Difference between revisions of "Notes for Game 2009-07-31"

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=== In Our Last Episode ===
 
=== In Our Last Episode ===
 
* They detect undead and evil and sense it. It's a mummy!
 
* They detect undead and evil and sense it. It's a mummy!
** Kimika gets an awesome turn undead roll (20) but it doesn't work.
+
** {{Kimika}} gets an awesome turn undead roll (20) but it doesn't work.
** Quin and Mose get hit with fear. Mose stands around for a lot longer than others.
+
** {{Quinalin}} and {{Mose}} get hit with fear. {{Mose}} stands around for a lot longer than others.
** Quin gets Mummy Rot smiley face token
+
** {{Quinalin}} gets Mummy Rot smiley face token
** After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
+
** After {{LE}} summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
 
** The mummy explodes and a wraith appears. Yay.
 
** The mummy explodes and a wraith appears. Yay.
 
PREVIOUS GAME ADJOURNED.
 
PREVIOUS GAME ADJOURNED.
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}}
 
}}
 
* We fight the wraith
 
* We fight the wraith
* Beetles run away, Al hits the wraith a few times with [[Pyre of Eidolon|fire sword]].
+
* Beetles run away, {{Al}} hits the wraith a few times with [[Pyre of Eidolon|fire sword]].
* Kimi successfully makes the wraith flee with a nice turn undead
+
* {{Kimika}} successfully makes the wraith flee with a nice turn undead
 
* Mummy left on the ground a crown and sword.
 
* Mummy left on the ground a crown and sword.
 
** Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know.
 
** Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know.
 
** Crown/etc could be as old as 2,000 years before Alexandria
 
** Crown/etc could be as old as 2,000 years before Alexandria
 
** Non-magic
 
** Non-magic
* Wraith comes back very angry and hits Al
+
* Wraith comes back very angry and hits {{Al}}
* Al hits back with his fire sword.  Al and Mose destroy the wraith.
+
* {{Al}} hits back with his fire sword.  {{Al}} and {{Mose}} destroy the wraith.
* Al takes 4 pts of charisma damage and 6 pts of con falls to the ground
+
* {{Al}} takes 4 pts of charisma damage and 6 pts of con falls to the ground
 
* Sudden XP calc (see final GM message)
 
* Sudden XP calc (see final GM message)
* Al and Quin are both diseased (from the mummy).  Heal spells aren't working on them! [DC 20 Caster Check Required]
+
* {{Al}} and {{Quinalin}} are both diseased (from the mummy).  Heal spells aren't working on them! [DC 20 Caster Check Required]
 
* All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler.
 
* All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler.
 
** On the south, there's a Conan-esque barbarian picture of a guy killing people
 
** On the south, there's a Conan-esque barbarian picture of a guy killing people
 
** On north wall, king kneeling before the guy (grovelling)  
 
** On north wall, king kneeling before the guy (grovelling)  
 
** On the west, a fresco of a crown and people throwing mounds of dirt on the crown
 
** On the west, a fresco of a crown and people throwing mounds of dirt on the crown
* Bastard sword is well-crafted with bronze/bone, it's magic [Currently with Quin]
+
* Bastard sword is well-crafted with bronze/bone, it's magic [Currently with {{Quinalin}}]
** Barbarian King's Bastard Sword is magical, but unidentified.
+
** Barbarian King's Bastard Sword is magical, and has been partially identified as a +2 Vicious Bastard Sword made of bronze (-1 to hit and damage). Identify indicates a second, locked, layer of enchantment that is as-yet unknown.  
 
* Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality  
 
* Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality  
 
** Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner.  
 
** Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner.  
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* Temperature is dropping rapidly, though.
 
* Temperature is dropping rapidly, though.
 
