Difference between revisions of "Fenefeld Fighters Quest Notes 2012-08-11"

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== Prologue ==
 
== Prologue ==
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An attempt was made on the life of Lortlen, the Warden of the Episcopacy. The man who attempted to kill him escaped but was captured in a town in the Tero duchy. The leaders of [[Fenefeld]] have hand-picked a group of adventurers in the city who have little to no political ties to the city. They include {{Ulric}} Halgrog, a war cleric who has traveled from [[Gildenhome]], {{Madari}} Baratz who has proven herself recently as a sorceress, {{Ivo}} Mordred who is a rogue trying to prove he is worthy of his famous family's name, {{Cade}} who is a hobo but has shown great ability, and two members of the town guard named Moglan and Hvug.
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== Questing ==
 
== Questing ==
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The party sets out for the town and stops at a little tavern along the way. After grabbing some ales (or water, as is the case for {{Cade}}), the party continues on toward Harken. 
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===Hearkening to Harken===
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The party makes camp. {{Ulric}} offers to a watch, as does the rest of the party except {{Madari}}.
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{{Ivo}} tumbles up into a tree and is complemented by Hvug on his great vantage point.
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{{Madari}} releases {{Dominic}} to eat mosquitoes and help keep watch before taking out her bedroll, curling up into a ball, and going to sleep.
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{{Ivo}} ties himself on to the tree so he doesn't fall as he dozes.
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The night passes uneventfully.
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{{newday}}
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The party awakens and {{Ivo}} successfully untangles himself from the tree.
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They trek forward, past a small logging village.
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The woods are getting thicker and Hvug recommends bypassing and going around the trees. Moglin concurs, though clearly he's been hitting the ale too hard.
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The day passes without event and the party keeps watch as they did previously.
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{{Ivo}} decides to sleep under the tree rather than in it.
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The night also passes without event.
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{{newday}}
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The party presses forward to Harken.
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Revision as of 00:23, 12 August 2012

Characters involved: IvoToken.PNG Ivo, MadariToken.PNG Madari, UlricToken.PNG Ulric, CadeToken.PNG Cade


Prologue

An attempt was made on the life of Lortlen, the Warden of the Episcopacy. The man who attempted to kill him escaped but was captured in a town in the Tero duchy. The leaders of Fenefeld have hand-picked a group of adventurers in the city who have little to no political ties to the city. They include UlricToken.PNG Ulric Halgrog, a war cleric who has traveled from Gildenhome, MadariToken.PNG Madari Baratz who has proven herself recently as a sorceress, IvoToken.PNG Ivo Mordred who is a rogue trying to prove he is worthy of his famous family's name, CadeToken.PNG Cade who is a hobo but has shown great ability, and two members of the town guard named Moglan and Hvug.


Questing

The party sets out for the town and stops at a little tavern along the way. After grabbing some ales (or water, as is the case for CadeToken.PNG Cade), the party continues on toward Harken.


Hearkening to Harken

The party makes camp. UlricToken.PNG Ulric offers to a watch, as does the rest of the party except MadariToken.PNG Madari. IvoToken.PNG Ivo tumbles up into a tree and is complemented by Hvug on his great vantage point. MadariToken.PNG Madari releases  DominicToken.PNG Dominic to eat mosquitoes and help keep watch before taking out her bedroll, curling up into a ball, and going to sleep. IvoToken.PNG Ivo ties himself on to the tree so he doesn't fall as he dozes. The night passes uneventfully.

NewDay.jpg
New Day Begins
NewDay.jpg

The party awakens and IvoToken.PNG Ivo successfully untangles himself from the tree. They trek forward, past a small logging village. The woods are getting thicker and Hvug recommends bypassing and going around the trees. Moglin concurs, though clearly he's been hitting the ale too hard. The day passes without event and the party keeps watch as they did previously. IvoToken.PNG Ivo decides to sleep under the tree rather than in it. The night also passes without event.

NewDay.jpg
New Day Begins
NewDay.jpg


The party presses forward to Harken.





                                     GAME ADJOURNED


Final GM message

In-Character Awards

Reason
+ Number 
Experience Points
Recipients:
ALL


Out-Of-Character Awards