Egg's Character Sheet (Pathfinder)

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Wizard 9

Character Stats
Egg.JPG
Level 9
Race Human
Class Wizard 9
Armor None
Weapon(s) Short Sword
Hometown Sherdam, Ubrekt;
Wtherias, Alexia
Worth Pointing Out -> Wizards can scribe spells into a spellbook. Any spell in his spellbook he can make as a scroll or a potion on the cheap. Also: LE is carrying around pouches (plural) full of scrolls. Given the Odessan wizard's spellbook.

Attributes

Primary

Strength 10 (+0)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 20 (+5) [+2 Race; 4th, 8th Level Attribute Bonus]
Wisdom 8 (-1)
Charisma 14 (+2)

Secondary

Hit Points    64   
Armor Class 11 +1 dex bonus
Base Attack Bonus +4
Initiative +1
Base Speed 30 ft.
Fort Save +5 +3 wizard , +2 stat
Reflex +6 +3 wizard, +1 stat, +2 familiar
Will Save +5 +6 wizard, -1 stat

Feats and Abilities

Purchased Feats

  • Human: Prodigy (Prof:Gambler & Prof: Scribe)
  • Lvl 1: Open Minded [1 Skill Point/HD]
  • Lvl 3: Skill Focus (Linguistics)
  • Lvl 5: Skill Focus (Knowledge: Arcana)
  • Lvl 7: Brew Potion
  • Lvl 9: Craft Wonderous Item

Class Feats

  • Proficiency (Weapon): Simple
  • Proficiency (Armor): Light
  • Wiz 1: Scribe Scroll
  • Wiz 5: Extend Spell [+1 Spell Level, Doubles Spell Duration] (May be added to scrolls or potions)
  • Familiar: Tiberius the Weasel

Languages

  • Hakani (B)
  • Ubrekti (I)
  • Old Ubrekti
  • Dwarven
  • Flannarian
  • Gnomish
  • Hakani
  • Odessan
  • Old Petaran
  • Petaran
  • Sidhe


Skills

Skill    Bonus    Bonus Derivation
Appraise +15 7 ranks, +5 stat, +3 Class Skill
Bluff +10 8 ranks, +2 stat
Diplomacy +15 10 ranks, +4 stat
Fly +5 1 ranks, +1 stat, +3 Class Skill
Handle Animal +3 1 ranks, +2 stat
Know: Arcana +20 9 ranks, +5 stat, +3 Class
Know: Dungeon +10 2 ranks, +5 stat, +3 Class
Know: Eng +10 2 ranks, +5 stat, +3 Class
Know: History +15 7 ranks, +5 stat, +3 Class
Know: Local +10 2 ranks, +5 stat, +3 Class
Know: Nobles +10 2 ranks, +5 stat, +3 Class
Know: Planes +10 2 ranks, +5 stat, +3 Class
Know: Religion +10 2 ranks, +5 stat, +3 Class
Lingustics +20 9 ranks, +5 stat, +3 Skill Focus, +3 Class
Perception +5 6 ranks, -1 stat
Prof: Gambler +10 6 ranks, -1 Wis, +2 Prodigy, +3 Class
Prof: Scribe +10 6 ranks, -1 Wis, +2 Prodigy, +3 Class
Ride +4 3 ranks, +1 stat
Spellcraft +15 7 ranks, +5 stat, +3 Class
Use Magic Device +10 4 ranks, +2 stat, +1 Dangerously Curious, +3 Class

Spellbook

Spell Slots

  • 0: 4 [DC 15]
  • 1: 5 (+1B) [DC 16]
  • 2: 4 (+1B) [DC 17]
  • 3: 3 (+1B) [DC 18]
  • 4: 2 (+1B) [DC 19]
  • 5: 1 (+1B) [DC 20]

Cantrips

  • Focused Strike
  • Coin of the Realm
  • Deftness
  • Heightened Sense
  • Fleeting Fame
  • Sharpen
  • Acid Splash: You fire a small orb of acid at the target dealing 1d3 points of acid damage.
  • Arcane Mark: This spell allows you to inscribe your personal rune or mark.
  • Bleed: You cause a living creature that is below 0 hit points but stabilized to resume dying.
  • Dancing Lights: You create up to four lights that resemble lanterns or torches.
  • Daze: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.
  • Detect Magic: You detect magical auras.
  • Detect Poison: You determine whether a creature, object, or area has been poisoned or is poisonous.
  • Disrupt Undead: You direct a ray of positive energy dealing 1d6 points of damage to Undead.
  • Flare: This cantrip creates a burst of light.
  • Ghost Sound: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.* Light: This spell causes a touched object to glow like a torch.
  • Mage Hand: You point your finger at an object and can lift it and move it at will from a distance.
  • Mending: This spell repairs damaged objects, restoring 1d4 hit points to the object.
  • Message: You can whisper messages and receive whispered replies.
  • Open/Close: You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container.
  • Prestidigitation: Prestidigitations are minor tricks that novice spellcasters use for practice.
  • Ray of Frost: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.
  • Read Magic: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
  • Resistance: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
  • Spark: Ignites flammable objects. PFAPG
  • Touch of Fatigue: You channel negative energy through your touch, fatiguing the target.

