Difference between revisions of "Races"

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A plethora of races exist on the mainland, in differing degrees of conflict and coexistance.  
 
A plethora of races exist on the mainland, in differing degrees of conflict and coexistance.  
  
[[Humans]], [[Elves]], [[Gnomes]] (and [[Wild Gnomes]]), [[Dwarves]], and [[Halflings]] are the standard player races. It is also known by some that [[Lizard Men]] inhabit the deep swamps and remote wetlands. Additionally, the [[Servator Races]] inhabit much of the hostile terrain of the world.
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[[Humans]], [[Elves]], [[Gnomes]] (and [[Wild Gnomes]]), [[Dwarves]], and [[Halflings]] are the standard player races. It is also known by some that [[Lizard Men]] inhabit the deep swamps and remote wetlands. Additionally, the [[Servitor Races]] inhabit much of the hostile terrain of the world.
  
 
Due to the highly isolated nature of [[Sidhe-Praxen]], their lack of contact with humans, and strict elven anti-miscegenation laws [[half-elf|half-elven]] characters essentially do not exist.
 
Due to the highly isolated nature of [[Sidhe-Praxen]], their lack of contact with humans, and strict elven anti-miscegenation laws [[half-elf|half-elven]] characters essentially do not exist.

Latest revision as of 10:59, 28 October 2011

A plethora of races exist on the mainland, in differing degrees of conflict and coexistance.

Humans, Elves, Gnomes (and Wild Gnomes), Dwarves, and Halflings are the standard player races. It is also known by some that Lizard Men inhabit the deep swamps and remote wetlands. Additionally, the Servitor Races inhabit much of the hostile terrain of the world.

Due to the highly isolated nature of Sidhe-Praxen, their lack of contact with humans, and strict elven anti-miscegenation laws half-elven characters essentially do not exist.