* People start taking damage from cold
 
* People start taking damage from cold
* Al goes unconscious!
+
* {{Al}} goes unconscious!
* Quin goes unconscious!
+
* {{Quinalin}} goes unconscious!
* Mose saves the day (and probably Quin's life) by calming Quin's warhorse.
+
* {{Mose}} saves the day (and probably {{Quinalin}}'s life) by calming {{Quinalin}}'s warhorse.
* We trek 16 hours in the cold, LE stays conscious but is unable to move. Germain goes unconscious.
+
* We trek 16 hours in the cold, {{LE}} stays conscious but is unable to move. {{Germain}} goes unconscious.
 
* We get to the edge of the landing, dog rider comes up to us and rides off.
 
* We get to the edge of the landing, dog rider comes up to us and rides off.
* He returns 5 minutes later. (Name: Maggr)
+
* He returns 5 minutes later. (Name: {{Maggr}})
* Bethnalay heals Al and Quin somewhat but does not have stuff memorized.
+
* {{Bethanalay}} heals {{Al}} and {{Quinalin}} somewhat but does not have stuff memorized.
 
* The party sleeps
 
* The party sleeps
 
{{newday}}
 
{{newday}}
* They go and see Bethnalay
+
* They go and see {{Bethanalay}}
* She cures Al and Quin of mummy rot.
+
* She cures {{Al}} and {{Quinalin}} of mummy rot.
* Kimika makes potions
+
* {{Kimika}} makes potions
* Mose confronts Al about something odd.
+
* {{Mose}} confronts {{Al}} about something odd.
 
* They kill time in town for a few days
 
* They kill time in town for a few days
** Mose, Kimmi, Germain, (and Quinn?) tend to the refugees
+
** {{Mose}}, Kimmi, {{Germain}}, (and {{Quinalin}}?) tend to the refugees
** Germain gossips with the masses and tells everyone how great the guards and bog wraiths are
+
** {{Germain}} gossips with the masses and tells everyone how great the guards and bog wraiths are
** Al officially ties the knot with his new fox friend (i.e. it's now his Animal Companion).
+
** {{Al}} officially ties the knot with his new fox friend (i.e. it's now his Animal Companion).
 
{{newday}}
 
{{newday}}
 
{{newday}}
 
{{newday}}
* They argue about the Bog Wraiths, Kimika casts Calm Emotions and calms Germain a bit. Mose and Germain both feel like they won the argument. (NEED CHATLOG LINK HERE)
+
* They argue about the Bog Wraiths, {{Kimika}} casts Calm Emotions and calms {{Germain}} a bit. {{Mose}} and {{Germain}} both feel like they won the argument. (NEED CHATLOG LINK HERE)
* Kimi is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.)
+
* {{Kimika}} is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.)
 
{{newday}}
 
{{newday}}
 
* They return to the ziggurat
 
* They return to the ziggurat
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** Room 12 and Room 11 have bronze doors
 
** Room 12 and Room 11 have bronze doors
 
** Some obsidian that is non-native is around
 
** Some obsidian that is non-native is around
* Mose breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins.
+
* {{Mose}} breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins.
* Mose gets cursed and Al gets cursed.
+
* {{Mose}} gets cursed and {{Al}} gets cursed.
* Mose's curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice)
+
* {{Mose}}'s curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice)
* Al's curse?
+
* {{Al}}'s curse?
* A ring on a finger was found. Mose picks it up. Nonmagical.
+
* A ring on a finger was found. {{Mose}} picks it up. Nonmagical.
* Party makes camp, Mose is feeling like crap because he got all cursed for no good reason.
+
* Party makes camp, {{Mose}} is feeling like crap because he got all cursed for no good reason.
 
GAME ADJOURNED.
 
GAME ADJOURNED.
  
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Image:Back at ziggurat.jpg|Back at the Ziggurat
 
Image:Back at ziggurat.jpg|Back at the Ziggurat
 
Image:This is the landing halfling.jpg|Halfling Landing
 
Image:This is the landing halfling.jpg|Halfling Landing
Image:Bethnalays chapel.jpg|Bethnalay's Chapel
+
Image:Bethnalays chapel.jpg|{{Bethanalay}}'s Chapel
 
Image:Overhead map halfling landing.jpg|Overhead map.
 
