Fenn Lynrick

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Fenn Lynrick is the former Captain of the Wydmoor merchant district for Edrell Odenthorpe's City Guard. Lynrick is a relative newcomer to Wydmoor, and was appointed by Edrell when he assumed the Sheriff's office. He is fairly lax about enforcing laws in the merchant district, particularly in regards to collecting taxes for the Mayor and preventing smugglers. In fact, he is rumored to be an active smuggler and ally to Wydmoor's organized crime organizations. However, he does an excellent job curbing beggars, burglaries, and muggings in the merchant district, and is relatively popular.

After the Wydmoor Fire of 1400, and the subsequent breakdown in relations between the Thieves' Guild and Edrell Odenthorpe, Fenn was exposed as an operative for the Thieves' Guild, although what rank and influence he holds in the organization is yet unknown. He is currently acting as the Thieves' Guild liaison in the War Room, and has promised to assist in supplying the city through his smuggling channels once the Silverwalkers are able to deal with the Orc/Lizardfolk/Dragon Turtle problem.

Fenn Lynrick

Personality Profile (From Germain's Notes)

Fenn appears to be a relentlessly upbeat and positive individual, quick with a smile or joke. However, this friendly demeanor only barely covers up his sadistic brand of sociopathy. Dangerous, and takes joy in using needlessly horrific acts of violence for purposes of intimidation. He also generally seems to be tremendously lazy, self-serving, and undisciplined, although his long chain of successes in the name of his organization suggest that at least two of traits are perhaps an elaborate ruse.

Player Notes

  • Seems quick to take credit for other's work, and may be insecure about his position
  • Very cagey dude