Level One

  • Wall of Smoke (R)
  • Empathy (R)
  • Friendsight
  • Alarm: Alarm creates a subtle ward on an area you select.
  • Animate Rope: You can animate a nonliving rope-like object.
  • Ant Haul: Triples carrying capacity of a creature. PFAPG
  • Burning Hands: A cone of searing flame shoots from your fingertips dealing (min(5,Caster Level))d4 points of fire damage to any creature in the effect area.
  • Cause Fear: The affected creature becomes frightened.
  • Charm Person: This charm makes a humanoid creature regard you as its trusted friend and ally.
  • Chill Touch: A touch from your hand, which glows with blue energy, disrupts the life force of living creatures dealing 1d6 points of damage.
  • Color Spray: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
  • Comprehend Languages: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
  • Crafter's Curse: Subject takes -5 on Craft skill checks. PFAPG
  • Crafter's Fortune: Subject gains +5 on next Craft check. PFAPG
  • Dancing Lantern: Animates a lantern that follows you. PFAPG
  • Detect Secret Doors: You can detect secret doors, compartments, caches, and so forth.
  • Detect Undead: You can detect the aura that surrounds undead creatures.
  • Disguise Self: You make yourself--including clothing, armor, weapons, and equipment--look different.
  • Endure Elements: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
  • Enlarge Person: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8.
  • Erase: Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces.
  • Expeditious Excavation: Moves 5-ft. cubes of earth. PFAPG
  • Expeditious Retreat: This spell increases your base land speed by 30 feet.
  • Feather Fall: The affected creatures or objects fall slowly.
  • Floating Disk: You create a slightly concave, circular plane of force that follows you about and carries loads for you.
  • Grease: A grease spell covers a solid surface with a layer of slippery grease.
  • Hold Portal: This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone.
  • Hydraulic Push: Wave of water bull rushes an enemy. PFAPG
  • Identify: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession.
  • Jump: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps.
  • Mage Armor: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
  • Magic Aura: You alter an item's aura so that it registers to detect spells as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify.
  • Magic Missile: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
Magic Weapon: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
  • Protection from Evil: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
  • Protection from Law: This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures.
  • Reduce Person: This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8.
  • Shield: Shield creates an invisible shield of force that hovers in front of you.
  • Shocking Grasp: Your successful melee touch attack deals (min(5,Caster Level))d6 points of electricity damage per caster level (maximum 5d6).
  • Unseen Servant: An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command.

Level Two

Level Three

  • Lightning Bolt
  • Heroism
  • Nondetection
  • Secret Page
  • Dispel Magic

Level Four

  • Detect Scrying
  • Stoneskin

Cool Items

Egg's Expanded Library Bag

  • Up-Traded from a desperate refugee.
  • He will not willingly empty it.
  • Type II Bag of Holding (500 lbs. maximum)
  • Full of Books
  • Allows +4 circumstance bonus on Knowledge checks when taking a 20. (aka Doing Research)

Egg's Enchanted Goggles

  • Enchanted by a desperate refugee.
  • Based on Gnomish Designs
  • Magnifying Lenses
    • Helpful reading (and forging) documents
    • +2 to Forgery, Appraise, and Decipher Script Checks when taking a 20.

Earring of Competence

  • +1 to Int Skills
  • 1/day : Fox Cunning

Tiberius the Weasel

Familiar Benefits (level 7):

  • HP: 27
  • 9 INT
  • +4 Natural Armor
  • Alertness; improved evasion; share spells; empathic link deliver touch spells; speak with master; speak with weasels (& minks, polecats, ermines, skunks, wolverines, badgers)
Size/Type   Tiny Animal
Hit Dice ??? (27hp)
Initiative +2
Speed 20 ft., climb 20 ft.
Armor Class 18 (+2 size, +2 dex, +4 natural familiar)
Base Attack/Grapple +3/-9
Attack bite +7 1d3-4
Special Attack attach
Special Qualities low-light vision, scent, share spells, empathic link, deliver touch spells, speak with master, speak with own kind
Saves fort +4, ref +6, will +8
Attributes str 3, dex 15, con 10, int 9, wis 12, cha 5
Skills* balance +12, climb +10, escape artist +4, hide +11, move silently +8, spot +3
Feats agile, alertness, improved evasion, weapon finesse
  • For all skills where Egg has ranks, Tiberius has those skill ranks with his own ability modifiers.