Image:Overhead map halfling landing.jpg|Overhead map.
 
Image:Full_ziggurat_map.jpg|Pretty much the entire Ziggurat ruins.
 
Image:Full_ziggurat_map.jpg|Pretty much the entire Ziggurat ruins.
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== Final GM message ==
 
== Final GM message ==
 
* Mid-game XP awards, 607+60
 
* Mid-game XP awards, 607+60
* Al and Mose got RP awards
+
* {{Al}} and {{Mose}} got RP awards
* Al got an achievement
+
* {{Al}} got an achievement
 
* 250xp for surviving together
 
* 250xp for surviving together
* Mose 100xp for disarming horse without killing it
+
* {{Mose}} 100xp for disarming horse without killing it
* Germaine and Mose get an achievement +25xp
+
* {{Germain}} and {{Mose}} get an achievement +25xp
* LE gets summon mastery XP for smiteevil animals +75xp
+
* {{LE}} gets summon mastery XP for smiteevil animals +75xp
* Kimika +50xp for feeding the refugees
+
* {{Kimika}} +50xp for feeding the refugees
* Al at death's door got 20xp for surviving mummy rot.
+
* {{Al}} at death's door got 20xp for surviving mummy rot.
* Dungeon explorer bonus for Al, Germain, Mose: +100xp
+
* Dungeon explorer bonus for {{Al}}, {{Germain}}, {{Mose}}: +100xp
* Role Playing Award : TIE - Mose and Germaine.
+
* Role Playing Award : TIE - {{Mose}} and {{Germain}}.
 
[[Category: Quest Notes]]
 
[[Category: Quest Notes]]
 
[[Category: Haversack]]
 
[[Category: Haversack]]
 +
[[Category:Silverwalkers]]

Latest revision as of 08:48, 24 April 2012

Questing

In Our Last Episode

  • They detect undead and evil and sense it. It's a mummy!
    • KimikaToken.PNG Kimika gets an awesome turn undead roll (20) but it doesn't work.
    • QuinalinToken.PNG Quinalin and MoseToken.PNG Mose get hit with fear. MoseToken.PNG Mose stands around for a lot longer than others.
    • QuinalinToken.PNG Quinalin gets Mummy Rot smiley face token
    • After LEToken.PNG LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
    • The mummy explodes and a wraith appears. Yay.

PREVIOUS GAME ADJOURNED.

This Episode

Date: 21st of Whitefall, 1400

Climate: Early November-like. Rain has changed into colder slush/sleet.

