Difference between revisions of "Silverwalkers Quest Notes 2010-11-13"

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== Questing ==
 
== Questing ==
=== Prologue Episode ===
+
=== In Our Last Episode ===
====Enter Start Date Here====
+
====31 HeavenFall====
* We did stuff!
+
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen
 +
* Party frees the lizardmen from the orcs!
  
 +
=== In this Episode ===
 +
* (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver
 +
* Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger).
 +
* Lizard man pseudo-leader tells {{Al}} that the chieftain can be revived by being bathed in the blood of the [[Many-Headed Wyrm]]
 +
** It's an important spirit of the swamp
 +
** He tells us not to kill it, but it is weak to fire he said
 +
** The Lizard chieftain is a high level druid who is going through some sort of restorative procedure.  He does this from time to time, and none of the lizards present were alive the last time he did it except his second who lead the coup and aligned with several orc tribes.
 +
* Party camps out in the camp there with the Lizardmen
 +
* {{Quinalin}} calls {{Naprid}} and tells him of progress.
 +
** No word yet circulating about the [[Mayor]]'s death
 +
** Siege has started on the Wydmoor :(
 +
{{newday}}
 +
====32 HeavenFall====
 +
* {{Quinalin}} crafts a makeshift sled to drag the chieftain's body on
 +
* Party travels south to the hydra's temple, without confrontation
 +
* Party tries to force march, but doesn't quite make it. Stops for the night
 +
{{newday}}
 +
====1 Period of Renewal====
 +
* Party finds an entrance beneath the temple underground
 +
* Rust trails are discovered going into that entrance. Chittering is heard, party suspects some monster that eats metal.
 +
* {{Quinalin}} makes some wooden weapons for him and Mose, but they leave their armor on
 +
* {{Quinalin}} throws a dagger at a monster, it immediately turns to rust!
 +
* {{Quinalin}} lost his expensive armor to a rust monster! OMG!
 +
* {{LE}} uses Blur scroll on {{Mose}} 20% miss chance, to reduce chance of rust monsterdom
 +
* Party fights and kills eight rust monsters.  The rest run away and hide, since all of the party's remaining metal is hidden in the haversack.
 +
* Rust monsters almost touch the Haversack of Holding's buckles, but {{Mose}} barely manages to dodge them.
 +
{{xpinfo|450|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}
 +
* The party sees some damage to the stone walls of the cavern.  Looks like fire damage, but on closer inspection looks like cold damage instead.  It is centered around a hallway that leads up.
 +
* {{Mose}} decides to explore the other hallway leading out of the main cavern.  It leads down.
 +
* {{Mose}} finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round.
 +
* Party is unaware of Mose's plight.  {{Al}} calls for {{Mose}}, but doesn't get an answer, so he steps into the same room that Mose is in and sees Mose apparently floating in the air.  After a few pokes and questions, the party figures out Mose is in trouble and blasts/chops him out.
 +
* They continue deeper in, find a black pudding.
 +
** The pudding gets chopped by {{Quinalin}}'s spear and splits into two puddings!
 +
** {{LE}} fireballs the two puddings. Team realizes it does twice as much HP damage to split oozes and then fireball them.
 +
** The party kills the pudding.
 +
* The party finds another black pudding, splits it, fireballs it, flaming spheres it, and kills it.
 +
{{xpinfo|460|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}
 +
* Old broken chest is found, glimmer in it. {{Quinalin}} inspects it carefully.
 +
** A necklace is made of star iron, 5000 gp, mose grabs it
 +
* More rust monsters come out as Quin pulls out a flail, they run away when he puts it back.
 +
* We see a frozen rust monster body at the "cold-damaged" entryway.
 +
* {{Quinalin}} and {{Mose}} throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. {{Kimika}} and {{Al}} spread heals.
 +
* Turns out hydra breathes ice breath
 +
* Party decides that they'll sleep, rest, and tomorrow rush in to get hydra heads so they can use the blood to wake up the lizard chieftain.
 
