Difference between revisions of "Limbo Gnome"

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(Notable Equipment)
(Level 1 (3/day) DC: 15)
 
(10 intermediate revisions by the same user not shown)
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===Primary===
 
===Primary===
 
{|
 
{|
|Strength||  ||10 (+0)
+
|Strength||  ||12 (+1)
 
|-
 
|-
 
|Dexterity||  ||14 (+2)
 
|Dexterity||  ||14 (+2)
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|Wisdom||  ||10 (+0)
 
|Wisdom||  ||10 (+0)
 
|-
 
|-
|Charisma||  ||11 (+0)  
+
|Charisma||  ||9 (-1)  
 
|}
 
|}
  
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|Hit Points||  ||20||  ||8 + 2 + 8 + 2  
 
|Hit Points||  ||20||  ||8 + 2 + 8 + 2  
 
|-
 
|-
|Armor Class||||18||||10 + 4 Armor + 1 Shield + 2 Dex + 1 Size
+
|Armor Class||||18||||10 + 4 Armor + 1 Shield + 2 Dex + 1 Size <b>(+4 vs. Giants)</b>
 
|-
 
|-
 
|Base Attack Bonus||||+1||||
 
|Base Attack Bonus||||+1||||
Line 57: Line 57:
  
 
===Class Abilities===
 
===Class Abilities===
*Arcane Pool
+
*Arcane Pool[http://www.d20pfsrd.com/classes/base-classes/magus#TOC-Arcane-Pool-Su-]
*Cantrips
+
 
*Spell Combat[http://www.d20pfsrd.com/classes/base-classes/magus#TOC-Spell-Combat-Ex-]
 
*Spell Combat[http://www.d20pfsrd.com/classes/base-classes/magus#TOC-Spell-Combat-Ex-]
 
*Spellstrike[http://www.d20pfsrd.com/classes/base-classes/magus#TOC-Spellstrike-Su-]
 
*Spellstrike[http://www.d20pfsrd.com/classes/base-classes/magus#TOC-Spellstrike-Su-]
 +
*Cantrips
  
 
===Racial Abilities===
 
===Racial Abilities===
Line 74: Line 74:
 
*Gnome Magic  
 
*Gnome Magic  
 
**+1 DC to Illusions
 
**+1 DC to Illusions
**1/day: dancing lights, ghost sound, prestidigitation, speak with animals
+
**<strike>1/day: dancing lights, ghost sound, prestidigitation, speak with animals</strike>
  
 
===Languages===
 
===Languages===
Line 100: Line 100:
 
|Stealth||||+8||||2 ranks, +2 stat, +4 size
 
|Stealth||||+8||||2 ranks, +2 stat, +4 size
 
|-
 
|-
|Swim||||+4||||1 rank, +3 stat
+
|Swim||||+4||||1 rank, +3 class skill
 
|-
 
|-
|Use Magic Device||||+5||||2 ranks, +3 stat
+
|Use Magic Device||||+4||||2 ranks, +3 class skill, -1 stat
 +
|-
 +
|Diplomacy||||-3||||0 Ranks, -1 Stat, -2 Flaw
 +
|-
 +
|Bluff||||-3||||0 Ranks, -1 Stat, -2 Flaw
 
|}
 
|}
 
  
 
==Spellbook (Must Prepare)==
 
==Spellbook (Must Prepare)==
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===Level 1 (3/day) DC: 15===
 
===Level 1 (3/day) DC: 15===
* Chill Touch
+
* Chill Touch [http://paizo.com/pathfinderRPG/prd/spells/chillTouch.html]
* Corrosive Touch
+
* Corrosive Touch [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/corrosiveTouch.html]
* Frostbite
+
* Frostbite [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/frostbite.html]
* Expeditious Retreat
+
* Expeditious Retreat [http://paizo.com/pathfinderRPG/prd/spells/expeditiousRetreat.html]
* Longshot
+
* Longshot [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/longshot.html]
* Returning Weapon
+
* Returning Weapon [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/returningWeapon.html]
* Reduce Person
+
* Reduce Person [http://paizo.com/pathfinderRPG/prd/spells/reducePerson.html]
* True Strike
+
* True Strike [http://paizo.com/pathfinderRPG/prd/spells/trueStrike.html]
  
 
==Notable Equipment==
 
==Notable Equipment==
 
===Masterwork Trident===
 
===Masterwork Trident===
* '''+2 Melee / +4 Thrown'''
+
* '''+3 Melee / +4 Thrown'''
* '''1d6 (P) / 20 x 2'''
+
* '''1d6 + STR (P) / 20 x 2'''
 
* '''10' Thrown Range'''
 
* '''10' Thrown Range'''
 