  • We fight the wraith
  • Beetles run away, AlToken.PNG Al hits the wraith a few times with fire sword.
  • KimikaToken.PNG Kimika successfully makes the wraith flee with a nice turn undead
  • Mummy left on the ground a crown and sword.
    • Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know.
    • Crown/etc could be as old as 2,000 years before Alexandria
    • Non-magic
  • Wraith comes back very angry and hits AlToken.PNG Al
  • AlToken.PNG Al hits back with his fire sword. AlToken.PNG Al and MoseToken.PNG Mose destroy the wraith.
  • AlToken.PNG Al takes 4 pts of charisma damage and 6 pts of con falls to the ground
  • Sudden XP calc (see final GM message)
  • AlToken.PNG Al and QuinalinToken.PNG Quinalin are both diseased (from the mummy). Heal spells aren't working on them! [DC 20 Caster Check Required]
  • All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler.
    • On the south, there's a Conan-esque barbarian picture of a guy killing people
    • On north wall, king kneeling before the guy (grovelling)
    • On the west, a fresco of a crown and people throwing mounds of dirt on the crown
  • Bastard sword is well-crafted with bronze/bone, it's magic [Currently with QuinalinToken.PNG Quinalin]
    • Barbarian King's Bastard Sword is magical, and has been partially identified as a +2 Vicious Bastard Sword made of bronze (-1 to hit and damage). Identify indicates a second, locked, layer of enchantment that is as-yet unknown.
  • Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality
    • Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner.
  • We leave and try to move people back to Halfling town
  • We notice the storm is dissipating!
  • Temperature is dropping rapidly, though.
  • People start taking damage from cold
  • AlToken.PNG Al goes unconscious!
  • QuinalinToken.PNG Quinalin goes unconscious!
  • MoseToken.PNG Mose saves the day (and probably QuinalinToken.PNG Quinalin's life) by calming QuinalinToken.PNG Quinalin's warhorse.
  • We trek 16 hours in the cold, LEToken.PNG LE stays conscious but is unable to move. GermainToken.PNG Germain goes unconscious.
  • We get to the edge of the landing, dog rider comes up to us and rides off.
  • He returns 5 minutes later. (Name:  MaggrToken.jpg Maggr)
  •  BethanalayToken.JPG Bethanalay heals AlToken.PNG Al and QuinalinToken.PNG Quinalin somewhat but does not have stuff memorized.
  • The party sleeps
NewDay.jpg
New Day Begins
NewDay.jpg
  • They go and see  BethanalayToken.JPG Bethanalay
  • She cures AlToken.PNG Al and QuinalinToken.PNG Quinalin of mummy rot.
  • KimikaToken.PNG Kimika makes potions
  • MoseToken.PNG Mose confronts AlToken.PNG Al about something odd.
  • They kill time in town for a few days
    • MoseToken.PNG Mose, Kimmi, GermainToken.PNG Germain, (and QuinalinToken.PNG Quinalin?) tend to the refugees
    • GermainToken.PNG Germain gossips with the masses and tells everyone how great the guards and bog wraiths are
    • AlToken.PNG Al officially ties the knot with his new fox friend (i.e. it's now his Animal Companion).
NewDay.jpg
New Day Begins
NewDay.jpg
NewDay.jpg
New Day Begins
NewDay.jpg
  • They argue about the Bog Wraiths, KimikaToken.PNG Kimika casts Calm Emotions and calms GermainToken.PNG Germain a bit. MoseToken.PNG Mose and GermainToken.PNG Germain both feel like they won the argument. (NEED CHATLOG LINK HERE)
  • KimikaToken.PNG Kimika is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.)
NewDay.jpg
New Day Begins
NewDay.jpg
  • They return to the ziggurat
    • Rooms 2,2,2,2 filled with dust
    • Rooms 5,6,2 filled with dust, lots of human bones
    • Room 8 is filled with clay vases
    • Room 12 and Room 11 have bronze doors
    • Some obsidian that is non-native is around
  • MoseToken.PNG Mose breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins.
  • MoseToken.PNG Mose gets cursed and AlToken.PNG Al gets cursed.
  • MoseToken.PNG Mose's curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice)
  • AlToken.PNG Al's curse?
  • A ring on a finger was found. MoseToken.PNG Mose picks it up. Nonmagical.
  • Party makes camp, MoseToken.PNG Mose is feeling like crap because he got all cursed for no good reason.

GAME ADJOURNED.

Maps

Final GM message

  • Mid-game XP awards, 607+60
  • AlToken.PNG Al and MoseToken.PNG Mose got RP awards
  • AlToken.PNG Al got an achievement
  • 250xp for surviving together
  • MoseToken.PNG Mose 100xp for disarming horse without killing it
  • GermainToken.PNG Germain and MoseToken.PNG Mose get an achievement +25xp
  • LEToken.PNG LE gets summon mastery XP for smiteevil animals +75xp
  • KimikaToken.PNG Kimika +50xp for feeding the refugees
  • AlToken.PNG Al at death's door got 20xp for surviving mummy rot.
  • Dungeon explorer bonus for AlToken.PNG Al, GermainToken.PNG Germain, MoseToken.PNG Mose: +100xp
  • Role Playing Award : TIE - MoseToken.PNG Mose and GermainToken.PNG Germain.