{{newday}}
 
{{newday}}
====Enter Next Date Here====
 
  
{{xpinfo|Enter Amt|Enter Creature Name|recipients={{Mahina}}, {{Book}}}}
+
====2 Period of Renewal====
 +
===== Heroic Hydra Head Heist =====
 +
* Buffs are spread around and preparations begin:
 +
** {{LE}} gives blurs to {{Mose}} and {{Quinalin}}, and stat buffs to {{Quinalin}}
 +
** {{Germain}} gives haste to {{Mose}}, {{Quinalin}}, and healers.
 +
** {{Kimika}} casts Prayer, and prepares to spam distant heals.
 +
** {{Al}} gives Protection from Energy to {{Mose}} and {{Quinalin}} so they can survive some breath weapons.
 +
** {{Quinalin}} creates a sturdy barricade so fighters can use armor/weapons without rust monsters coming through
 +
* Battle begins:
 +
** {{Al}} waits outside barricade to keep rust monsters away. {{LE}}, {{Germain}}, and {{Kimika}} stay just outside of Cryohydra den.
 +
** {{Mose}} charges in, makes good rolls dodging hydra heads and soaking breath weapon.
 +
** {{Mose}} makes a great sunder roll, hydra rolls a '''1''' to contest. Hydra decapitated!
 +
** {{Mose}} makes a great dex check to catch the first hydra head that fell to the ground.
 +
** {{Quinalin}} tumbles in successfully dodging attacks of opportunity!
 +
** {{Quinalin}} sunders a head and makes his dex check to capture it.
 +
** {{Mose}} withdraws and takes some damage during the retreat
 +
** {{Quinalin}} withdraws and hydra lucks out to do some solid opportunistic attacks
 +
** Team members escape back into the cave
 +
** {{Mose}} is forced to cut off his armor to leave hydra cave quickly
 +
** Party successfully escapes with two Cryohydra heads!
 +
{{xpinfo|550|Heroic Hydra Head Heist|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}
 +
{{xpinfo|250|Heroic Hydra Head Heist (botted)|recipients={{Germain}}}}
 +
* Reviving the chieftain
 +
** {{Mose}} pours blood on the chieftain, regains part of his heartbeat
 +
** {{Al}} goes animalistic and digs a nice bathtub for the chieftain.
 +
** {{Quinalin}} drains his hydra head's blood into the bathtub
 +
** The lizard chieftain is revived! He is very grateful.
 +
{{xpinfo|1000|Chief Lizard Healed|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}
 +
{{xpinfo|500|Chief Lizard Healed (botted)|recipients={{Germain}}}}
 +
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever
 +
** Permanently loses 2 total HP
 +
** When under influence of animal form, gain the following:
 +
*** + 4 Str on forearm attacks (claw, tentacle, etc)
 +
*** Forearm attacks treated as magical attacks
  
  
Line 17: Line 94:
  
 
=== Achievements ===
 
=== Achievements ===
 
+
?Gets the Job Done - Mattie and Daniel?<br>
 +
?Jacket Weather - Mattie and Daniel?<br>
 +
Easy Come, Easy Go - Daniel<br>
 +
Interpreter - Travis<br>
 +
<STRIKE>?Run & Hide - Mattie and Daniel?</strike> <i>Cyrohydra is < 14 HD.<br>
 +
?History Will Judge - someone did this.<br>
  
 
== Maps and Pictures ==
 
== Maps and Pictures ==
 
+
=== Lizardman camp ===
 +
http://mattie.net/images/screenshot/2010-10-16_2315.png
 +
=== Overland map ===
 +
http://mattie.net/images/screenshot/2010-11-13_0138.png
 +
=== Exploring Rust Monster Dungeon ===
 +
http://mattie.net/images/screenshot/2010-11-12_2242.png
 +
=== Entering Hydra Dungeon ===
 +
http://mattie.net/images/screenshot/2010-11-13_0023.png
 +
=== The Hydra Battle ===
 +
http://mattie.net/images/screenshot/2010-11-13_0109.png
 +
=== Escaping the Hydra ===
 +
http://mattie.net/images/screenshot/2010-11-13_0124.png
 +
=== Some Lizard Chief Chat ===
 +
http://mattie.net/images/screenshot/2010-11-13_0129.png
  
 
[[Category: Quest Notes]]
 
[[Category: Quest Notes]]
[[Category: Arabelle Adventurers]]
+
[[Category: Haversack]]
[[Category: Arabelle Adventures
+
[[Category:Silverwalkers]]

Latest revision as of 08:58, 24 April 2012

Questing

In Our Last Episode

31 HeavenFall

  • Party finds the lizardmen camp and sees half-and-half orcs and lizardmen
  • Party frees the lizardmen from the orcs!

