Difference between revisions of "Pavor Nocturnus"

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(Game Mechanics)
 
Line 2: Line 2:
  
 
== Game Mechanics ==
 
== Game Mechanics ==
(The entire range of effects has been demonstrated against the party, and so this is functionally identified. Except for curses or whatever, you know, maybe)
 
 
* +1 Enhancement Bonus
 
* +1 Enhancement Bonus
 
* Mighty (+2) Longbow
 
* Mighty (+2) Longbow
 
* Minor Shocking Burst (+1d4 Electric Damage)
 
* Minor Shocking Burst (+1d4 Electric Damage)
 
** ON CRIT: Additional +2d4 Electric Damage
 
** ON CRIT: Additional +2d4 Electric Damage
** ON CRIT: Cursespewing (Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.) (DC: 15) 1 Minute
+
** ON CRIT: Cursespewing (Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.) (DC: 15 Will negates) 1 Minute
** ON CRIT: Slow (DC: 15) 3 Rounds
+
** ON CRIT: Slow (DC: 15 Will negates) 3 Rounds

Latest revision as of 01:44, 30 December 2015

A bow of exceptional quality found on the Orc Opportunists operating around the depopulated areas of southwestern Gildenhome. It appears to be of Sidhe make, although it is unknown if the bow is related to the sidhe reliquary found among the Opportunist's lootings.

Game Mechanics

  • +1 Enhancement Bonus
  • Mighty (+2) Longbow
  • Minor Shocking Burst (+1d4 Electric Damage)
    • ON CRIT: Additional +2d4 Electric Damage
    • ON CRIT: Cursespewing (Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.) (DC: 15 Will negates) 1 Minute
    • ON CRIT: Slow (DC: 15 Will negates) 3 Rounds