Difference between revisions of "Germain's Character Sheet"

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(Class)
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==Attributes==
 
==Attributes==
*Strength: 10
+
 
*Dexterity: 12
+
===Primary===
*Constitution: 12
+
{|
*Intelligence: 14
+
|Strength||  ||10
*Wisdom: 14
+
|-
*Charisma: 15
+
|Dexterity||  ||12
 +
|-
 +
|Constitution||  ||12
 +
|-
 +
|Intelligence||  ||14
 +
|-
 +
|Wisdom||  ||14
 +
|-
 +
|Charisma||  ||15
 +
|}
 +
 
 +
===Secondary===
 +
{|
 +
|Hit Points||  ||32||  ||
 +
|-
 +
|Armor Class||||17||||+3 studded leather, +1 dex bonus, +1 insightful defense, +2 [[Barbarian King's Buckler|shield]]
 +
|-
 +
|Base Attack Bonus||||+3||||
 +
|-
 +
|Base Speed||||30 ft.||||
 +
|-
 +
|Fort Save||||+4||||+1 professional 3, +2 ranger 1, +1 stat
 +
|-
 +
|Reflex Save||||+6||||+3 professional 3, +2 ranger 1, +1 stat
 +
|-
 +
|Will Save||||+5||||+3 professional 3, +2 stat
 +
|}
  
 
==Feats and Abilities==
 
==Feats and Abilities==
==Languages==
 
*Ubrekti
 
*Flannari
 
*Fresian
 
  
===Purchased===
+
===Purchased Feats===
 
*Persuader (+2 bluff, +2 intimidate)
 
*Persuader (+2 bluff, +2 intimidate)
 
*Investigator (+2 search, +2 gather information)
 
*Investigator (+2 search, +2 gather information)
Line 20: Line 42:
 
*Negotiator (+2 diplomacy, +2 sense motive)
 
*Negotiator (+2 diplomacy, +2 sense motive)
  
===Class===
+
===Class Feats===
 
*Armor Proficiency: Light, Medium
 
*Armor Proficiency: Light, Medium
 
*Shield Proficiency: Small, Large
 
*Shield Proficiency: Small, Large
Line 28: Line 50:
 
*Track
 
*Track
 
*Wild Empathy
 
*Wild Empathy
 +
 +
===Languages===
 +
*Ubrekti
 +
*Flannari
 +
*Fresian
  
 
==Skills==
 
==Skills==
Line 71: Line 98:
 
|Survival||||4||||2 ranks, +2 stat
 
|Survival||||4||||2 ranks, +2 stat
 
|}
 
|}
 +
 +
==Notable Equipment==
 +
===[[Barbarian King's Buckler]]===
 +
* +1 buckler
 +
* when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow
 +
* any arrows passing within 10' the wielder are rerouted to him
 +
 +
===Absolutely Fabulous Earring of Competence===
 +
* +1 to intelligence skill checks
 +
* can be activated to cast Fox's Cunning, but skill bonus is lost for 24 hours
  
 
==Advancement==
 
==Advancement==

Revision as of 19:11, 25 January 2010

Attributes

Primary

Strength    10
Dexterity    12
Constitution    12
Intelligence    14
Wisdom    14
Charisma    15

Secondary

Hit Points    32   
Armor Class 17 +3 studded leather, +1 dex bonus, +1 insightful defense, +2 shield
Base Attack Bonus +3
Base Speed 30 ft.
Fort Save +4 +1 professional 3, +2 ranger 1, +1 stat
Reflex Save +6 +3 professional 3, +2 ranger 1, +1 stat
Will Save +5 +3 professional 3, +2 stat

Feats and Abilities

Purchased Feats

  • Persuader (+2 bluff, +2 intimidate)
  • Investigator (+2 search, +2 gather information)
  • Knowledgeable (+1 all knowledge skills)
  • Combat Expertise
  • Negotiator (+2 diplomacy, +2 sense motive)

Class Feats

  • Armor Proficiency: Light, Medium
  • Shield Proficiency: Small, Large
  • Weapon Proficiency: Simple, Martial
  • Insightful Defense
  • Favored Enemy: Human
  • Track
  • Wild Empathy

Languages

  • Ubrekti
  • Flannari
  • Fresian

Skills

Skill    Bonus    Bonus Derivation
Bluff 10 6 ranks, +2 stat, +2 persuader
Diplomacy 14 6 ranks, +2 stat, +2 negotiator, +4 syn (bluff, sm)
Gather Info 10 6 ranks, +2 stat, +2 investigator
Handle Animal 7 5 ranks, +2 stat
Intimidate 9 3 ranks, +2 stat, +2 persuader, +2 syn (bluff)
Knowledge (Geography) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (History) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Local, Home) 8 4 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Local, Ubrekt City) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Local, Wydmoor) 9 5 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Nature) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Nobility) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Religion) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Listen 8 6 ranks, +2 stat
Ride 6 3 ranks, +2 syn (ha) +1 stat
Search 9 5 ranks, +2 stat, +2 investigator
Sense Motive 10 6 ranks, +2 stat, +2 negotiator
Spot 8 6 ranks, +2 stat
Survival 4 2 ranks, +2 stat

Notable Equipment

Barbarian King's Buckler

  • +1 buckler
  • when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow
  • any arrows passing within 10' the wielder are rerouted to him

Absolutely Fabulous Earring of Competence

  • +1 to intelligence skill checks
  • can be activated to cast Fox's Cunning, but skill bonus is lost for 24 hours

Advancement

Starting Feats: Persuader, Combat Expertise

Level 1: Professional 1

  • Bonus Feat: Knowledgeable
  • 4 Bluff
  • 4 Diplomacy
  • 4 Gather Info
  • 4 Knowledge (Local, Wydmoor)
  • 4 Knowledge (Local, Home)
  • 2 Knowledge (Local, Ubrekt City)
  • 2 Knowledge (Nobility)
  • 2 Knowledge (Religion)
  • 2 Knowledge (Geography)
  • 2 Knowledge (History)
  • 4 Listen
  • 2 Search
  • 4 Sense Motive
  • 4 Spot

Level 2: Professional 2

  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 2 Intimidate
  • 1 Listen
  • 2 Ride
  • 1 Search
  • 1 Sense Motive
  • 1 Spot

Level 3: Professional 3

  • Level Feat: Negotiator
  • Bonus Feat: Investigator
  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Intimidate
  • 1 Knowledge (Local, Wydmoor)
  • 1 Listen
  • 1 Ride
  • 2 Search
  • 1 Sense Motive
  • 1 Spot

Level 4: Ranger 1

  • Level Stat Bonus: Charisma
  • 5 Handle Animal
  • 2 Knowledge (Nature)
  • 2 Survival