In this Episode

  • (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver
  • Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger).
  • Lizard man pseudo-leader tells AlToken.PNG Al that the chieftain can be revived by being bathed in the blood of the Many-Headed Wyrm
    • It's an important spirit of the swamp
    • He tells us not to kill it, but it is weak to fire he said
    • The Lizard chieftain is a high level druid who is going through some sort of restorative procedure. He does this from time to time, and none of the lizards present were alive the last time he did it except his second who lead the coup and aligned with several orc tribes.
  • Party camps out in the camp there with the Lizardmen
  • QuinalinToken.PNG Quinalin calls  NapridToken.jpg Naprid and tells him of progress.
    • No word yet circulating about the Mayor's death
    • Siege has started on the Wydmoor :(
NewDay.jpg
New Day Begins
NewDay.jpg

32 HeavenFall

  • QuinalinToken.PNG Quinalin crafts a makeshift sled to drag the chieftain's body on
  • Party travels south to the hydra's temple, without confrontation
  • Party tries to force march, but doesn't quite make it. Stops for the night
NewDay.jpg
New Day Begins
NewDay.jpg

1 Period of Renewal

  • Party finds an entrance beneath the temple underground
  • Rust trails are discovered going into that entrance. Chittering is heard, party suspects some monster that eats metal.
  • QuinalinToken.PNG Quinalin makes some wooden weapons for him and Mose, but they leave their armor on
  • QuinalinToken.PNG Quinalin throws a dagger at a monster, it immediately turns to rust!
  • QuinalinToken.PNG Quinalin lost his expensive armor to a rust monster! OMG!
  • LEToken.PNG LE uses Blur scroll on MoseToken.PNG Mose 20% miss chance, to reduce chance of rust monsterdom
  • Party fights and kills eight rust monsters. The rest run away and hide, since all of the party's remaining metal is hidden in the haversack.
  • Rust monsters almost touch the Haversack of Holding's buckles, but MoseToken.PNG Mose barely manages to dodge them.
Rust Monster Infestation
+ 450 
Experience Points
Recipients:
AlToken.PNG Al, MoseToken.PNG Mose, KimikaToken.PNG Kimika, LEToken.PNG LE, GermainToken.PNG Germain, and QuinalinToken.PNG Quinalin
  • The party sees some damage to the stone walls of the cavern. Looks like fire damage, but on closer inspection looks like cold damage instead. It is centered around a hallway that leads up.
  • MoseToken.PNG Mose decides to explore the other hallway leading out of the main cavern. It leads down.
  • MoseToken.PNG Mose finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round.
  • Party is unaware of Mose's plight. AlToken.PNG Al calls for MoseToken.PNG Mose, but doesn't get an answer, so he steps into the same room that Mose is in and sees Mose apparently floating in the air. After a few pokes and questions, the party figures out Mose is in trouble and blasts/chops him out.
  • They continue deeper in, find a black pudding.
    • The pudding gets chopped by QuinalinToken.PNG Quinalin's spear and splits into two puddings!
    • LEToken.PNG LE fireballs the two puddings. Team realizes it does twice as much HP damage to split oozes and then fireball them.
    • The party kills the pudding.
  • The party finds another black pudding, splits it, fireballs it, flaming spheres it, and kills it.
Rust Monster Infestation
+ 460 
Experience Points
Recipients:
AlToken.PNG Al, MoseToken.PNG Mose, KimikaToken.PNG Kimika, LEToken.PNG LE, GermainToken.PNG Germain, and QuinalinToken.PNG Quinalin
  • Old broken chest is found, glimmer in it. QuinalinToken.PNG Quinalin inspects it carefully.
    • A necklace is made of star iron, 5000 gp, mose grabs it
  • More rust monsters come out as Quin pulls out a flail, they run away when he puts it back.
  • We see a frozen rust monster body at the "cold-damaged" entryway.
  • QuinalinToken.PNG Quinalin and MoseToken.PNG Mose throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. KimikaToken.PNG Kimika and AlToken.PNG Al spread heals.
  • Turns out hydra breathes ice breath
  • Party decides that they'll sleep, rest, and tomorrow rush in to get hydra heads so they can use the blood to wake up the lizard chieftain.
NewDay.jpg
New Day Begins
NewDay.jpg