* +1 Enhancement Bonus to hit (included)
 
* +1 Enhancement Bonus to hit (included)
 +
*<i>Brace</i> vs. Charge
  
 
===Masterwork Leather Lamellar===
 
===Masterwork Leather Lamellar===
 
* Light Armor
 
* Light Armor
* Not Metal
 
 
* +4 Armor AC, +3 Max Dex, -1 Armor Check (Reduced to 0 by trait)
 
* +4 Armor AC, +3 Max Dex, -1 Armor Check (Reduced to 0 by trait)
  

Latest revision as of 17:45, 29 January 2012

Pathfinder Ruleset

Classes/Levels: Magus 2 (Favored Class)
Race: Wild Gnome
Alignment: N
Origin: The Scar
Residence: The Scar

Attributes

Primary

Strength    12 (+1)
Dexterity    14 (+2)
Constitution    14 (+2)
Intelligence    18 (+4)
Wisdom    10 (+0)
Charisma    9 (-1)

Secondary

Hit Points    20    8 + 2 + 8 + 2
Armor Class 18 10 + 4 Armor + 1 Shield + 2 Dex + 1 Size (+4 vs. Giants)
Base Attack Bonus +1
Initiative +2
Base Speed 20 ft. (Base)
Fort Save +5 +3 Magius, +2 Con
Reflex Save +2 +0 Magius, +2 Dex
Will Save +3 +3 Magius
Concentration +12 Caster Level + 4 Int + 4 Feat + 2 Trait
Arcane Pool 5 1 Level + 4 Int

Feats and Abilities

Purchased Feats

  • FLAW: Tactless (-2 to Diplomacy and Bluff)
  • Bonus: Extra Traits
    • Armor Expert (Lower Armor Check Penalty by 1)
    • Focused Mind (+2 Concentration)
  • Lvl 1: Combat Casting

Class Abilities

  • Arcane Pool[1]
  • Spell Combat[2]
  • Spellstrike[3]
  • Cantrips

Racial Abilities

  • Size Small
  • Slow Speed
  • Low-Light Vision
  • Defensive Training (+4 dodge AC vs Giants)
  • Hatred (+1 to hit reptilian and goblinoid humanoids)
  • Illusion Resistance (+2 racial saving throw vs Illusion)
  • Keen Senses (+2 Perception)
  • Obsessive (One Craft/Profession at +2)
  • Weapon Familiarity
  • Gnome Magic
    • +1 DC to Illusions
    • 1/day: dancing lights, ghost sound, prestidigitation, speak with animals

Languages

  • Gnomish
  • Dwarven
  • Giant
  • Orc
  • Goblin
  • Kobold

Skills

Skill    Bonus    Bonus Derivation
Acrobatics +4 2 rank, +2 Dex
Climb +4 1 rank, +3 Class Skill
Knowledge (Arcana) +9 2 rank, +4 stat, +3 class skill
Perception +4 2 ranks, +2 Racial
Spellcraft +9 2 ranks, +4 stat, +3 class skill
Stealth +8 2 ranks, +2 stat, +4 size
Swim +4 1 rank, +3 class skill
Use Magic Device +4 2 ranks, +3 class skill, -1 stat
Diplomacy -3 0 Ranks, -1 Stat, -2 Flaw
Bluff -3 0 Ranks, -1 Stat, -2 Flaw

Spellbook (Must Prepare)

Level 0 (4/day) DC: 14

  • Acid Splash
  • Arcane Mark
  • Dancing Lights
  • Daze
  • Detect Magic
  • Disrupt Undead
  • Flare
  • Ghost Sound
  • Light
  • Mage Hand
  • Open/Close
  • Prestidigitation
  • Ray of Frost
  • Read Magic
  • Spark

Level 1 (3/day) DC: 15

  • Chill Touch [4]
  • Corrosive Touch [5]
  • Frostbite [6]
  • Expeditious Retreat [7]
  • Longshot [8]
  • Returning Weapon [9]
  • Reduce Person [10]
  • True Strike [11]

Notable Equipment

Masterwork Trident

  • +3 Melee / +4 Thrown
  • 1d6 + STR (P) / 20 x 2
  • 10' Thrown Range
  • +1 Enhancement Bonus to hit (included)
  • Brace vs. Charge

Masterwork Leather Lamellar

  • Light Armor
  • +4 Armor AC, +3 Max Dex, -1 Armor Check (Reduced to 0 by trait)

Masterwork Buckler

  • +1 Shield AC (Lose Bonus when using Spell Combat)

Consumables

  • Potion of Cure Light Wounds (1d8+1)

Mundane Gear

  • Masterwork Backpack (+2 STR for Encumber)