Difference between revisions of "Mattsters of the Mattiverse Session 15"

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(Created page with "==...last episode== *Intimidated a hag, met some Geese, found a Swamp Temple, killed a huge frickin' troll, then three more crabby...")
 
(To the elf bros!)
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**It is ''slowed'' by fire, which the two alchemists discover quickly and take full advantage of. They plug the door and throw a couple of bombs before advancing.
 
**It is ''slowed'' by fire, which the two alchemists discover quickly and take full advantage of. They plug the door and throw a couple of bombs before advancing.
 
**It hits hard, but luckily gets no full attacks. Judicious application of claws, teeth, arrows and fire makes short work of it.
 
**It hits hard, but luckily gets no full attacks. Judicious application of claws, teeth, arrows and fire makes short work of it.
***Russ discovers (through taste?) that the bodies making up the golem are half-elven, and we somehow know that these are the bodies of the people forced to dig this tomb.
+
***Russ discovers (heal check) that the bodies making up the golem are half-elven, and we somehow know that these are the bodies of the people forced to dig this tomb.
 
**Requisite searching turns of an elven curve blade, that turns out to be magical.
 
**Requisite searching turns of an elven curve blade, that turns out to be magical.
 +
*** +1 Spell Storing Elven Curved Blade
 
*Session ends here
 
*Session ends here
  

Revision as of 08:59, 23 May 2016

...last episode

  • Intimidated a hag, met some Geese, found a Swamp Temple, killed a huge frickin' troll, then three more crabby hags

To the elf bros!

  • The party rests up. Gokar learns lesser restoration and promptly uses it on himself.
  • They set off West, and get to the area of the cave just as night is falling
    • Russ is able to find, after a quick search, some suspiciously piled rocks!
  • They dig the rocks, and as soon as an opening is wide enough, glyphs are set off.
    • The first one is shrugged off.
    • Inside are a steady progression of daises, creating wide stairs that slowly go up and into the mountain
    • A little ways in are two more. Edi dispels one, the other goes off without doing anything
    • A bit in, there's another glyph behind a cubby. It gives Apt bubonic plague.
    • Further in, there's a cliff. Russ climbs to the top and sets off a Symbol of Pain, which hits both Gokar and Apt
  • There is a deep chasm on the other side. The party hears water at the bottom.
    • Inspecting the ledges, Russ notices that one side is rigged to collapse.
    • He uses a jump extract and takes 10. Gokar has no trouble
  • A water elemental appears!
    • Apt blows the horn
    • Gokar rushes in to engage, and Russ follows
    • Edi uses a jump potion to get across so he can do what he does.
    • The elemental goes down, but then shadows appear. They smack Gokar and Russ, hitting both for strength damage
    • Edi's channels get pitiful rolls, but still do steady damage. Spiritual weapon does steady stuff
    • Two wights join the fray, just as the shadows start to go down. Terrible, terrible puns ensue
    • Two more shadows join in just as one of the wights is taken care of, and one of those manages to score another blow on Gokar
    • Two more wights come in just as the party is working down the shadows
    • Eventually all down but two, one of those is not in threat so he bolts. The group smacks down the remainder and give a slight chase, but don't go all the way, because they are in terrible shape.
  • The party carefully retreats to regroup and rest.
    • One night's rest and bunches of restorations later, they're in much in better shape. They resume exploration
    • The Symbol of Pain is still there. Russ shrugs it off, and covers it with the tapestry from the Monastery. After waiting a while, they have successfully nullified its effects
  • Exploration North reveals some minor treasure behind a hidden door, and tombs. There is also a closed door, with a zombie inside. It died in seconds.
  • Exploration South reveals another hidden door, which explodes open! It does minor damage, but contained inside is a flesh golem!
    • It is slowed by fire, which the two alchemists discover quickly and take full advantage of. They plug the door and throw a couple of bombs before advancing.
    • It hits hard, but luckily gets no full attacks. Judicious application of claws, teeth, arrows and fire makes short work of it.
      • Russ discovers (heal check) that the bodies making up the golem are half-elven, and we somehow know that these are the bodies of the people forced to dig this tomb.
    • Requisite searching turns of an elven curve blade, that turns out to be magical.
      • +1 Spell Storing Elven Curved Blade
  • Session ends here

Awards

  • 25xp to slitherrr for remembering those jump potions he made
  • 1600xp undead things
  • 400xp more undead things
  • absolutely zero xp for murdering a zombie behind a door
  • 150xp disarming the Symbol of Pain
  • 200 pre-alexandrian gold coins (50% markup if we can find a collector)
  • 5x fairly precious gems (100gp each)
  • 12x semi-precious gems (75 gp each)
  • 25xp to gokar for stumbling on the golem bug
  • 800 xp for a golem
  • +1 mithreal elven curve blade of spell-storing (11880 gp value)