 21 February 2011

Description: The horse is all but unknown and unused in arid Petara. Instead, cavalry is drawn from the bedouin of central Petara, mounted archers who ride a shaggy breed of cool-weather camel into battle. Able to survive in the arid steppes, mountains, and badlands of inland Petara, the Camel is the perfect mount for the region. Against foes from the Mainland, the Camel Archer is no less fearsome, as camels are well known to have a smell that strikes terror into horses that skilled riders can use to their advantage.

Prerequisites: BaB: +4, Ride: 4 Ranks, Animal Handling: 4 Ranks, Survival: 2 Ranks, Mounted Combat, Mounted Archery

Hit Dice: d8

Skill Points: 4+INT

Class Skills: TBA

× Level BaB Fort Ref Will Ability
1 +1 +2 +2 +0 Dromedary Fear, Saddleback, Exceptional Mount
2 +2 +3 +3 +0 Bonus Feat, Camel Affinity
3 +3 +3 +3 +1 Improved Mounted Archery, +2 Initiative while Mounted
4 +4 +4 +4 +1 Bonus Feat, Expert Forage
5 +5 +4 +4 +2 Expert Mounted Archery



<i>Bonus Feats List: Skill Focus: Ride; Improved Skill Focus: Ride; Skill Focus: Animal Handling; Improved Skill Focus: Animal Handling; Animal Affinity; Endurance; Ride By Attack
Dromedary Fear: (Ex) When a horse first comes within 30 feet of a Camel in combat, it must make a saving throw vs. fear with a DC equal to 10 + Camel Archer Level + Ranks in Animal Handling. Horses that fail their save are afraid and flee in fear for 1d4+1 rounds. Once the fear is over, the horse will refuse to approach the Camel unless the rider makes an Animal Handling check with a DC equal to 15 + Camel Archer Level + Ranks in Animal Handling.


Saddleback: May take 10 on ride checks even when not normally able to do so with your mount.


Camel Affinity: You may take a 10 on Animal Handling checks with your mount even when normally not able to do so.


Improved Mounted Archery: The archer is equally at home firing mounted or dismounted. Penalties firing while mounted are reduced to 0 if you are making a double move and -2 while running.


Expert Forage: You may take a 10 on survival checks even when you are not normally able to.


Expert Mounted Archery: You are more at home mounted than on foot, and your martial abilities demonstrate this. You gain a +2 to hit and damage when firing a short or longbow while mounted.

× Level Bonus HD Natural Armor Adj. Str/Dex/Int Bonus Bonus Tricks Special
1 +1 +0 +0 +1 +5 Base Speed
2 +1 +2 +1 +2
3 +2 +2 +1 +3 +5 Base Speed
4 +2 +4 +2 +4
5 +3 +4 +2 +5 Mettle