2 Period of Renewal

Heroic Hydra Head Heist
  • Buffs are spread around and preparations begin:
    • LEToken.PNG LE gives blurs to MoseToken.PNG Mose and QuinalinToken.PNG Quinalin, and stat buffs to QuinalinToken.PNG Quinalin
    • GermainToken.PNG Germain gives haste to MoseToken.PNG Mose, QuinalinToken.PNG Quinalin, and healers.
    • KimikaToken.PNG Kimika casts Prayer, and prepares to spam distant heals.
    • AlToken.PNG Al gives Protection from Energy to MoseToken.PNG Mose and QuinalinToken.PNG Quinalin so they can survive some breath weapons.
    • QuinalinToken.PNG Quinalin creates a sturdy barricade so fighters can use armor/weapons without rust monsters coming through
  • Battle begins:
    • AlToken.PNG Al waits outside barricade to keep rust monsters away. LEToken.PNG LE, GermainToken.PNG Germain, and KimikaToken.PNG Kimika stay just outside of Cryohydra den.
    • MoseToken.PNG Mose charges in, makes good rolls dodging hydra heads and soaking breath weapon.
    • MoseToken.PNG Mose makes a great sunder roll, hydra rolls a 1 to contest. Hydra decapitated!
    • MoseToken.PNG Mose makes a great dex check to catch the first hydra head that fell to the ground.
    • QuinalinToken.PNG Quinalin tumbles in successfully dodging attacks of opportunity!
    • QuinalinToken.PNG Quinalin sunders a head and makes his dex check to capture it.
    • MoseToken.PNG Mose withdraws and takes some damage during the retreat
    • QuinalinToken.PNG Quinalin withdraws and hydra lucks out to do some solid opportunistic attacks
    • Team members escape back into the cave
    • MoseToken.PNG Mose is forced to cut off his armor to leave hydra cave quickly
    • Party successfully escapes with two Cryohydra heads!
Heroic Hydra Head Heist
+ 550 
Experience Points
Recipients:
AlToken.PNG Al, MoseToken.PNG Mose, KimikaToken.PNG Kimika, LEToken.PNG LE, and QuinalinToken.PNG Quinalin
Heroic Hydra Head Heist (botted)
+ 250 
Experience Points
Recipients:
  • Reviving the chieftain
    • MoseToken.PNG Mose pours blood on the chieftain, regains part of his heartbeat
    • AlToken.PNG Al goes animalistic and digs a nice bathtub for the chieftain.
    • QuinalinToken.PNG Quinalin drains his hydra head's blood into the bathtub
    • The lizard chieftain is revived! He is very grateful.
Chief Lizard Healed
+ 1000 
Experience Points
Recipients:
AlToken.PNG Al, MoseToken.PNG Mose, KimikaToken.PNG Kimika, LEToken.PNG LE, and QuinalinToken.PNG Quinalin
Chief Lizard Healed (botted)
+ 500 
Experience Points
Recipients:
  • AlToken.PNG Al acquires lizard man tattoo, it takes the place of bracers forever
    • Permanently loses 2 total HP
    • When under influence of animal form, gain the following:
      • + 4 Str on forearm attacks (claw, tentacle, etc)
      • Forearm attacks treated as magical attacks


GAME ADJOURNED

Final GM message

XP

Achievements

?Gets the Job Done - Mattie and Daniel?
?Jacket Weather - Mattie and Daniel?
Easy Come, Easy Go - Daniel
Interpreter - Travis
?Run & Hide - Mattie and Daniel? Cyrohydra is < 14 HD.
?History Will Judge - someone did this.

Maps and Pictures

Lizardman camp

2010-10-16_2315.png

Overland map

2010-11-13_0138.png

Exploring Rust Monster Dungeon

2010-11-12_2242.png

Entering Hydra Dungeon

2010-11-13_0023.png

The Hydra Battle

2010-11-13_0109.png

Escaping the Hydra

2010-11-13_0124.png

Some Lizard Chief Chat

2010-11-13_0129.png