Difference between revisions of "Field Marshall (3.5)"

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'''Description:''' Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear -  lead by men trained in tactics, strategy, and leadership: the Field Marshall
 
'''Description:''' Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear -  lead by men trained in tactics, strategy, and leadership: the Field Marshall
 
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'''Prerequisites:''' BaB: +5, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks, Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks
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'''Prerequisites:''' BaB: +6, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks, Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks
 
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'''Hit Dice: d8'''
 
'''Hit Dice: d8'''

Revision as of 14:58, 11 December 2010

Description: Odessa is the preeminent Human kingdom on the mainland, despite having no large scale or professional army to speak of until the recent past. Instead, when war comes, it relies on the spirit of the Odessan people - as well as their proficiency in longbow and longspear - lead by men trained in tactics, strategy, and leadership: the Field Marshall

Prerequisites: BaB: +6, Leadership Feat, Diplomacy: 4 Ranks, Intimidate: 4 Ranks, Knowledge (Geography): 2 ranks, Knowledge (Nobility): 2 Ranks, Knowledge (History): 2 Ranks

Hit Dice: d8

Skill Points: 4+INT

Class Skills: Climb, Diplomacy, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (Nobility), Knowledge (History), Knowledge (Geography), Listen, Ride, Spot, Sense Motive, Speak Language, Spot, Survival, Swim, Use Rope

× Level BaB Fort Ref Will Ability
1 +1 +2 +0 +2 Heroic Rally, Commanding Presence (Skill Checks)
2 +2 +3 +0 +3 Improved Leadership, Commanding Presence (Saves and Init)
3 +3 +3 +1 +3 Keen Awareness, Commanding Presence (AC)
4 +4 +4 +1 +4 Commanding Presence (Hit/Damage Rolls), Commanding Presence Range Doubles
5 +5 +4 +2 +4 Inspiration



Heroic Rally (EX) : May cast Remove Fear as a caster equal to twice your Field Marshall class level, and may do so a number of times per day equal to your Field Marshall class level, to a maximum number of uses per day equal to your charisma modifier.

Commanding Presence (EX) : Allies within 10 feet gain a +1 morale bonus for the listed rolls or stats.

Improved Leadership : Adds +2 to your leadership score.

Keen Awareness : Add your INT bonus to your DEX modifier for Armor Class.

Inspiration : Commanding Presence bonuses increase to +2 for allies within 10 feet of Field Marshall.